-
Content Count
98 -
Joined
-
Last visited
-
Medals
Community Reputation
14 GoodAbout npmproductions13
-
Rank
Corporal
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
npmproductions13 started following Is it possible to add seats to vanilla vehicles., [Solved] Please Help! Finding if dialog button was pressed ..., Model deforming when rotating. and and 2 others
-
deformation Model deforming when rotating.
npmproductions13 replied to npmproductions13's topic in ARMA 3 - MODELLING - (O2)
No there isn't a reason to have it there I was under the impression you just had to label all selections as bones but obviously I'm wrong. I'll try removing those later this week. -
deformation Model deforming when rotating.
npmproductions13 replied to npmproductions13's topic in ARMA 3 - MODELLING - (O2)
This was the first animation class I've added I still need to work on the magazine_reload etc. Here's my model.cfg so far. class Rotation; class CfgSkeletons { class Skeleton { isDiscrete=0; skeletonInherit=""; skeletonBones[]= { "ammo_box", "", "barrel", "", "camo1", "", "camo2", "", "camo3", "" }; }; }; class CfgModels { class Default; class IA_minigun: Default { htMin=0; htMax=0; afMax=0; mfMax=0; mFact=0; tBody=0; skeletonName="Skeleton"; sectionsInherit=""; sections[]={"ammo_box", "barrel", "camo1", "camo2", "camo3"}; class Animations { class barrel { type="rotationZ"; source="ammoRandom"; sourceAddress="loop"; selection="barrel"; axis="barrel_axis"; centerFirstVertex=1; memory = true; minValue=0; maxValue=0.5; angle0="rad 0"; angle1="rad 180"; }; }; }; }; -
deformation Model deforming when rotating.
npmproductions13 posted a topic in ARMA 3 - MODELLING - (O2)
Like my title suggests I'm making a weapon for the first time and I want the barrel of my minigun to turn in place when firing. Currently it turns but deforms beyond recognition when rotating but returns to normal when the rotation reaches 0 again. This is the animations class of my model.cfg. I can't see anything wrong with this. class Animations { class barrel { type="rotationZ"; source="ammoRandom"; sourceAddress="loop"; selection="barrel"; axis="barrel_axis"; centerFirstVertex=1; memory = true; minValue=0; maxValue=0.5; angle0="rad 0"; angle1="rad 180"; }; -
textures World has black textures once Buldozer launches
npmproductions13 replied to npmproductions13's topic in ARMA 3 - TERRAIN - (BUILDER)
Ok great thanks so much, is everything else fine for a 40960 sized terrain then? -
textures World has black textures once Buldozer launches
npmproductions13 replied to npmproductions13's topic in ARMA 3 - TERRAIN - (BUILDER)
Thanks for the help this far RoF are these final settings good and what they should be or would you recommend any other changes? -
textures World has black textures once Buldozer launches
npmproductions13 replied to npmproductions13's topic in ARMA 3 - TERRAIN - (BUILDER)
Would you import each layer 4x then so for example would I need to import the normals at 4x 20480 aswell? -
textures World has black textures once Buldozer launches
npmproductions13 posted a topic in ARMA 3 - TERRAIN - (BUILDER)
Hi all I have an issue with my textures once Buldozer launches. My layers.cfg is perfectly fine and to my knowledge my textures have been converted to PAA from TGA via TexView so I don' think they're the cause. Any input or feedback on this issue would be great as I don't have a clue what could cause this. I personally think its the Sampler section of my mapframe as seen below, can you guys tell me if these values are correct or incorrect please. This is the issue I see in Buldozer so any help is appreciated. -
layers Need Help Understanding Layers and Their Functionality
npmproductions13 replied to npmproductions13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok I got the desired results by using the simple code below with some snippets of your code thanks Larrow. { deleteVehicle _x; } forEach ((getMissionLayerEntities "Munificent") select 0); -
layers Need Help Understanding Layers and Their Functionality
npmproductions13 replied to npmproductions13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm still getting the issue of both sides ships appearing inside each other. I can't get one to delete itself while the other stays etc.. In EDEN iv'e made the layer invisible and want to make 1 and only one appear by script and it seems both layers unhide themselves regardless of the scripts controlling them. I'm even just trying to debug this in the debug console but nothing works like before. -
layers Need Help Understanding Layers and Their Functionality
npmproductions13 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi there can anyone assist me with using layers to hide a selection of entities using boolean logic or variables for example. Right now I want to make a ship appear depending on the faction selected in the parameter screen. The wiki describes its many uses for the 3DEN layers like remove,add and set, it also describes the syntax but I'm finding it hard to get working correctly. Another thing I don't understand is, are the entities "linked" to the value -1 or is it "linked" to the "Enemy Base" String? -
advice Is it possible to add seats to vanilla vehicles.
npmproductions13 posted a topic in ARMA 3 - MODELLING - (O2)
Hi everyone just a quick question. Is it possible to add seats to vehicles like the vanilla offroads as an example. If it is possible id appreciate if someone could explain how it's done. On a side note. Iv'e created aircraft mods from scratch(unreleased) before and know seats are done through proxies etc. But just curious if editing already existing ones are possible. -
Need Help Making Simple Money System
npmproductions13 replied to npmproductions13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yea i appreciate the patience mate still trying to grasp it to be honest. The code works if i comment out the latest stuff like rank so the issue lies there ill try fix it then again thanks mate. -
Need Help Making Simple Money System
npmproductions13 replied to npmproductions13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I get errors with the above code Should the end of that have a semi colon ? Should this be hint format["New Currecny %1",GoldCurrency]; Should this be ? if((_killed isKindof "man") && (_rankformoney = rank _killed))then{}; -
Need Help Making Simple Money System
npmproductions13 replied to npmproductions13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So can someone help me further with limiting the event handler to desired units, for example i want an officer to give money but no general infantry to effect the balance variable. -
Need Help Making Simple Money System
npmproductions13 replied to npmproductions13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ill try this later on, nice one mate appreciate the responses your a sound guy have a good day. Everyones help has been great keep it coming.