killzone_kid
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Everything posted by killzone_kid
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
killzone_kid replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thanks, I'll have a look EDIT: Revision: 152400 -
GUI 3D Object Direction/Up Vectors (pls help)
killzone_kid replied to NumbNutsJunior's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've added https://community.bistudio.com/wiki/ctrlModelVectorSide, seems missing -
GUI 3D Object Direction/Up Vectors (pls help)
killzone_kid replied to NumbNutsJunior's topic in ARMA 3 - MISSION EDITING & SCRIPTING
my guess is because x,y,z vs x,z,y issue -
Player in remoteExec
killzone_kid replied to Ganvai84's topic in ARMA 3 - MISSION EDITING & SCRIPTING
try switch (vehicleVarName _vehicle) do instead of switch (_vehicle) do- 6 replies
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- 1
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- remoteexec
- player
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(and 1 more)
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How do i stop the howling wind? all weather is set to o and it sounds like I'm in a hurricane
killzone_kid replied to PSYKO_nz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Rev.150091 https://community.bistudio.com/wiki/enableEnvironment -
How do i stop the howling wind? all weather is set to o and it sounds like I'm in a hurricane
killzone_kid replied to PSYKO_nz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Make a feedback ticket I will add an option to enableEnvironment -
callExtension question(s)
killzone_kid replied to madrussian's topic in ARMA 3 - MISSION EDITING & SCRIPTING
there is no limit if you use extension callback -
ListBox multiple item selection issues
killzone_kid replied to Schatten's topic in ARMA 3 - MISSION EDITING & SCRIPTING
where did you get this code from? -
disableBrakes work only after push
killzone_kid replied to h4wek's topic in ARMA 3 - DEVELOPMENT BRANCH
When you disable brakes the vehicle is in sleep state like @reyhard explained. You can awake the vehicle but the force of gravity translated to pull might not be strong enough. But giving vehicle a little velocity nudge is all you need quad disableBrakes true; quad setvelocitymodelspace [0,1,0]; -
ListBox multiple item selection issues
killzone_kid replied to Schatten's topic in ARMA 3 - MISSION EDITING & SCRIPTING
could you point to where it says wrong? can you give example what code doesnt do what you expect? -
ListBox multiple item selection issues
killzone_kid replied to Schatten's topic in ARMA 3 - MISSION EDITING & SCRIPTING
lbselection for non LB_MULTI was bugged. There are minor fixes several of them including crash so wait until dev. Some will make it into hotfix some to 2.12. If you know of any bugs -> ticket + tag me -
ListBox multiple item selection issues
killzone_kid replied to Schatten's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Next dev will have a few fixes to LB_Multi controls -
ListBox multiple item selection issues
killzone_kid replied to Schatten's topic in ARMA 3 - MISSION EDITING & SCRIPTING
There are problems with multiselect listbox, one of which @Larrow has described but there are more -
Execute code when unit reloads weapon
killzone_kid replied to AgentRev's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Have you seen https://community.bistudio.com/wiki/weaponState ? -
Remove flying insects into buildings
killzone_kid replied to fidel_castor's topic in ARMA 3 - MISSION EDITING & SCRIPTING
enableenvironment false removes insects too -
More flexibility with callExtension
killzone_kid replied to madrussian's topic in ARMA 3 - MISSION EDITING & SCRIPTING
rev 149751 -
More flexibility with callExtension
killzone_kid replied to madrussian's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, having freeExtension command would have been ideal...this is why I'm going to add one and limit it to DEV branch. -
More flexibility with callExtension
killzone_kid replied to madrussian's topic in ARMA 3 - MISSION EDITING & SCRIPTING
>Is it possible to tell A3 to release control of a previously called dll? (without exiting game) no - this is security feature >Any particular reason calling LoadLibrary (inside your callExtension dll) to a separate dll shouldn't work?~ >If this idea should work, anyone know if that separate dll will end up "locked" (until game exit) as well, making all this a fool's errand? It can be done, for example http://killzonekid.com/arma-3-extension-tester-callextension-exe-callextension_x64-exe/ has freeExtension “<name>” command -
https://community.bistudio.com/wiki/connectToServer but talk to @Dedmen. I will have a look at callExtension, no promises, in the meantime you could create a ticket on https://feedback.bistudio.com/ and PM me the link
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setVariable on ctrlDisplay
killzone_kid replied to tom.machu's topic in ARMA 3 - MISSION EDITING & SCRIPTING
there is always localNamespace -
isNil / Alive not working consistently
killzone_kid replied to redarmy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
if (!isNil { unit1 } && { !isNull unit1 }) then { hint "unit 1 is present"; };- 1 reply
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is it fixed?
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DEV crashing on enter to garage
killzone_kid replied to h4wek's topic in ARMA 3 - DEVELOPMENT BRANCH
Odd, we have a big problem with spam on feedback tracker because it is is so easy to register and spammers use it to create millions of new accounts. -
Clearly they don't want you to continue using their work, so deal with it. Find another developer and make a contract with them about ownership of the work in case they leave.
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CfgSFX & Sounds
killzone_kid replied to Quack O'Neill's topic in ARMA 3 - MISSION EDITING & SCRIPTING
if that’s the case it obviously not gonna work