Jump to content

chompster

Member
  • Content Count

    240
  • Joined

  • Last visited

  • Medals

Everything posted by chompster

  1. chompster

    RHS Escalation (AFRF and USAF)

    Unless they took it out in the recently(which i doubt), the KA50 is already in..
  2. Looking at that image it's a fairly large area, so i'd say as long as it doesn't have too much of a performance impact, go for it. It'll no doubt look way better than just using ground textures.
  3. chompster

    RHS Escalation (AFRF and USAF)

    Guys, chill out and read what the devs are saying..(beyond the "we're removing x" They are taking out the RG-33 and are replacing it with the RG-33L, a bigger version of it. With that said though, will the RG-33 eventually make it back in or will the L be replacing it indefinitely? Ninja'd..
  4. Again, you seem to be missing the point. Those features you mention are in no way robust or sophisticated. When i was referencing the medical system i was talking about all the steps that could be required when dealing with an injured soldier. carrying, dragging, bandaging, giving morphine, giving Epinephrine, tourniquets, splints. That is what i mean with sophistication. The things you mention are like this in Arma: Ballistics? shoot, see where it lands, page up or page down and shoot again. That's not sophisticated. Stance adjust? CTRL + WASD. That's not sophisticated. movement speed? not sure why you would consider that sophisticated.. weapon sway and fatigue? have no bearing on the type of sophistication i was talking about but regardless are not sophisticated at all. sling loading? hover over something, hit B, wait a few seconds, it's attatched. That's not sophisticated. The AFM is probably the only actual sophisticated game feature arma3 has, but since it's optional and a majority of people probably don't use it, it's pretty much negligible. The unfortunate state of arma3 but i agree.
  5. Not the type of sophistication i was talking about. You're talking about whats under the hood, i was talking about how they're used in-game/what hey add to the game.
  6. Modders do it again, looks amazing!
  7. Don't agree.I see it being a game design decision they made to keep it as simple as pretty much all the other things in Arma 3. Nothing else is really sophisticated so why would the medical system be? They aimed to make the game more plain-shooter friendly and that is what they achieved. Adding a complicated(or just slightly more effort taking) medical system would have slowed the game down too much and definitely had quite a few people constantly complaining about it taking too long to have to bandage, then morphine and epi, maybe splint. naahh i really don't see them doing it. Not to mention the ever present mentality of "modders will do it anyway"
  8. riiiight. After reading it a few more time and now that you mention it i see what he was saying. A game catered more towards casuals(which DayZ actually isn't and definitely wont be once it's complete) actually has a proper medical system, while Arma 3 doesn't. Sorry Healbeam! But really, arma3 is also very much catered to casuals so it really isn't a surprise. DayZ just has it cus it's suppose to be a survival game where these sort of things are usually more robust.
  9. I might be reading this wrong but this honestly doesn't make any sense in my mind. Are you saying that DayZ's more robust and sophisticated medical system is made for casual players, while Arma3's isn't? Generally wondering here, not implying anything else.And keep in mind, what they do in Dayz literally has no bearing whatsoever for Arma 3.
  10. chompster

    Kunduz, Afghanistan [10km] v1.20

    Also the loading screen still shows the blue angled building in the top left that isn't there on the in-game map. http://i.imgur.com/vFbciYI.jpg
  11. chompster

    Kunduz, Afghanistan [10km] v1.20

    Some more floating rocks http://imgur.com/a/GxXQs
  12. chompster

    RHS Escalation (AFRF and USAF)

    Absolutely love the details on the inside(written and papers) of the turret. And gorgeous textures! As i understood, these won't fit on the HMMWVs, but will their older version be in the next update?
  13. chompster

    Kunduz, Afghanistan [10km] v1.20

    Ah cool then i did find all of them, thanks!And alright that's fair, thanks for all the work and effort! Btw, any plans for other PR maps(if those exist) sometime way down the line or is this the last one?
  14. chompster

    BWMod

    Loving the scratches on the optic. Also very clever way of doing the 3D optics, probably as good as it's going to get for Arma. Also, yay finally an update here as well.
  15. chompster

    Kunduz, Afghanistan [10km] v1.20

    That's what i get for posting without refreshing the page for awhile.. Yeah i found the trap door one in the first release :P I'v since found 4 other hidden locations but just wanted to know if there were any more.
  16. chompster

    Kunduz, Afghanistan [10km] v1.20

    Note sure if this is a JBAD thing or not, but walls are waaaay too strong. A tank going 60km/h can't seem to knock these crummy mud walls over no matter how many times you ram it. Shooting them also ends up with mixed results(sometimes they break other times they don't) Which can be a bit jarring when you shoot a HE-AT round at it and the building behind it crumbles yet this thin wall stays standing :P How many hidden locations are there btw?
  17. Really liking the detail you're putting into the map so far, this is going to be pretty amazing. One thing that really seemed off though were all the vanilla/Greek style water points. I think they'd be much better just being water pumps.
  18. Quite interested in this part..Will it be to the extend that it was in arma 2(i.e. the different hellfires and such) or would it be possible to take it even further?
  19. The interaction with the IEDs is very finicky a lot of times so you need to keep moving around and look in different places. Also make sure you're hitting the right key. On that note though, would there be any possibility of there ever being AGM support(no i don't believe they're stopping and even if they did AGM itself is still around) for your IEDs? I get that he mod itself needs to have an interaction menu since not everyone uses mods like AGM or CSE but, and no disrespected meant, AGMs interaction and placement of explosives is far superior. There's no risk of it blowing up when dropping as you can aim up and down and place it precisely where you want and you don't have any issues like doom_sharpe is talking about where it's really hard to interact with them a lot of the time. No idea if this would be something on your part of that of AGM to make it compatible but i think it would be really useful.
  20. chompster

    Authentic Gameplay Modification

    *plugs ears* LALALALLLALALALALALALALALALALLALALALA
  21. Gonna have to disagree with that.While this is most likely the most common way it happens, it would be far better for someone to immediately join a closed group and get a much better and deeper understanding of the game in a controlled environment where you don't have idiots and trolls running about ruining most of it. I mean just reading the OPs post makes it quite evident that that's in no way a suitable place for someone to "get a taste of what's possible". I'm glad i left the pleb scrub troll public scene midway the beta that is Arma multiplayer, for a much more enjoyable experience that is passworded servers.
  22. chompster

    [Official] Launcher Feedback

    That was the missing piece, thanks. Still a bit annoying to have to do all these work arounds for something that used to be a simple click on the mouse..
  23. chompster

    [Official] Launcher Feedback

    Unless i missed it, there NEEDS to be a way to completely disable the launcher. Myself and the group i play with use PlayWithSix for our mods(30 some) but right now i'm already having issues where the game won't launch with the mods because it has to go through the launcher. Adding the paramater -nolauncher to PlayWithSix does nothing.. it still goes to the launcher and putting -nolauncher in steam bypasses the launcher but then the game won't launch with the mods... So please, if I'm doing something wrong someone tell me, otherwise this needs to change.
  24. That's some pretty faulty logic right there. Just because people don't complain, doesn't mean they like it(that highly unlikely number of 98% which you pulled out of nowhere, probably isn't even on the forums to begin with) While not always worded in the best/nicest way, a developer should always be open to taking on feedback.
×