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Everything posted by Tyl3r99
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2017 - Official Announcement!
Tyl3r99 replied to kleutscher's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
so will the community be able to make their own missions :) thats what im after so i can mess around in the editor scaring myself lol :) good work lads -
2017 - Official Announcement!
Tyl3r99 replied to kleutscher's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
thank you for the information :) this sounds really really promising. regarding initializing the mod itself i.e. the mod to work in the editor. will there be simple modules so for example, infected init module placed on the map... will there be any spawn modules or spawn types? like areas etc? or will it be scripting everything? thank you for taking the time to read this -
2017 - Official Announcement!
Tyl3r99 replied to kleutscher's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
this is my new reason i love arma 3... infected on altis... missions and story lines going to be awesome, im already planning a series :P another important question :/ in undead mod for arma 2, you simply placed modules bish bash bosh.. will this be similar and not lines and lines of script.sqf's hopefully its really simple -
in one of the blogs report in! a dev mentioned sharks!!!
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what do you mean? info from me or the devs?
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yeah I did not think of that... I do hope the community can make islands this big!!
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yeah but no more hints.... I think it would be more intense and WOW factor when we open editor and see A L T I S
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ARMA 3 Addon Request Thread
Tyl3r99 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
someone make some planes for the final release!!!!!! community will love you forever -
hopefully its a large update then or they are determined to fix a certain issue today :P ---------- Post added at 14:09 ---------- Previous post was at 14:08 ---------- @devs.... when you release altis on dev branch don't give us a hint when leave it as a massive surprise!!!!! :D
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agreed... 3000+ tickets that are open... wow the devs say they read them but...how do we know this.
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in the litte towers that have the hatches, the AI have trouble getting up the stairs. they just rotate on the floor like they were trying to get up them
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Arma 3 full analysis - The Good, The Bad and The Ugly
Tyl3r99 replied to Polygon's topic in ARMA 3 - BETA DISCUSSION
I agree everything and I mean everything struggles uphill -
when will the 1/2 lighting be fixed? airport is like a graveyard :( needs more light
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Anyone else concerned about ARMA 3 launch September?
Tyl3r99 replied to ShotgunSheamuS's topic in ARMA 3 - BETA DISCUSSION
like the devs said... the game will continue to evolve -
will AI always only walk inside of buildings?
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AI cant even get up the stairs lol on the towers also when will vehicles like apc tracked and etc have more power getting up hill? also the offroad and quad it seems that everything struggles getting uphill and AI think they can get up that hill when they get stuck.com
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yeah I would like more lights to be available. there are places that need light i.e. airport... seems like a graveyard at night. the runway lights I thought would be brighter and more colourful. and no taxi lights? hanger lights? etc etc
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anyone know if beta is updating yet if so what MB is it? im at work and cannot check :( I hope more sound and lighting tweaks :) and does anyone know if the mortar flares work yet? when I try nothing shows up
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2017 - Official Announcement!
Tyl3r99 replied to kleutscher's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
info info info :) -
2017 - Official Announcement!
Tyl3r99 replied to kleutscher's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
this is like the charons undead mod, looks awesome... i created tons and tons of missions using them. brilliant **cking work.. Question: will the zombies have any animation to them or will they run like the Dynamic Zombie Sandbox? keep us informed! -
[SCRIPT] Explosive-To-Vehicle
Tyl3r99 replied to zooloo75's topic in ARMA 3 - MISSION EDITING & SCRIPTING
do you have to write strings of code? -
i agree... playing since alpha and it still feels like a scientist experiment at the moment
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arma 2 had the harrier x2, A10 x2, and F35... 5 in total! in one faction so now we only get 1 each? seriously? A2 will always win
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There should be multiple jets in the release version
Tyl3r99 replied to Marioshata's topic in ARMA 3 - GENERAL
theres only 1 plane because they cant meet the deadline if they added more. -
the fact its rubbish offroad? lol