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Everything posted by chompster
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RHS Escalation (AFRF and USAF)
chompster replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unless they took it out in the recently(which i doubt), the KA50 is already in..- 16577 replies
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Al Ayadiya, Al Kut & other Iraqi terrain stuff
chompster replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looking at that image it's a fairly large area, so i'd say as long as it doesn't have too much of a performance impact, go for it. It'll no doubt look way better than just using ground textures. -
RHS Escalation (AFRF and USAF)
chompster replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Guys, chill out and read what the devs are saying..(beyond the "we're removing x" They are taking out the RG-33 and are replacing it with the RG-33L, a bigger version of it. With that said though, will the RG-33 eventually make it back in or will the L be replacing it indefinitely? Ninja'd..- 16577 replies
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Is there a gameplay reason why there is no medical system ?
chompster replied to gibonez's topic in ARMA 3 - GENERAL
Again, you seem to be missing the point. Those features you mention are in no way robust or sophisticated. When i was referencing the medical system i was talking about all the steps that could be required when dealing with an injured soldier. carrying, dragging, bandaging, giving morphine, giving Epinephrine, tourniquets, splints. That is what i mean with sophistication. The things you mention are like this in Arma: Ballistics? shoot, see where it lands, page up or page down and shoot again. That's not sophisticated. Stance adjust? CTRL + WASD. That's not sophisticated. movement speed? not sure why you would consider that sophisticated.. weapon sway and fatigue? have no bearing on the type of sophistication i was talking about but regardless are not sophisticated at all. sling loading? hover over something, hit B, wait a few seconds, it's attatched. That's not sophisticated. The AFM is probably the only actual sophisticated game feature arma3 has, but since it's optional and a majority of people probably don't use it, it's pretty much negligible. The unfortunate state of arma3 but i agree. -
Is there a gameplay reason why there is no medical system ?
chompster replied to gibonez's topic in ARMA 3 - GENERAL
Not the type of sophistication i was talking about. You're talking about whats under the hood, i was talking about how they're used in-game/what hey add to the game. -
Orshanets terrain 12.8x12.8km (Ukraine)
chompster replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Modders do it again, looks amazing! -
Is there a gameplay reason why there is no medical system ?
chompster replied to gibonez's topic in ARMA 3 - GENERAL
Don't agree.I see it being a game design decision they made to keep it as simple as pretty much all the other things in Arma 3. Nothing else is really sophisticated so why would the medical system be? They aimed to make the game more plain-shooter friendly and that is what they achieved. Adding a complicated(or just slightly more effort taking) medical system would have slowed the game down too much and definitely had quite a few people constantly complaining about it taking too long to have to bandage, then morphine and epi, maybe splint. naahh i really don't see them doing it. Not to mention the ever present mentality of "modders will do it anyway" -
Is there a gameplay reason why there is no medical system ?
chompster replied to gibonez's topic in ARMA 3 - GENERAL
riiiight. After reading it a few more time and now that you mention it i see what he was saying. A game catered more towards casuals(which DayZ actually isn't and definitely wont be once it's complete) actually has a proper medical system, while Arma 3 doesn't. Sorry Healbeam! But really, arma3 is also very much catered to casuals so it really isn't a surprise. DayZ just has it cus it's suppose to be a survival game where these sort of things are usually more robust. -
Is there a gameplay reason why there is no medical system ?
chompster replied to gibonez's topic in ARMA 3 - GENERAL
I might be reading this wrong but this honestly doesn't make any sense in my mind. Are you saying that DayZ's more robust and sophisticated medical system is made for casual players, while Arma3's isn't? Generally wondering here, not implying anything else.And keep in mind, what they do in Dayz literally has no bearing whatsoever for Arma 3. -
Kunduz, Afghanistan [10km] v1.20
chompster replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Also the loading screen still shows the blue angled building in the top left that isn't there on the in-game map. http://i.imgur.com/vFbciYI.jpg -
Kunduz, Afghanistan [10km] v1.20
chompster replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Some more floating rocks http://imgur.com/a/GxXQs -
RHS Escalation (AFRF and USAF)
chompster replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Absolutely love the details on the inside(written and papers) of the turret. And gorgeous textures! As i understood, these won't fit on the HMMWVs, but will their older version be in the next update?- 16577 replies
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Kunduz, Afghanistan [10km] v1.20
chompster replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ah cool then i did find all of them, thanks!And alright that's fair, thanks for all the work and effort! Btw, any plans for other PR maps(if those exist) sometime way down the line or is this the last one? -
Loving the scratches on the optic. Also very clever way of doing the 3D optics, probably as good as it's going to get for Arma. Also, yay finally an update here as well.
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Kunduz, Afghanistan [10km] v1.20
chompster replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's what i get for posting without refreshing the page for awhile.. Yeah i found the trap door one in the first release :P I'v since found 4 other hidden locations but just wanted to know if there were any more. -
Kunduz, Afghanistan [10km] v1.20
chompster replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Note sure if this is a JBAD thing or not, but walls are waaaay too strong. A tank going 60km/h can't seem to knock these crummy mud walls over no matter how many times you ram it. Shooting them also ends up with mixed results(sometimes they break other times they don't) Which can be a bit jarring when you shoot a HE-AT round at it and the building behind it crumbles yet this thin wall stays standing :P How many hidden locations are there btw? -
Southern Wardak Province, Afghanistan (Release thread)
chompster replied to Drifter's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Really liking the detail you're putting into the map so far, this is going to be pretty amazing. One thing that really seemed off though were all the vanilla/Greek style water points. I think they'd be much better just being water pumps. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
chompster replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Quite interested in this part..Will it be to the extend that it was in arma 2(i.e. the different hellfires and such) or would it be possible to take it even further? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
chompster replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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[eods] explosive ordnance disposal suite
chompster replied to monovdd's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The interaction with the IEDs is very finicky a lot of times so you need to keep moving around and look in different places. Also make sure you're hitting the right key. On that note though, would there be any possibility of there ever being AGM support(no i don't believe they're stopping and even if they did AGM itself is still around) for your IEDs? I get that he mod itself needs to have an interaction menu since not everyone uses mods like AGM or CSE but, and no disrespected meant, AGMs interaction and placement of explosives is far superior. There's no risk of it blowing up when dropping as you can aim up and down and place it precisely where you want and you don't have any issues like doom_sharpe is talking about where it's really hard to interact with them a lot of the time. No idea if this would be something on your part of that of AGM to make it compatible but i think it would be really useful. -
Authentic Gameplay Modification
chompster replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
*plugs ears* LALALALLLALALALALALALALALALALLALALALA -
Consider The Consequences Before Being A Dick On A Server
chompster replied to infiltrator_2k's topic in ARMA 3 - GENERAL
Gonna have to disagree with that.While this is most likely the most common way it happens, it would be far better for someone to immediately join a closed group and get a much better and deeper understanding of the game in a controlled environment where you don't have idiots and trolls running about ruining most of it. I mean just reading the OPs post makes it quite evident that that's in no way a suitable place for someone to "get a taste of what's possible". I'm glad i left the pleb scrub troll public scene midway the beta that is Arma multiplayer, for a much more enjoyable experience that is passworded servers. -
That was the missing piece, thanks. Still a bit annoying to have to do all these work arounds for something that used to be a simple click on the mouse..
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Unless i missed it, there NEEDS to be a way to completely disable the launcher. Myself and the group i play with use PlayWithSix for our mods(30 some) but right now i'm already having issues where the game won't launch with the mods because it has to go through the launcher. Adding the paramater -nolauncher to PlayWithSix does nothing.. it still goes to the launcher and putting -nolauncher in steam bypasses the launcher but then the game won't launch with the mods... So please, if I'm doing something wrong someone tell me, otherwise this needs to change.
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[IceBreakr/IBIS] Island Panthera for A3
chompster replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's some pretty faulty logic right there. Just because people don't complain, doesn't mean they like it(that highly unlikely number of 98% which you pulled out of nowhere, probably isn't even on the forums to begin with) While not always worded in the best/nicest way, a developer should always be open to taking on feedback.