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killzone_kid

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Everything posted by killzone_kid

  1. killzone_kid

    Ghost objects

    You have to understand, if we cannot reproduce a bug we cannot fix it, sorry but this is how it is.
  2. killzone_kid

    Ghost objects

    Try after 2.02 if still happening make a ticket with repro here: https://feedback.bistudio.com/project/view/1/
  3. If your server host doesn't want you to store data server side, maybe you should find another host
  4. have you tried to call saveProfileNamespace after you stored something in it?
  5. Your syntax is incorrect, second argument is an expression ("B_RangeMaster_F" createUnit [position player, group player]) and will execute immediately returning nil, while code or string is expected
  6. killzone_kid

    getClientStateNumber question

    The command returns number, > is not part of the command, it is comparison operator to compare your number to the number command returns, when you use comparison operator the expression will return true or false.
  7. MP EH fires on every PC you dont need or want to use remote exec in it
  8. killzone_kid

    General Discussion (dev branch)

    This is not true, please do not try to mislead. From wiki:
  9. killzone_kid

    How To Declare Param Type

    check example 3 https://community.bistudio.com/wiki/typeName
  10. killzone_kid

    General Discussion (dev branch)

    backward compatibility nightmare, not happening
  11. It deletes dead crew properly now and detaches object if it was attached before deleting, just some small tweaks to make it more reliable.
  12. no need to do anything, next hotfix should fix it
  13. Oh you should have said it was 1.98. yes deleteVehicle was improved in 2.00
  14. @h4wek I tried to crash it, but cannot repro it. Can you tell me how to reproduce it?
  15. is this new to 2.00 or was this the case even before?
  16. is fixed in internal will be able to use empty texture again with next update
  17. killzone_kid

    RemoteExec and moveInDriver problem

    You sure it is caller that has to be local and not vehicle? EDIT: yes. Needs a note, vehicle could be remote, unit has to be local
  18. killzone_kid

    General Discussion (dev branch)

    For starters Linux server is built with every change in code together with win version. Also if releasing 64-bit Linux server is not showing love towards Linux server, then I dont know what is. Hence, are you a troll?
  19. killzone_kid

    General Discussion (dev branch)

    Are you some kind of troll?
  20. killzone_kid

    2 Parachutes for the price of 1?

    Could be the reason
  21. The engine does not provide precise way of detecting which player activated the trigger. The trigger has a scan frequency or 0.5 sec, so every 0.5 second it checks if there is anyone in the zone. There could be 100 people in the zone on the next scan, which one was the first? There is simply no data for this. You can make an imprecise guess by taking 1st person from "thisList" https://community.bistudio.com/wiki/thisList or "list" https://community.bistudio.com/wiki/list. Also you should do it on server only trigger. Again this will not guarantee that person first on the list is the one, but on balance will probably be the one.
  22. hideObjectGlobal is server only execution you are executing it on client
  23. killzone_kid

    Scope of private variables

    The problem is with your editor
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