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killzone_kid

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Everything posted by killzone_kid

  1. Thanks, I'll have a look EDIT: Revision: 152400
  2. I've added https://community.bistudio.com/wiki/ctrlModelVectorSide, seems missing
  3. my guess is because x,y,z vs x,z,y issue
  4. killzone_kid

    Player in remoteExec

    try switch (vehicleVarName _vehicle) do instead of switch (_vehicle) do
  5. Rev.150091 https://community.bistudio.com/wiki/enableEnvironment
  6. Make a feedback ticket I will add an option to enableEnvironment
  7. killzone_kid

    callExtension question(s)

    there is no limit if you use extension callback
  8. where did you get this code from?
  9. killzone_kid

    disableBrakes work only after push

    When you disable brakes the vehicle is in sleep state like @reyhard explained. You can awake the vehicle but the force of gravity translated to pull might not be strong enough. But giving vehicle a little velocity nudge is all you need quad disableBrakes true; quad setvelocitymodelspace [0,1,0];
  10. could you point to where it says wrong? can you give example what code doesnt do what you expect?
  11. lbselection for non LB_MULTI was bugged. There are minor fixes several of them including crash so wait until dev. Some will make it into hotfix some to 2.12. If you know of any bugs -> ticket + tag me
  12. Next dev will have a few fixes to LB_Multi controls
  13. There are problems with multiselect listbox, one of which @Larrow has described but there are more
  14. Have you seen https://community.bistudio.com/wiki/weaponState ?
  15. killzone_kid

    Remove flying insects into buildings

    enableenvironment false removes insects too
  16. killzone_kid

    More flexibility with callExtension

    Yes, having freeExtension command would have been ideal...this is why I'm going to add one and limit it to DEV branch.
  17. killzone_kid

    More flexibility with callExtension

    >Is it possible to tell A3 to release control of a previously called dll? (without exiting game) no - this is security feature >Any particular reason calling LoadLibrary (inside your callExtension dll) to a separate dll shouldn't work?~ >If this idea should work, anyone know if that separate dll will end up "locked" (until game exit) as well, making all this a fool's errand? It can be done, for example http://killzonekid.com/arma-3-extension-tester-callextension-exe-callextension_x64-exe/ has freeExtension “<name>” command
  18. killzone_kid

    Suggestions for Bohemia

    https://community.bistudio.com/wiki/connectToServer but talk to @Dedmen. I will have a look at callExtension, no promises, in the meantime you could create a ticket on https://feedback.bistudio.com/ and PM me the link
  19. killzone_kid

    setVariable on ctrlDisplay

    there is always localNamespace
  20. if (!isNil { unit1 } && { !isNull unit1 }) then { hint "unit 1 is present"; };
  21. killzone_kid

    Hold action error

    is it fixed?
  22. killzone_kid

    DEV crashing on enter to garage

    Odd, we have a big problem with spam on feedback tracker because it is is so easy to register and spammers use it to create millions of new accounts.
  23. killzone_kid

    COPY RIGHT?

    Clearly they don't want you to continue using their work, so deal with it. Find another developer and make a contract with them about ownership of the work in case they leave.
  24. killzone_kid

    CfgSFX & Sounds

    if that’s the case it obviously not gonna work
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