killzone_kid
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Everything posted by killzone_kid
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You have to understand, if we cannot reproduce a bug we cannot fix it, sorry but this is how it is.
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Try after 2.02 if still happening make a ticket with repro here: https://feedback.bistudio.com/project/view/1/
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Server profilenamespace not saving
killzone_kid replied to .Marti's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If your server host doesn't want you to store data server side, maybe you should find another host -
Server profilenamespace not saving
killzone_kid replied to .Marti's topic in ARMA 3 - MISSION EDITING & SCRIPTING
have you tried to call saveProfileNamespace after you stored something in it? -
and triggers i think
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addaction expecting boolean value
killzone_kid replied to spelmo3's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Your syntax is incorrect, second argument is an expression ("B_RangeMaster_F" createUnit [position player, group player]) and will execute immediately returning nil, while code or string is expected -
getClientStateNumber question
killzone_kid replied to Luft08's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The command returns number, > is not part of the command, it is comparison operator to compare your number to the number command returns, when you use comparison operator the expression will return true or false. -
EventHandlers and side problem
killzone_kid replied to Cigs4's topic in ARMA 3 - MISSION EDITING & SCRIPTING
MP EH fires on every PC you dont need or want to use remote exec in it -
This is not true, please do not try to mislead. From wiki:
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How To Declare Param Type
killzone_kid replied to Sertica's topic in ARMA 3 - MISSION EDITING & SCRIPTING
check example 3 https://community.bistudio.com/wiki/typeName -
backward compatibility nightmare, not happening
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deletevehicle error/bug - hang of arma3 when setmass in progress
killzone_kid replied to h4wek's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It deletes dead crew properly now and detaches object if it was attached before deleting, just some small tweaks to make it more reliable. -
setObjectTextureGlobal not working after update 2.0
killzone_kid replied to h4wek's topic in ARMA 3 - MISSION EDITING & SCRIPTING
no need to do anything, next hotfix should fix it -
deletevehicle error/bug - hang of arma3 when setmass in progress
killzone_kid replied to h4wek's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh you should have said it was 1.98. yes deleteVehicle was improved in 2.00 -
deletevehicle error/bug - hang of arma3 when setmass in progress
killzone_kid replied to h4wek's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@h4wek I tried to crash it, but cannot repro it. Can you tell me how to reproduce it? -
deletevehicle error/bug - hang of arma3 when setmass in progress
killzone_kid replied to h4wek's topic in ARMA 3 - MISSION EDITING & SCRIPTING
is this new to 2.00 or was this the case even before? -
setObjectTextureGlobal not working after update 2.0
killzone_kid replied to h4wek's topic in ARMA 3 - MISSION EDITING & SCRIPTING
is fixed in internal will be able to use empty texture again with next update -
RemoteExec and moveInDriver problem
killzone_kid replied to Robustcolor's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You sure it is caller that has to be local and not vehicle? EDIT: yes. Needs a note, vehicle could be remote, unit has to be local -
Possible to set rotation of objects according to hour and minute.
killzone_kid replied to jakeplissken's topic in ARMA 3 - DEVELOPMENT BRANCH
nvm misread the post -
For starters Linux server is built with every change in code together with win version. Also if releasing 64-bit Linux server is not showing love towards Linux server, then I dont know what is. Hence, are you a troll?
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Are you some kind of troll?
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2 Parachutes for the price of 1?
killzone_kid replied to BlackbirdSD's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Could be the reason -
How to detect and display which player activated a trigger
killzone_kid replied to Denholm Reynholm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The engine does not provide precise way of detecting which player activated the trigger. The trigger has a scan frequency or 0.5 sec, so every 0.5 second it checks if there is anyone in the zone. There could be 100 people in the zone on the next scan, which one was the first? There is simply no data for this. You can make an imprecise guess by taking 1st person from "thisList" https://community.bistudio.com/wiki/thisList or "list" https://community.bistudio.com/wiki/list. Also you should do it on server only trigger. Again this will not guarantee that person first on the list is the one, but on balance will probably be the one. -
addEventHandler "Fired", HideObjectGlobal, Not working on dedicated server
killzone_kid replied to Twiznak's topic in ARMA 3 - MISSION EDITING & SCRIPTING
hideObjectGlobal is server only execution you are executing it on client- 7 replies
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- 1
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- addeventhandler
- dedicated server
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(and 1 more)
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Scope of private variables
killzone_kid replied to Luft08's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The problem is with your editor