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Everything posted by serjames
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That's the mouth... Right? Sent from my iPhone using Tapatalk
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Yep. Come and try with a friendly group. Loads out there - :-) Sent from my iPhone using Tapatalk
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DynaSound - A sound mod by LAxemann (Release)
serjames replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi LAxemann - Hope you are well. I've been seeing a re-occurring script error on our missions when we combine RHS grad rocket fire, with your dynasound mod. It's 100% easy to replicate. Place the bm21. Shoot grad rockets at unsuspecting public players profit as they scream and spam the chat channel in outrage - oh and it's pops up an error too :-) I'm sitting on a plane so don't have access to the exact error right now, but am back at the weekend if you can't pin it down. SJ Sent from my iPhone using Tapatalk -
The other important point to raise is that by just stopping the "voice system " you then prevent enemy Ai from communicating which is a huge immersion killer again. Silent OpFor running around sucks too Sent from my iPhone using Tapatalk
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I think you're missing the point. The problem is with player units who are perfectly capable of spotting and calling contact out. What sucks is when the Ai voice comes over the ratio in a totally different accent and calls out a hidden target 600m away that none of the players had noticed. That sucks. It's a total immersion breaker and just not needed in MP. I get why you would keep it for SP of course. ;-) SJ Sent from my iPhone using Tapatalk
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Smacks of a setup don't it Sent from my iPhone using Tapatalk
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Great to see you're all still kicking. Your mod was my favourite total conversion on A2 with an awesome campaign! Still remember landing on the beach and storming ashore across the railway system of Chernobyl. Awesome Sent from my iPhone using Tapatalk
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Dynamic Sound AI - RUG DSAI officially converted for Arma 2!
serjames replied to Wolfrug's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nooe don't do that - it's poor etiquette. Try sick via the Play with 6 forums or their own forums Sent from my iPhone using Tapatalk -
[OPEN BETA] [SP] bCombat infantry AI Mod
serjames replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Echoing what the others have said. I think we've all been keeping the faith and waiting for the "second coming" :-) so it's good to hear you are interested In a new version. Can I just request one thing.... Please don't forget Multiplayer. I know it kinda worked before, but it was definitely a little flakey in MP. Really looking forward to what you come up with. Likewise if you need testers let me know. SJ Sent from my iPhone using Tapatalk -
Pook's advice was spot on... Sounds like you didn't follow it properly, as you're obviously a busy chap I'll try and help. It could be simply that the class name has changed so the mission cannot load the specific helicopter you referenced. Make sure you've not encrypted the mission file then open it in ARMA Edit, or Notepad++. Do a find replace on that class name with another vanilla helicopter - I.e. The wildcat or hummingbird etc. Save and try again in the editor. Profit....
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The Unsung Vietnam Mod 3.0 WIP THREAD
serjames replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks stunning. Cannot wait to get my platoon creeping through the undergrowth! Sent from my iPhone using Tapatalk -
The only way that I know is to use a mod called ALiVE. It will dynamically spawn civilians and military presence if you so choose. We use it on most of our public server missions. It's a little less specific than Alice was but adds way more mission functionality through logistics, persistence, Intel etc. Try it see what you think. I'm on my phone but Google for link should come right up Sent from my iPhone using Tapatalk
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I can confirm that you CAN remap the keys.... But that when I set them to the arrow / cursor keys.... They do not work... it just moves the menu selection focus around the menu lists as opposed to moving the camera. What's more annoying is that they've broken the Zeus Interface too now, so that doesn't work either with Cursors... Could you look to see if there is anything that can be done ? Cheers SJ
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I'm trying to set the Cursor (arrow Keys) to control the camera.... I can succesfully map the keys but it doesn't seem to move the camera, only the menu options on the right hand side. PLEASE can this be fixed, it's most frustrating having this most common of Key maps, restricted or buggy ? Thanks SJ
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Absolutely support! this such an annoying feature... Please set it as a difficulty option or something
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+1 for Armaholic & Steam thanks Sent from my iPhone using Tapatalk
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You're running the East End Royal Marine Black cab Taxi mod mate. That's the problem ;-) Sent from my iPhone using Tapatalk
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Way to find "the real" missing addon?
serjames replied to HeroesandvillainsOS's topic in ARMA 3 - TROUBLESHOOTING
Nice.... Glad you got it sorted. I fancy giving the Diyala mission a go got any more hidden gems ? -
Hi, I left a pm / message on the OFrP website a couple of weeks ago regarding a model of Milan. Not sure if anyone from the French team are still active or even if the website is monitored. Does anyone know ? Cheers SJ from 3CB
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LEA - Loadout Editor for ArmA 3
serjames replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Was a brilliant resource MS. Thanks for keeping this updated. Had hours of fun building profiles in A2. Sent from my iPhone using Tapatalk -
I can only assume he's gonna be the scapegoat !? Sent from my iPhone using Tapatalk
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I'm out of the country for like 4 days and they screw the pooch ! Sent from my iPhone using Tapatalk
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Un - Fucking - believable Sent from my iPhone using Tapatalk
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smallarms NIArms Release Thread
serjames replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Bet that packs a WHALLOP -
What? Really ? Sent from my iPhone using Tapatalk