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dezkit

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Everything posted by dezkit

  1. The venom is 99% complete. I'm just waiting for the Heli DLC now to release it. As for the CRJ-200 and ERJ-200, I am currently upgrading both of those before releasing it. (such as cockpit instruments, shadow lod will be remade completely)
  2. http://feedback.arma3.com/view.php?id=16833 Ticket has been open for a while with no response from BI
  3. A3\sounds_f_weapons\Gatling\gatling_rotation_short_2.wss A3\sounds_f_weapons\Gatling\gatling_rotation_short_3.wss A3\sounds_f_weapons\Gatling\minigun_shot_5.wss A3\sounds_f_weapons\Gatling\minigun_shot_6.wss
  4. Love the new littlebird sounds, however some helo sounds seembroken
  5. not sure why but they made the rotors animate from how far they bank/dive instead of the input from the cyclic. (in a3 at least) also, as for the cockpit: i changed up the left screen to show heading and attitude and right screen to show PiP, and if one has PiP disabled, it shows a static screen. You can also toggle thru modes within the mirror by pressing gear key. (default G)
  6. Yes. The way it' currently set up it flickers a lot so I got no choice
  7. dezkit

    Model.cfg for weapons

    you can't have - in class names class VEPR-34: tb_arifle_m16a4_base to class VEPR34: tb_arifle_m16a4_base and make sure thats gonna be the name of the p3d (VEPR34.p3d) or animations WONT work
  8. folding rotors integrated.
  9. well i was wiggling the cyclic around and it just exploded. reason why the heli seemed like it was stationary in the air because I attached it to a car on the very bottom of it. for some reason, rotorlib bugs out and whenever i turn it on, the helicopter falls inside the ground, thats why i did the aforementioned fix =P need to try to figure out how to fix rotorlib.
  10. https://drive.google.com/file/d/0B5RJ3l48olfCczRNOHRBMmh6Y2c/edit?usp=sharing a lesson in helicopter animations for BI featuring uh-1y
  11. i had my textures on medium and i was experimenting with the new post process effects in the dev build, oops
  12. dezkit

    C-2a Greyhound C.O.D.

    this is looking good. are you gonna make it work with the USS Nimitz?
  13. yep. collective changes individual main rotor rotor's directions cyclic changes main rotor's direction rudder changes individual tail rotor rotor's direction rpm changes how bent the main rotor is
  14. uploaded an album on OP featuring the armed and unarmed version. @Ckrauslo, I will work on them. If you look at the album I posted, you can see that the area behind the door looks fine. In ArmA 2 there was a shadow there and I have had it removed using my friends leet photoshop skills. If not for him, I wouldn't have released an unarmed variant because it would look attrocious with the shadow on the texture theres still a lot of things i gotta do to the textures but i just wanted to show off what i have so far. :)
  15. Wow, that looks impressive
  16. dezkit

    Arma 2 AV-8B Harrier II Port

    for the pip, have u tried making a rvmat on it and make it ambient green? also nice release, would be nice with my uh1y. edit: nvm that didnt work
  17. except this time i hope they will do it with clicking with your mouse like TOH has (as in the class UserAction integration)
  18. No problem. I'll edit the CRJ-200 and upload it back to workshop, since I did not do anything quite large since i last released sources to it,
  19. I really like the new sharpen filter in the branch, however it does create visual artifacts with lights.
  20. Yeah uhhh look at 5th post
  21. where did you order yours from?
  22. yes but its a maybe on the service menu. it's a little too overkill for a heli that can only carry 2 weapons.
  23. yeah there will be full customization with doors, machine guns, rocket pods, etc, and it is a port from the arma 2 version but heavily modified to arma3 standards as for textures, that will be a long-term goal.
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