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Everything posted by Tyl3r99
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there are so many rumours of aliens.... is this true? or was it just an april fools :( that would be so cool!! arma SCI FI!!!
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We might be able to shoot out of car with scripts :0
Tyl3r99 replied to Ranwer135's topic in ARMA 3 - QUESTIONS & ANSWERS
nice!! -
USSOCOM DEVGRU and 75th RANGER A3
Tyl3r99 replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
this mod, with JSRS.... creamed -
Serious injuries (graphic) - gore/violence
Tyl3r99 replied to Michaelp800's topic in ARMA 3 - QUESTIONS & ANSWERS
even with simulation elements there should be a more realistic effects regarding the blood or what not, most people find it funny seeing an enemy get blown to pieces with a massive cloud of red dust. obviously its different in real life, but like the dev said its a "game".... in games I find it funny when I blow a mans arm off with a 50cal barret sniper rifle. in games I enjoy the extra effect -
31st Normandy Mod: World War II for ArmA3
Tyl3r99 replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Spot on :) keep it up -
apologies for the request, can the Christmas list be put on the 1st post?
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31st Normandy Mod: World War II for ArmA3
Tyl3r99 replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Comparing this mod to arma2, will it be completely different? Looks like you will be competing against i44 ;) but the map already is a winner being that big! -
31st Normandy Mod: World War II for ArmA3
Tyl3r99 replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
no you will be able to do whatever you like on the map, like all other big mods for example.... -isla duala has a map and you could do whatever you wanted vice versa hope this helps -
hello everybody, so its nearly Christmas believe it or not! this year has been quite an interesting one with arma 3 being released and etc... I would like to post a thread that people can request something special for Christmas and the devs can maybe/hopefully/possibly pick how many they wish for a special Christmas present(s)! *I will update the Christmas list with everyone's present request* CHRISTMAS LIST - Fast roping - Inventory editor in the editor (EQUIPMENT TAB) - weapon resting - wind simulation - medic system - weapon anims (grenade launchers) - engine improvements - editor upgrade (modules) - acre built in communication system - AI fixes *please make the request realistic and nothing over the top*
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cool! keep us updated mate! :) is there anyway of editing the config so the units automatically stay standing up? so no script is needed?
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Play withSIX - Launcher, Downloader, ServerBrowser - FULL ARMA3 Alpha Support +more!
Tyl3r99 replied to sickboy's topic in ARMA 3 - GENERAL
are the mods/addons updated? :) -
Why to people play so much Life and Wasteland?
Tyl3r99 replied to copper2010's topic in ARMA 3 - MULTIPLAYER
project reality? -
and depending what type of optics can vary the AI accuracy! :D i.e. - normal scope = 0.35 sniper scope = 0.75 for arguments sake
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PIP flickering ever since first alpha release...still not fixed after final release?
Tyl3r99 replied to Tyl3r99's topic in ARMA 3 - GENERAL
needs to be looked into, im getting flickering of the campfire light also!! the ground near flickers on and off kind of thing -
hmm could we request all optimizations to be noted or would that be too much of a pain?
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just a quick one... do engine or game optimizations get noted in change logs?
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PIP flickering ever since first alpha release...still not fixed after final release?
Tyl3r99 replied to Tyl3r99's topic in ARMA 3 - GENERAL
no its GPU related, you obviously do not have SLI what GPU have you got? -
PIP flickering ever since first alpha release...still not fixed after final release?
Tyl3r99 replied to Tyl3r99's topic in ARMA 3 - GENERAL
yeah and the mirrors too :( example... "offroad" -
PIP flickering ever since first alpha release...still not fixed after final release?
Tyl3r99 replied to Tyl3r99's topic in ARMA 3 - GENERAL
the monitors flicker less than the mirrors. but the UAV's flicker so much makes me feel ill. epilepsy the whole PIP needs looking into I think. this issue needs to be addressed as its been on going ever since release :( just concerns me. -
31st Normandy Mod: World War II for ArmA3
Tyl3r99 replied to rip31st's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
i cant wait :) love huge maps.. gives it a more realistic feel of freedom -
as the forum was closed due to beta going into full, this conversation was closed... I am re-opening this thread myself. Summary of whats been said so far... some people have disagreed and agreed on my behalf.. some people have said A2 had more content some people have said A3 is fine some people have argued a few devs did reply. heres an example from my good friend Jarhead (creator of JSRS) please keep any disrespectful thoughts to yourself and keep this thread on track and pleasant! I ask all people who can remember who posted on the thread to summarise what they have said so it kicks off the thread again. thanks all Tyl3r
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you working on anything else icewindo?
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right im getting really worked up with these modules. ive watched every tutorial thanks to jester and h8ermaker. right this is the problem. the set task destination does not want to work. and i cannot figure out how to make it so when you click preview the task is already assigned (meaning you don't have to click in map and set as current task) this is my setup below. create task - my set task destination is synced to this! sync set task state - succeeded sync trigger - blufor activated present this is what is on every tutorial and it does not work. the destination does not want to work, and i cannot figure how to make it automatically assign the task. someone help me ---------- Post added at 21:56 ---------- Previous post was at 21:43 ----------
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Arma II and Operation Arrowhead Islands successfully imported
Tyl3r99 replied to sakura_chan's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
agreed :)