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Everything posted by bux578
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ACE3 - A collaborative merger between AGM, CSE, and ACE
bux578 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://ace3mod.com/wiki/framework/respawn-framework.html a bit of an unlucky title / page name -
Arma Intellij Plugin - Smart Editing for Header and SQF Files
bux578 replied to K-Town's topic in ARMA 3 - COMMUNITY MADE UTILITIES
@K-Town does it work with WebStorm?- 112 replies
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smallarms NIArms Release Thread
bux578 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Spartan0536 If you want to talk about that either join us here: http://slackin.ace3mod.com/or propose that on: https://github.com/CBATeam/CBA_A3 We were thinking about something similar ... -
tabler - Arma 3 Translation Helper
bux578 replied to bux578's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Thank you foxhound! -
tabler - Arma 3 Translation Helper
bux578 replied to bux578's topic in ARMA 3 - COMMUNITY MADE UTILITIES
tabler has been updated to version 0.6.0. + Added: github release check ° Changed: Updated dependencies, .NET framework version and code Download it at: https://github.com/bux/tabler/releases/tag/v0.6.0 -
ACE3 - A collaborative merger between AGM, CSE, and ACE
bux578 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The problem with unjamming, checking ammo (all modifier keys + R (or what key you use for reloading)) has been fixed. https://github.com/acemod/ACE3/issues/4088 There'll be a hotfix soon. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
bux578 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, foxhound! -
This looks interesting. Looking forward to it. Please, provide us with scripting and config capabilities.
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[BUG] Script command "magazinesDetail" doesn't include all magazines
bux578 posted a topic in ARMA 3 - TROUBLESHOOTING
Arma 3 1.58 The script command "magazinesDetail" doesn't include the loaded Laser Designator battery. It's not possible to get the magazine ID when the binocular is not equipped. Steps to reproduce: Place a unit in the editor (e.g. JTAC) Make sure it has a Laser Designator and Laser Batteries Start the mission Make sure the Laser Batteries are loaded into the Designator Equip the primary weapon Run "magazinesDetail player" -
Another feature we can remove from ACE :) Nice! We'd like to see that aswell. e.g. - drawing moving paths of a unit - deleting/fading lines / line segments over time it would be nice to have another key combo (e.g. holding shift) for drawing straight lines (in 45° angles)
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Tophe's Arma Dedicated Server Tool (TADST)
bux578 replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thanks for the Update -
Tophe's Arma Dedicated Server Tool (TADST)
bux578 replied to tophe's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thanks Tophe! Looking forward to the next updates ;) -
Good job. It's a beautiful looking little island.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
bux578 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You should either put it in CfgSounds or in the mission: https://github.com/acemod/ACE3/blob/master/addons/missionmodules/functions/fnc_moduleAmbianceSound.sqf#L41 -
ACE3 - A collaborative merger between AGM, CSE, and ACE
bux578 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Actually, that's on purpose: https://github.com/acemod/ABE3 -
ACE3 - A collaborative merger between AGM, CSE, and ACE
bux578 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah, this does only work on vanilla Arma 3 buildings or buildings that use the same animations like vanilla Arma 3 buildings. -
Intercept: A library for writing Arma Addons in native C++
bux578 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Good job. Really looking forward to this.- 52 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
bux578 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ACEREP #00004! Status Report on ACE3 v3.5.0: http://ace3mod.com/2016/03/02/ace3-version350.html -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
bux578 replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Gratulations for this release! -
DynaSound - A sound mod by LAxemann (Release)
bux578 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey laxemann, some more UBC's 12:36:44 Updating base class BaseSoundModeType->, by LAxemann\DynaSound\addons\DS_w_Titan\config.bin/CfgWeapons/launch_Titan_base/Single/StandardSound/ 12:36:44 Updating base class ->BaseSoundModeType, by LAxemann\DynaSound\addons\DS_w_Titan\config.bin/CfgWeapons/missiles_titan/StandardSound/ and script errors: Full RPT: http://pastebin.com/1wnQEqU4 -
DynaSound - A sound mod by LAxemann (Release)
bux578 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good job, brah -
DynaSound - A sound mod by LAxemann (Release)
bux578 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are you still on the ACE3 public chat? -
DynaSound - A sound mod by LAxemann (Release)
bux578 replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, superb work! Just leaving some UBC issues and script errors we've stumbeled upon. 12:27:38 Updating base class ->BaseSoundModeType, by LAxemann\DynaSound\addons\DS_w_ASRAAM\config.bin/CfgWeapons/missiles_ASRAAM/StandardSound/ 12:27:38 Updating base class Single->Mode_SemiAuto, by LAxemann\DynaSound\addons\DS_w_F2000\config.bin/CfgWeapons/arifle_Mk20C_F/Single/ 12:27:38 Updating base class FullAuto->Mode_FullAuto, by LAxemann\DynaSound\addons\DS_w_F2000\config.bin/CfgWeapons/arifle_Mk20C_F/FullAuto/ 12:27:38 Updating base class ->BaseSoundModeType, by LAxemann\DynaSound\addons\DS_w_GMG\config.bin/CfgWeapons/GMG_40mm/manual/StandardSound/ 12:27:38 Updating base class Single->Mode_SemiAuto, by LAxemann\DynaSound\addons\DS_w_Katiba\config.bin/CfgWeapons/arifle_Katiba_C_F/Single/ 12:27:38 Updating base class FullAuto->Mode_FullAuto, by LAxemann\DynaSound\addons\DS_w_Katiba\config.bin/CfgWeapons/arifle_Katiba_C_F/FullAuto/ 12:27:38 Updating base class ->BaseSoundModeType, by LAxemann\DynaSound\addons\DS_w_Minigun\config.bin/CfgWeapons/LMG_Minigun/Manual/StandardSound/ 12:27:38 Updating base class ->BaseSoundModeType, by LAxemann\DynaSound\addons\DS_w_Scalpel\config.bin/CfgWeapons/missiles_SCALPEL/StandardSound/ 12:27:38 Updating base class Single->Mode_SemiAuto, by LAxemann\DynaSound\addons\DS_w_Tavor\config.bin/CfgWeapons/arifle_TRG21_F/Single/ 12:27:38 Updating base class FullAuto->Mode_FullAuto, by LAxemann\DynaSound\addons\DS_w_Tavor\config.bin/CfgWeapons/arifle_TRG21_F/FullAuto/ 12:27:38 Updating base class ->BaseSoundModeType, by LAxemann\DynaSound\addons\DS_w_Titan\config.bin/CfgWeapons/missiles_titan/StandardSound/ and a few script errors: 2016/01/08, 12:47:27 Error in expression <cleLocal (_pPos); _source say3d _sound; DynaSound_DS_sys_dummyArray pushBack _so> 2016/01/08, 12:47:27 Error position: <DynaSound_DS_sys_dummyArray pushBack _so> 2016/01/08, 12:47:27 Error Undefined variable in expression: dynasound_ds_sys_dummyarray 2016/01/08, 12:47:27 File LAxemann\DynaSound\addons\DS_sys\functions\fnc_trackProjectile.sqf, line 73 2016/01/08, 12:47:27 Error in expression < _trueDist = _dist; sleep (_dist / DynaSound_DS_sys_SoS); { if (_dist >= _x> 2016/01/08, 12:47:27 Error position: <DynaSound_DS_sys_SoS); { if (_dist >= _x> 2016/01/08, 12:47:27 Error Undefined variable in expression: dynasound_ds_sys_sos 2016/01/08, 12:47:27 File LAxemann\DynaSound\addons\DS_sys\functions\fnc_trackProjectile.sqf, line 56 Full server RPT: http://pastebin.com/SaEAYVf1 Thanks alot for your awesome work! -
DAC V3.1 (Dynamic-AI-Creator) released
bux578 replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you, Silola, for all your awesome work. If you happen to work on DAC any time, adding an option to add all spawned units to the curators (Zeus) would be on my wishlist :) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
bux578 replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The dll's are not needed on the server.