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evromalarkey

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Everything posted by evromalarkey

  1. Version: 0.9.5 Description: I would like to introduce you our extension project TKA_A3 for RHS: AFRF. This mod is small and is using mainly retextured units and vehicles from existing projects like RHS: AFRF and RDS. Weapons are used from CUP Weapon pack. However we have also optional replacement config for HLC and RH weapons. TKA_A3 contains full TK faction from Arma 2, minus some vehicles which will come later. Units are using CSAT radio protocol, the original Arma 2 protocol will be maybe ported later. List of all assets can be found below. Hope you enjoy it! Download: (167 MB) or GITHUB, ARMAHOLIC, STEAM WORKSHOP Dependencies: (be aware, some of these mods have also dependencies) @RHS_AFRF, @RHS_USAF, @RDS_Tank, @CUP Additional replacement config for HLC and RH weapons: (Dep.: @HLCMODS_AK, @HLCMODS_FAL, @RH_M4, @RH_Pistol) - However CUP is still needed for some other weapons and backpacks! GOOGLE DRIVE ASSETS (ZEUS and ALiVE Compatible) - List of classnames can be found here. UNITS - as they were in A2 GROUPS - as they were in A2 UNIFORMS Combat Fatigues Combat Fatigues (Shemag) Combat Fatigues (Mix) Combat Fatigues (Officer) Ghillie Suit VESTS Fighter Chestrig HEADGEAR Helmet (A2 model) Turban (A2 model) Beret (A3 model) OTHER CUP Backpacks WEAPONS M16A2 GL FN FAL AKS74 AKS74U RPK74 PKM SVD KSVK - and all others from CUP and RHS STATIC WEAPONS AGS-30 D-30 KORD DShKM high Podnos 2B14 Metis Igla AA pod ZU-23 VEHICLES Millitary Offroad (M2) Millitary Offroad (SPG-9) UAZ UAZ (Open) UAZ (DShKM) UAZ (AGS-30) UAZ (SPG-9) Ural Ural (Open) Ural (Empty) Ural (ZU-23) Ural (Fuel) Ural (Repair) Ural (Ammo) BM-21 Grad BTR-60 BMP-2 BMP-2 HQ BMP-2 Ambulance BRDM-2 BRDM-2 (ATGM) BRDM-2 (HQ) M113 T-72 T-55 T-34 ZSU-23 Shilka AIRCRAFT Mi-24P Mi-24V Mi-17 Mi-17 (Rockets) Mi-17 (Medevac) SU-25 L-39ZA ASCZ TEAM / CONTRIBUTORS EvroMalarkey - Project lead, Configs Taurus - Textures, Icons Kllrt - Model ports ADDITIONAL CREDITS Bohemia Interactive - Arma2 Sample Models (textures and models) RHS team - For RHS AFRF and A2 ports CUP team - For the A2 weapon ports Reyhard - For RDS and his A2 ports Toadie, RobertHammer - For their outstanding weapon packs IMAGES - using All In Arma Terrain Pack [table=width: 1200] [tr] [td][/td] [td][/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [/table] This work is licensed under a Arma Public License Share Alike.
  2. evromalarkey

    Discover, Play, Promote missions and mods withSIX

    Did you check your taskbar / tray? Sync is launching directly into tray, anyway everything else is controlled via website and sync is just for the downloading and updating.
  3. Maybe they should ban you. If someone wants latest version from Google Drive or Mega, here (hotfix included): MEGA or GOOGLE DRIVE
  4. Here is the changelog :) CUP Weapons - Version 1.3 (25|10|2015) EDIT: General - Weapon Sounds revised CUP_Weapons_L7A2 - increased rate of fire to match M240 CUP_Weapons_Evo - increased rate of fire CUP_Weapons_L110 - sound config to match M249 CUP_Weapons_GrenadeLaunchers - 6G30 drum model editing CUP_Weapons_DMR - Renamed "DMR" to "M14 DMR" General - Changes to reload anims. Not perfect but better fitting. CUP_Weapons_M60E4 - Volume editing FIXED: CUP_Weapons_G36 - adjusted konec hlavne memory point for all G36 CUP_Weapons_DMR - Zasleh in LOD 2 and 3 CUP_Weapons_VehicleWeapons - AGS30 Displayname CUP_Weapons_Ammunition - RPG18 balistics ADDED: CUP_Wepons_AWM - G22 and 7.62x67mm Winchester Magnum Bullet CUP_Weapons_G36 - Missing MG36 Holo variant CUP_Weapons_Backpacks - German Medic Backpack CUP_VehicleWeapons - various new weapons for Vehicles General - CUP insignia arm patches And a maaaaaaaany of other stuff we don't remember... CUP Units - Version 1.1 (25|10|2015) - Added: Takistani Infantry units - Added: German KSK Desert units - Added: Extra KSK units, including sniper, AT and AA specialists. - Added: Extra KSK groups CUP Vehicles - Version 1.0 (25|10|2015) ADDED: Air: - A-10C - AH-1Z - AH-64D - AV-8B - AW-159 - C-130J - CH-47F/HC-2 - CH-53E - DC-3/C-47 - AW-101/HC-3 - KA-50 - MH-60S - MI-8/Mi-8MTV3/Mi-171 - MI-24D/P/V - MI-35 - MV-22 - SU-25 - UH-60L/M Tracked: - AAV-7A1 - M1A1/M1A2 TUSK - M113/M163 VADS - M270 - T-55 - T-72 - ZSU-23 Water: - Fishing Boat - RHIB - Seafox - Zodiac Wheeled: - BRDM-2/ATGM/HQ - BTR-60 - BTR-90 - Datsun - Dingo - HMMWV - Jackal - LAV-25 - Land Rovers - M1030 - UAZ - Ural
  5. evromalarkey

    [WIP] Terrain "X-Cam-Taunus"

    simply stunning, great work Silola!
  6. evromalarkey

    [COOP] Dynamic Combat Generator

    @SENSEII sorry my bad, I overlooked the userconfig and also the arsenal :D
  7. evromalarkey

    [COOP] Dynamic Combat Generator

    Many thanks for the update! How do I use sen_unitpools.sqf though? I can't find it anywhere, also would be possible to set on which map each faction should be? BTW I just tried the new version on server, and Arsenal seems to not working.
  8. Version: 1.0 Description: I would like to introduce you our extension project CDF_A3 for RHS: AFRF. This mod is small and is using mainly retextured units and vehicles from existing projects like RHS: AFRF and RDS. Weapons are used from HLC AK pack. CDF_A3 contains full CDF faction from Arma 2, minus some vehicles which will come later. Units are using Czech radio protocol as they were using in Arma 2. List of all assets can be found below. Download: (149 MB) or GITHUB, ARMAHOLIC, STEAM WORKSHOP Dependencies: (be aware, some of these mods have also dependencies) @RHS_AFRF, @RDS_Tank, @CUP Additional replacement config for HLC and RH weapons: (Dep.: @HLCMODS_AK, @RH_Pistol) - However CUP is still needed for some other weapons (SVD, Strela)! GOOGLE DRIVE ASSETS (ZEUS and ALiVE Compatible) - List of classnames can be found here. UNITS - as they were in A2 GROUPS - as they were in A2 UNIFORMS Combat Fatigues (RHS model) Ghillie Suit VESTS 6B23 CDF 6B23 CDF (Rifleman 1) 6B23 CDF (Rifleman 2) 6B23 CDF (Officer) 6B23 CDF (Crew) 6B23 CDF (Engineer) 6B23 CDF (Medic) HEADGEAR Helmet (A2 model) Field Cap (A2 model) OTHER Backpack (A2 model) WEAPONS AK-47 AK-74 AKS-74 AKS-74 GL AKS-74U SVD-P RPK PKP RPG-7 Igla - and all other from CUP and RHS or HLC STATIC WEAPONS AGS-30 D-30 DShKM DShKM Minitripod Podnos 2B14 SPG-9 ZU-23 VEHICLES UAZ UAZ (Open) UAZ (DShKM) UAZ (AGS-30) UAZ (SPG-9) Ural Ural (Open) Ural (Empty) Ural (ZU-23) Ural (Fuel) Ural (Repair) Ural (Ammo) BM-21 Grad BMP-2 BMP-2 HQ BMP-2 Ambulance BRDM-2 BRDM-2 (ATGM) BRDM-2 (HQ) BMD-2 BTR-70 T-72 ZSU-23 Shilka AIRCRAFT Mi-24P Mi-24V Mi-17 Mi-17 (Rockets) Mi-17 (Medevac) SU-25 ASCZ TEAM / CONTRIBUTORS EvroMalarkey - Project lead, Configs Taurus - Textures, Icons Kllrt - Model ports ADDITIONAL CREDITS Bohemia Interactive - Arma2 Sample Models (textures and models) RHS team - For RHS AFRF and A2 ports Reyhard - For RDS and his A2 ports Toadie - For his outstanding HLC AK pack IMAGES - using All In Arma Terrain Pack [table=width: 1200] [tr] [td][/td] [td][/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [/table] This work is licensed under a Arma Public License Share Alike.
  9. evromalarkey

    [COOP] Dynamic Combat Generator

    @SENSEII Could you please add bi dynamic groups into next version? It's the squad manager accessed via U. initPlayerLocal.sqf ["InitializePlayer", [player, true]] call BIS_fnc_dynamicGroups; // Initializes the player/client side Dynamic Groups framework and registers the player group initServer.sqf ["Initialize", [true]] call BIS_fnc_dynamicGroups; // Initializes the Dynamic Groups framework and groups led by a player at mission start will be registered Also could you add ACE Blufor Tracking to the ACE options? Thanks!
  10. evromalarkey

    US Military Mod (80s 90s)

    @delta hawk you could also release something like lite version of CUP weapons eg. as I did with ACR_A3 - http://www.armaholic.com/page.php?id=28424 it has only the weapons related to ACR, otherwise it's CUP Weapons without some pbos and with one compatible config. So people can choose to use full CUP Weapons or lite version that is specific only for the mod. ;) EDIT: Well never mind, seems @SilEighty got that idea first :D
  11. BTW ASDG JR is no longer required, from now on CBA A3 is required. See the first post.
  12. evromalarkey

    Army of the Czech Republic A3 - ACR_A3

    @ACR_A3_CUP updated to latest version of CUP
  13. Patch version for Weapons Pack (19.4MB) - Mirrors: MEGA, GOOGLE DRIVE
  14. The plan is integrate most of our ascz TKA, CDF stuff. But ACR pack not anytime soon, maybe sometime later.
  15. evromalarkey

    [COOP] Dynamic Combat Generator

    Would be cool if we could change the faction via parameters :) Eg. So I could select that I want Taki insurgents and civs on takistan etc.
  16. @serjames since we changed the way pack is relesed, the @cup on pws is now only a dummy mod with @cup_weapons and @cup_units as dependency. So basically when everything is out, it will be collection of CUP packs.
  17. @PhonicStudios yeah, that was the idea. Sorry for the additional downloading :unsure:
  18. evromalarkey

    [COOP] Dynamic Combat Generator

    Really great mission! Love the ACE integration, keep up the good work!
  19. evromalarkey

    ASCZ Missing Content

    I was not aware of any classname changes, I will check that and fix it ;)
  20. evromalarkey

    Community Upgrade Project - CUP_Terrains

    I will make it work with CUP TP, don't worry ;) Maybe we could even integrate it directly into CUP TP, who knows.
  21. evromalarkey

    US Military Mod (80s 90s)

    Looks really good, can't wait for this! I can imagine playing with these units on Everon or Saruago, that would be awesome!
  22. New CUP feadback tracker can be found here - http://bugs.cup-arma3.org/ Public skype group - skype:?chat&blob=oiX7kRzQdm2qikPWDE6DMPK5ZUM-LxX0RrX87OQjxXyTa9gzwfF4lfh3MaeTJXkebnE7hmIE0i_o6xo Moderators, got a question. Is it possible to change owner of the thread in new forums? If so, can you please contact me? Thanks.
  23. The PM limit is really annoying, my inbox is full and I don't even know about it. Why there is a limit at all? Only 50 messages is ridiculous. Anyway good work with the forum so far, I'm starting to like it.
  24. evromalarkey

    The new Forum is Bad

    I Agree, the adds are really annoying. And the second biggest problem is that all links are broken now. Honestly, the new forums brings more problems than good.
  25. @AB_Luca depends on the mod, there will be change of classnames (aia to cup) so that could complicate some things. But otherwise it should be the same and without problem.
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