dezkit
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Everything posted by dezkit
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The venom is 99% complete. I'm just waiting for the Heli DLC now to release it. As for the CRJ-200 and ERJ-200, I am currently upgrading both of those before releasing it. (such as cockpit instruments, shadow lod will be remade completely)
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Fixed Wing Flight Model (dev branch)
dezkit replied to dezkit's topic in ARMA 3 - DEVELOPMENT BRANCH
http://feedback.arma3.com/view.php?id=16833 Ticket has been open for a while with no response from BI- 874 replies
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- flight model
- flying
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(and 3 more)
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A3\sounds_f_weapons\Gatling\gatling_rotation_short_2.wss A3\sounds_f_weapons\Gatling\gatling_rotation_short_3.wss A3\sounds_f_weapons\Gatling\minigun_shot_5.wss A3\sounds_f_weapons\Gatling\minigun_shot_6.wss
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Love the new littlebird sounds, however some helo sounds seembroken
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not sure why but they made the rotors animate from how far they bank/dive instead of the input from the cyclic. (in a3 at least) also, as for the cockpit: i changed up the left screen to show heading and attitude and right screen to show PiP, and if one has PiP disabled, it shows a static screen. You can also toggle thru modes within the mirror by pressing gear key. (default G)
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Yes. The way it' currently set up it flickers a lot so I got no choice
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you can't have - in class names class VEPR-34: tb_arifle_m16a4_base to class VEPR34: tb_arifle_m16a4_base and make sure thats gonna be the name of the p3d (VEPR34.p3d) or animations WONT work
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folding rotors integrated.
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well i was wiggling the cyclic around and it just exploded. reason why the heli seemed like it was stationary in the air because I attached it to a car on the very bottom of it. for some reason, rotorlib bugs out and whenever i turn it on, the helicopter falls inside the ground, thats why i did the aforementioned fix =P need to try to figure out how to fix rotorlib.
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https://drive.google.com/file/d/0B5RJ3l48olfCczRNOHRBMmh6Y2c/edit?usp=sharing a lesson in helicopter animations for BI featuring uh-1y
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i had my textures on medium and i was experimenting with the new post process effects in the dev build, oops
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this is looking good. are you gonna make it work with the USS Nimitz?
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yep. collective changes individual main rotor rotor's directions cyclic changes main rotor's direction rudder changes individual tail rotor rotor's direction rpm changes how bent the main rotor is
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uploaded an album on OP featuring the armed and unarmed version. @Ckrauslo, I will work on them. If you look at the album I posted, you can see that the area behind the door looks fine. In ArmA 2 there was a shadow there and I have had it removed using my friends leet photoshop skills. If not for him, I wouldn't have released an unarmed variant because it would look attrocious with the shadow on the texture theres still a lot of things i gotta do to the textures but i just wanted to show off what i have so far. :)
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Wow, that looks impressive
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Arma 2 AV-8B Harrier II Port
dezkit replied to Chairborne's topic in ARMA 3 - ADDONS & MODS: COMPLETE
for the pip, have u tried making a rvmat on it and make it ambient green? also nice release, would be nice with my uh1y. edit: nvm that didnt work -
except this time i hope they will do it with clicking with your mouse like TOH has (as in the class UserAction integration)
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wont work
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No problem. I'll edit the CRJ-200 and upload it back to workshop, since I did not do anything quite large since i last released sources to it,
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pretty much yea :p
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I really like the new sharpen filter in the branch, however it does create visual artifacts with lights.
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Yeah uhhh look at 5th post
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where did you order yours from?
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yes but its a maybe on the service menu. it's a little too overkill for a heli that can only carry 2 weapons.
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yeah there will be full customization with doors, machine guns, rocket pods, etc, and it is a port from the arma 2 version but heavily modified to arma3 standards as for textures, that will be a long-term goal.