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StankyKneePads

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About StankyKneePads

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  1. Nice work. I think all of us hobbyist programmers are trying to make our own server manager for A3, huh? Working on mine in vb.net for local control and eventually port to asp.net for a web interface to access from anywhere. I'll be watching your progress bud. Do you speak fluent English?
  2. StankyKneePads

    Extracting Stratis - For reference

    Sealife, Thanks for your response. I think I see what you are getting at... Time to break out the construction and surveying crew?
  3. StankyKneePads

    Steam API / Achievements

    Glad I was able to spark somewhat of a conversation over this. My reasoning behind this is for more social engagement within the Steam community. I know the majority, from what I have seen across the forums, "loathe" steam for some reason. On a business / marketing stand point the achievement system is a great opportunity. There are many people that use Steam that are quite a bit more engaged in the social aspect of Steam than I and I would guess most of you are. There are people that pay attention to what achievements their "friends" have gotten. Of course I have no inside stats, but I would be willing to bet that many downloads and sales are driven from these achievements being displayed on profiles. A vast enough amount of sales / downloads that wold make or break a company? Not likely, but every download / sale counts, specially when investment on a marketing strategy is low. Putting more fingers out there to massage people into downloading mods, missions and purchasing the full version of Arma 3 certainly wouldn't hurt, what so ever. I know many of you that have been playing and modding the Arma series for a long time cringe at someone talking about "DayZ", but hey not knowing or ever engaging myself with the developers / owners of the Arma series, I am still willing to bet one of my testes that their feelings were not hurt what so ever when DayZ drove more sales of Arma 2. That was a whole other hand out there massaging sales. A few more fingers would be great. To those saying that because Arma is a modifiable game and would lead to people cheating the system, therefore should not implement the Steam achievement system: Why play / mod at all then? I am not talking about a global ranking system, I am talking more along the lines of like what someone else mentioned. Heal so many players, destroyed this, destroyed that, completed "this mission", completed "that mission", "this challenge" completed in "3:45", etc.. All specific to each each mod,, letting modders come up with their own achievements for their missions.
  4. Being as though we are seeing further integration into Steam, will we see Steam Achievements work their way into the full release campaigns and availability for us to have custom achievements in our missions?
  5. StankyKneePads

    Extracting Stratis - For reference

    Sealife, you sound like you know what you're talking about, but you lost me. lol
  6. I am wanting to extract the Stratis map to load into O2 in order to create some reference planes for scaling and am unable to do so. I keep getting and error when attempting to extract the pbo. The Stratis pbo(s) are the only ones I get errors with. I can understand why they would make it a little more difficult to extract these, but is there any way around it? I am working on some rather large structures and really need to be able to open the maps in order to create reference planes for scaling. This is for Damns, High rise highways and bridges and such. Is there any way for me to load the maps or am I just stuck with trial and error for scaling of large structures as these?
  7. From the Wiki: "Headless Client Need someone to add information to this section" So far from my experience running two dedicated servers (two physical machines) , "Headless Client" means nothing more than a machine with no monitor, mouse or keyboard. I, as I am sure most everyone else running dedicated servers from home, am using remote desktop to configure and manage my servers. Thank you and nice job on the Wiki by the way. [edit] Previously I have been running my server by just letting the standard steam client download and install everything for me, but decided to try out your method and I am hung up on #7. I create the cmd file as directed and when I run it, the console doesn't do anything but spam the directory path of the cmd file. Arma3_Steam_Updater.cmd Code: @echo off SETLOCAL ENABLEDELAYEDEXPANSION :: DEFINE the following variables where applicable to your install SET STEAMLOGIN=****** ******* SET A3BRANCH=107410 -beta development :: For stable use 107410 -beta :: For Dev use 107410 -beta development :: Note, the missing qotation marks, these need to be wrapped around the entire "+app_data......" SET A3Path=C:\A3 Server\Games\ArmA3\A3Master SET STEAMPATH=C:\A3 Server\Apps\Steam :: _________________________________________________________ echo. echo You are about to update ArmA3 echo Dir: %A3Path% echo Branch: %A3BRANCH% echo. echo Key "ENTER" yo procede pause %STEAMPATH%\steamcmd.exe +login %STEAMLOGIN% +force_install_dir %A3Path% +"app_update %A3BRANCH%" validate +quit echo . echo Your ArmA3 is now up to date echo key "ENTER" to exit pause
  8. "I doubt that such a parameter is useful." I am creating an application that will be distributed to my community that will launch players straight to my server without having to open Steam first or having to click anything what so ever before entering my lobby. Currently, using my application I cannot get Steam to stop popping up the dialog that asks to select "Play Arma 3" or "Launch in Windowed". Unless I use "-window" which then of course it will launch Arma 3 in windowed mode. If I do not use this parameter it will pop the dialog up. "If you start it with Steam, the -window parameter is useless." Again, starting it with my application and passing the "-window" argument avoids the dialog I am speaking of. Otherwise, it will pop up. "All startup parameters are here: https://community.bistudio.com/wiki/...tup_Parameters" Thank you, I am aware and this is where I am getting my launch parameters to use. I was just not sure if there were additional parameters that have not been properly documented yet, which is why I am asking here. My current code is useful, but nothing ground breaking. If you are interested in what I am doing I can post my code here.
  9. I know the startup parameter "-window" starts Arma into windowed mode automatically, but is there a parameter to start in Fullscreen? If I leave "-winodw" out of the parameters Steam pops the dialog up asking if you want full or windowed. If not, could someone with a good track record on the "bugtracker" put in a request to add something along the lines of: -window=1 (would start in windowed mode) -window=0 (would start in fullscreen)
  10. Trying to use your utility to launch / host Arma 3 on a dedicated machine: I am able to get it to the point where My server will show up in the server list from my client machine / PC I play from but, it always says ping 2500 and is stuck on "creating".. I believe I followed your instructions correctly, just applied the same to Arma 3. My host machine is on Windows Server 2012, with older hardware but seems to meet requirements as a host server. I know it can't be my connection causing problems I have hosted Arma II co-ops numerous times with great pings from my friends. Mind you, I was using the built in multiplayer configurations when I was hosting the Arma II games. Anyone's help would be appreciated. [Edit] Please disregard: Fixed Not sure precisely which one of these things I did that actually fixed it but: Went into my router and modem and opened port 2302 and on the server I went into Windows Firewall and gave arma3sever.exe permission for inbound and outbound traffic. Although before I connect with my client computer it still shows "creating" and the 2500 ping, haven't had anyone join yet to see what their in game pings are. Mine is of course 0 (zero) Host Filter "B13" if anyone would care to join just to test your ping for me and pm me your results.
  11. Obviously I've never imported any media into Arma 3 so, after exporting to .p3d what needs to be done in order to make a model ready to drop into Arma 3? (Static prop to make it simple)
  12. So with does this export to .pbo to to make our models just ready to plop into Arma 3? I don't think I understand exactly what it does.....
  13. I am working on building a UI for scripting and would like to know if there is a reference that shows item capacities. How many slots do the vests / bags have and how many slots do certain items take up? Also, I can of course create my own thumbnails using screen captures but, is there any place I can get the thumbnails for all of the Arma 3 items?
  14. StankyKneePads

    Virtual Ammobox System (VAS)

    Thanks for the response Tonic. I am setting this up in "D:\Program Files (x86)\Steam\SteamApps\common\Arma 3\Missions" A video would be greatly appreciated. I am one of those "special" kind of people that needs visuals.
  15. StankyKneePads

    Virtual Ammobox System (VAS)

    Having an Issue: I followed the simple instructions and cannot get it working for me. When I approach the Cargo Crate that I attached this to, it doesn't show the "Virtual Ammobox" text and when I hit space it gives me an error cannot find "open.sqf". I duplicated the folder file structure in the example that came with it and still nothing. I also cannot run the example. FYI: I am using the Arma 3 dev build, is this the issue?
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