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joarius

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Everything posted by joarius

  1. Re, The verification of the cache didn't solve my problem. But this problem has been resolved by a friend via Teamviewer, and now ArmA 3 works fine again. Thx a lot for your help, and thx for ArmA3Sync, which is a very useful utility. :)
  2. Re, This is what happens when i double click directly on arma3.exe or arma3_x64.exe : Precision : i have made confusion between the launcher of Arma 3, which is launched correctly, and the launch of Arm3, which doesn't work via the native steam launcher of Arma 3. So i have the same error via .exe directly than via steam launcher. :\ Conclusion : my Ama3 is completely out...
  3. Ah ok. This is the entire screenshots : Sorry if i don't paste the text : i don't succed this operation. :\
  4. Hi major_shepard, With native launcher of A3, Arma 3 is launched without problem, but since this afternoon, I can no more launch Arma 3 via Arma3Sync, after having downloaded Java 8 and installed GeForce Experience. :\ Arma3Sync is launched without problem, the mods are recognized, the repositories work good, the different paths indicated by A3S are correct, but when i push on " Star Game ", the window of A3S is reduced (but it doesn't disappear) and nothing happens : Arma3 is not launched. I do know absolutely not if the problem comes from my actual Java's version (Version 8 Misa à jour 151) or from GeForce Experience. Thx for an answer. :)
  5. @El Tyranos : sorry for the delay. I have tested this code just now and it works fine : this setVariable ["LIB_Numbers",XXX]; XXX are the 3 numbers that you have to write, examples : 201, 423, etc... Note that 000 won't write 000 on the turret, but will erase the numbers. For this last details, you can also use this setVariable ["LIB_Numbers", 0]; or this setVariable ["LIB_Numbers",nil]; .
  6. @xxgetbuck123 : thx for the feedback. :) We will check this as soon as possible, but the correction will be only on next release :\ ; we will try to work quickly, but we are not robots and supermen. If it was this case, a lot of things would ne added !... ;) For your answer about the modularity of GEISTA3L, i can't answer you actually, because it's not easy to do. But if you want keep only some factions and erase other factions, you can use this file, in order to know what you can do : GEISTA3L_v3.2.0.txt. Precisions : don't erase the files indicated in the "block" Various : most of them are needed dor the mod. ;) Precisions for every one : in order to know what are the flags which are added in GEISTA3L, you can open the file GEISTA3L_v3.2.0_-_Flags.pdf, which is in the root folder of the mod.
  7. Since some days, i have noticed that i can no more go inside Heinkel He111... :\ Is there an explanation ?
  8. Hi. Thx both of you. :) All textures are High Quality Definition for IFA3 Lite. It adds new textures, but no basic textures of the games. For screens, i will see to do them, IF i have time.
  9. GEIST-A3 v2.0.0 works with IFA3 Full version. For IFA3 Lite, you can download the GEISTA3L version3.0.0 by this link. In this v3.0.0, you can find stuff from v2.0.0, and other little things. I hope you will like this version as the precedent. ;)
  10. I don't master Steam. But a friend has begun to watch in order to upload next version of GEISTA3L (for IFA3 Lite) on Workshop.
  11. Sorry for tha delay of answer... :wacko: Actually, yes. But LODU has given his authorization for old models to Kju. So i will release the GEIST's textures for "old" models US soldiers. So in Lite version, you will find them again.
  12. @danno1991 : - GEISTA3 is for IFA3 Full version. - GEISTA3L is for IFA3 Lite ; you can find this HERE. ;)
  13. Yes, GEIST has been released for IFA3 Lite : GEISTA3L. You can dowload or open the .pdf which contains all the links for the different addons HERE. I'm finishing the patch which allows to reduce the list of vehicles in the Virtual Arsenal. Now, it use the possibility of variations of textures for the same vehicle. ;) Example with the Tiger I : On the left, you can see the interminable list of Tiger II, and the little list for Tiger I (4 possibilities wich variations for each).
  14. Hi everybody, :) After days and days of efforts, this is GEIST-A3 v2.0.0. I have not finished all what i wanted to do (but will i finish a day ?...), but i have decided to release today, because if i didn't do it now, i would not do it... This link allows you to download @GEIST_A3_v2-0-0_-_Various_Things.pdf, which is a file within all links and explanations are. I hope you will enjoy this version, even all is not perfect (i'm totally conscient of this... :\). I let you to discover news, and modifications. I continue to work on GEIST-A3 in order to add groups for example.
  15. joarius

    Faces of War [WW2]

    First, i want to say that i'm certain of the quality of this mod. To be honnest, i don't know giallustio's work (except last patch for IFA3, sorry... :wacko: ), but i know a little Lodu's work (US soldiers in IFA3, soldiers in HiP), and his work is great quality. :) A thing came to my mind : Have you planned the possibility to change some details as the ranks ? Units' Insignia ? And other "little" things ? It would be good if it was possible : so, we could have variations without a lot of supplementary stuff. I explain : in this image, we see soldiers of the 49th Infantry division. If there would be the possibilty to change the rank's insignia and the unit's insignia, you could "do" several units and all the rank's insignia without adding a lot of weight to the mod. Under Iron Front Standalone, the US soldiers were made with this possibility, and it allowed to change these detail, in order to obtain a lot of variety. :) This page is an example of what i'm talking. Prima ! ! :) You make me very happy. Thx a lot ! ! ! :627: The dream would be that all mod on WW2 would be compatible between them. I pray for this. I will survey it. ;)
  16. joarius

    Faces of War [WW2]

    I discover this topic. Very good news ! :)
  17. OK. Understood. :) The collars have been made for Waffen-SS. I have yet thought about make it for Luftwaffe and FLAK. But actually, i have other stuff in work. I can't say any date about the realization for Luftwaffe and FLAK.
  18. Sorry, but because of my poor english, i don't understand well you question... :\ What would you want exactly ?
  19. Hi everybody. I'm preparing the release of the version 1.5.0 for GEIST-A3. It won't be tomorrow, because i I have to check files, including and especially the main.pbo. I want too to prepare some informations for the Wiki made by Foxsch (thx again to him :) ), so the release would be made in the end of the next week, or in 2 weeks, i can't say now, sorry. I think that i will upload GEIST-A3 in one file (including all addons) in one hand, and in several files (Americans,Germans, Polish, Soviets, Vehicles) in the other hand. So people will have the possibility to choose. Some screens : - US First Sergeant - Leutnant Arzt of Großdeutschland - Unteroffizier Sanitäter of Großdeutschland - Oberfeldwebel of Großdeutschland - Stabsfeldwebel of Großdeutschland - FLAK soldiers - PsKpfw VI E Tigre I / Schwere-Panzer-Abteilung 502 - Waffen-SS Sturmann / MG-Schutze - Waffen-SS Sharführer - Armia Krajowa / Starszy Kapral - Armia Krajowa / Szeregowy with Lee Enfield - Armia Krajowa / Captured OpelBlitz
  20. Hi everybody. GEIST proposes stuff that has not the quality of the Lennard's work, but i'm happy you like GEIST. :) A great thx to Foxsch for his work with P6S and the WIKI. :ok: Really, thx Foxsch. :) A great thx to Kju and hisn team, to still work on Iron Front on ArmA 3. :) BRAVO ! ! The works continues, slowly, but it continues. ;) Bigstone is working on textures of the Infantry Division which have been in D-Day and Battle of Normandy. I planned to add 2 new sorts of textures for Fallshirmjaeger, the textures for FLAK und Panzerwaffe. Tiger I & II will certainly have addons too, with some of textures of "old" GEIST. I'm also working on soviet textures (NKVD officer has new "colour"). Polish partizans are planned too. Thx to Partyzant for the documents. :) With Major421, we have spoken about the possibility of doing textures for French soldiers of 2° Division Blindée (armoured division of Free France). 3 Tanks of 2°DB are already made. After, it's planned to work on winter textures. So still work to do, and it will ask time. But normally it will be done. Slowly, but surely... ;)
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