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Tyl3r99

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Everything posted by Tyl3r99

  1. Tyl3r99

    2017 - Official Announcement!

    so will the community be able to make their own missions :) thats what im after so i can mess around in the editor scaring myself lol :) good work lads
  2. Tyl3r99

    2017 - Official Announcement!

    thank you for the information :) this sounds really really promising. regarding initializing the mod itself i.e. the mod to work in the editor. will there be simple modules so for example, infected init module placed on the map... will there be any spawn modules or spawn types? like areas etc? or will it be scripting everything? thank you for taking the time to read this
  3. Tyl3r99

    2017 - Official Announcement!

    this is my new reason i love arma 3... infected on altis... missions and story lines going to be awesome, im already planning a series :P another important question :/ in undead mod for arma 2, you simply placed modules bish bash bosh.. will this be similar and not lines and lines of script.sqf's hopefully its really simple
  4. in one of the blogs report in! a dev mentioned sharks!!!
  5. what do you mean? info from me or the devs?
  6. yeah I did not think of that... I do hope the community can make islands this big!!
  7. yeah but no more hints.... I think it would be more intense and WOW factor when we open editor and see A L T I S
  8. Tyl3r99

    ARMA 3 Addon Request Thread

    someone make some planes for the final release!!!!!! community will love you forever
  9. hopefully its a large update then or they are determined to fix a certain issue today :P ---------- Post added at 14:09 ---------- Previous post was at 14:08 ---------- @devs.... when you release altis on dev branch don't give us a hint when leave it as a massive surprise!!!!! :D
  10. Tyl3r99

    Arma 3 - Feedback Tracker

    agreed... 3000+ tickets that are open... wow the devs say they read them but...how do we know this.
  11. in the litte towers that have the hatches, the AI have trouble getting up the stairs. they just rotate on the floor like they were trying to get up them
  12. I agree everything and I mean everything struggles uphill
  13. when will the 1/2 lighting be fixed? airport is like a graveyard :( needs more light
  14. like the devs said... the game will continue to evolve
  15. Tyl3r99

    AI Discussion (dev branch)

    will AI always only walk inside of buildings?
  16. AI cant even get up the stairs lol on the towers also when will vehicles like apc tracked and etc have more power getting up hill? also the offroad and quad it seems that everything struggles getting uphill and AI think they can get up that hill when they get stuck.com
  17. yeah I would like more lights to be available. there are places that need light i.e. airport... seems like a graveyard at night. the runway lights I thought would be brighter and more colourful. and no taxi lights? hanger lights? etc etc
  18. anyone know if beta is updating yet if so what MB is it? im at work and cannot check :( I hope more sound and lighting tweaks :) and does anyone know if the mortar flares work yet? when I try nothing shows up
  19. Tyl3r99

    2017 - Official Announcement!

    this is like the charons undead mod, looks awesome... i created tons and tons of missions using them. brilliant **cking work.. Question: will the zombies have any animation to them or will they run like the Dynamic Zombie Sandbox? keep us informed!
  20. do you have to write strings of code?
  21. Tyl3r99

    BIS, I love you

    i agree... playing since alpha and it still feels like a scientist experiment at the moment
  22. Tyl3r99

    Development Blog & Reveals

    arma 2 had the harrier x2, A10 x2, and F35... 5 in total! in one faction so now we only get 1 each? seriously? A2 will always win
  23. theres only 1 plane because they cant meet the deadline if they added more.
  24. the fact its rubbish offroad? lol
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