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bux578

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Everything posted by bux578

  1. https://ace3mod.com/wiki/framework/respawn-framework.html a bit of an unlucky title / page name
  2. @Spartan0536 If you want to talk about that either join us here: http://slackin.ace3mod.com/or propose that on: https://github.com/CBATeam/CBA_A3 We were thinking about something similar ...
  3. tabler has been updated to version 0.6.0. + Added: github release check ° Changed: Updated dependencies, .NET framework version and code Download it at: https://github.com/bux/tabler/releases/tag/v0.6.0
  4. The problem with unjamming, checking ammo (all modifier keys + R (or what key you use for reloading)) has been fixed. https://github.com/acemod/ACE3/issues/4088 There'll be a hotfix soon.
  5. bux578

    Revive Feedback

    This looks interesting. Looking forward to it. Please, provide us with scripting and config capabilities.
  6. Arma 3 1.58 The script command "magazinesDetail" doesn't include the loaded Laser Designator battery. It's not possible to get the magazine ID when the binocular is not equipped. Steps to reproduce: Place a unit in the editor (e.g. JTAC) Make sure it has a Laser Designator and Laser Batteries Start the mission Make sure the Laser Batteries are loaded into the Designator Equip the primary weapon Run "magazinesDetail player"
  7. bux578

    Line Drawing

    Another feature we can remove from ACE :) Nice! We'd like to see that aswell. e.g. - drawing moving paths of a unit - deleting/fading lines / line segments over time it would be nice to have another key combo (e.g. holding shift) for drawing straight lines (in 45° angles)
  8. Thanks Tophe! Looking forward to the next updates ;)
  9. Good job. It's a beautiful looking little island.
  10. You should either put it in CfgSounds or in the mission: https://github.com/acemod/ACE3/blob/master/addons/missionmodules/functions/fnc_moduleAmbianceSound.sqf#L41
  11. Actually, that's on purpose: https://github.com/acemod/ABE3
  12. Yeah, this does only work on vanilla Arma 3 buildings or buildings that use the same animations like vanilla Arma 3 buildings.
  13. ACEREP #00004! Status Report on ACE3 v3.5.0: http://ace3mod.com/2016/03/02/ace3-version350.html
  14. Hey laxemann, some more UBC's 12:36:44 Updating base class BaseSoundModeType->, by LAxemann\DynaSound\addons\DS_w_Titan\config.bin/CfgWeapons/launch_Titan_base/Single/StandardSound/ 12:36:44 Updating base class ->BaseSoundModeType, by LAxemann\DynaSound\addons\DS_w_Titan\config.bin/CfgWeapons/missiles_titan/StandardSound/ and script errors: Full RPT: http://pastebin.com/1wnQEqU4
  15. Are you still on the ACE3 public chat?
  16. Hi, superb work! Just leaving some UBC issues and script errors we've stumbeled upon. 12:27:38 Updating base class ->BaseSoundModeType, by LAxemann\DynaSound\addons\DS_w_ASRAAM\config.bin/CfgWeapons/missiles_ASRAAM/StandardSound/ 12:27:38 Updating base class Single->Mode_SemiAuto, by LAxemann\DynaSound\addons\DS_w_F2000\config.bin/CfgWeapons/arifle_Mk20C_F/Single/ 12:27:38 Updating base class FullAuto->Mode_FullAuto, by LAxemann\DynaSound\addons\DS_w_F2000\config.bin/CfgWeapons/arifle_Mk20C_F/FullAuto/ 12:27:38 Updating base class ->BaseSoundModeType, by LAxemann\DynaSound\addons\DS_w_GMG\config.bin/CfgWeapons/GMG_40mm/manual/StandardSound/ 12:27:38 Updating base class Single->Mode_SemiAuto, by LAxemann\DynaSound\addons\DS_w_Katiba\config.bin/CfgWeapons/arifle_Katiba_C_F/Single/ 12:27:38 Updating base class FullAuto->Mode_FullAuto, by LAxemann\DynaSound\addons\DS_w_Katiba\config.bin/CfgWeapons/arifle_Katiba_C_F/FullAuto/ 12:27:38 Updating base class ->BaseSoundModeType, by LAxemann\DynaSound\addons\DS_w_Minigun\config.bin/CfgWeapons/LMG_Minigun/Manual/StandardSound/ 12:27:38 Updating base class ->BaseSoundModeType, by LAxemann\DynaSound\addons\DS_w_Scalpel\config.bin/CfgWeapons/missiles_SCALPEL/StandardSound/ 12:27:38 Updating base class Single->Mode_SemiAuto, by LAxemann\DynaSound\addons\DS_w_Tavor\config.bin/CfgWeapons/arifle_TRG21_F/Single/ 12:27:38 Updating base class FullAuto->Mode_FullAuto, by LAxemann\DynaSound\addons\DS_w_Tavor\config.bin/CfgWeapons/arifle_TRG21_F/FullAuto/ 12:27:38 Updating base class ->BaseSoundModeType, by LAxemann\DynaSound\addons\DS_w_Titan\config.bin/CfgWeapons/missiles_titan/StandardSound/ and a few script errors: 2016/01/08, 12:47:27 Error in expression <cleLocal (_pPos); _source say3d _sound; DynaSound_DS_sys_dummyArray pushBack _so> 2016/01/08, 12:47:27 Error position: <DynaSound_DS_sys_dummyArray pushBack _so> 2016/01/08, 12:47:27 Error Undefined variable in expression: dynasound_ds_sys_dummyarray 2016/01/08, 12:47:27 File LAxemann\DynaSound\addons\DS_sys\functions\fnc_trackProjectile.sqf, line 73 2016/01/08, 12:47:27 Error in expression < _trueDist = _dist; sleep (_dist / DynaSound_DS_sys_SoS); { if (_dist >= _x> 2016/01/08, 12:47:27 Error position: <DynaSound_DS_sys_SoS); { if (_dist >= _x> 2016/01/08, 12:47:27 Error Undefined variable in expression: dynasound_ds_sys_sos 2016/01/08, 12:47:27 File LAxemann\DynaSound\addons\DS_sys\functions\fnc_trackProjectile.sqf, line 56 Full server RPT: http://pastebin.com/SaEAYVf1 Thanks alot for your awesome work!
  17. Thank you, Silola, for all your awesome work. If you happen to work on DAC any time, adding an option to add all spawned units to the curators (Zeus) would be on my wishlist :)
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