armyinf
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RHS Escalation (AFRF and USAF)
armyinf replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Dev update on a Saturday..exciting- 16577 replies
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RHS Escalation (AFRF and USAF)
armyinf replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I feel this is fitting... :D- 16577 replies
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Any chance you'd be willing to share the tweaked Atlas LHD files?
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RHS Escalation (AFRF and USAF)
armyinf replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, so I am trying to do a historic campaign, and making life easier for the mission makers, have it so the USMC M1A1 tanks spawned via a new faction I am creating using the right company/ platoon symbol. Example of what I am doing class MEU_M1A1_SA_TUSKi_d_1: rhsusf_m1a1fep_d { displayname = "Titan 2-1 D"; faction = "meu_faction_d"; crew = "rhsusf_usmc_marpat_d_rifleman_m4"; }; Note that is from a 3rd party config.cpp internal to this project, nothing of RHS was opened or touched aside from the base class call. Whats the best way to force that specific one to spawn with say 2nd Platoon 1st Tank, platoon symbol.. even if spawned via zeus mid mission.- 16577 replies
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RHS Escalation (AFRF and USAF)
armyinf replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Has anyone seen a way to change the Abrams ammo in game like a gui or something?- 16577 replies
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Any chance of making the NVG's configurable by detected NVG class items? AKA so we can equip say RHS Russian NVGS on AI.
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RHS Escalation (AFRF and USAF)
armyinf replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a function to call the tank ammo management in game like we can with the pylons?- 16577 replies
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It only stays active as the spectredr w/ pvs27 if you have 2d selected, but it works :D, assuming was a test or something.
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Any chance of adding the "rhsusf_acc_SpecterDR_pvs27 " class rhsusf_acc_SpecterDR_pvs27 : rhsusf_acc_SpecterDR { scope=1; Author_Macro displayName = $STR_RHSUSF_ACC_SPECTERDR_PVS27; picture="\rhsusf\addons\rhsusf_weapons\gear_acc\acc_m68cco_ca.paa"; model = "\rhsusf\addons\rhsusf_weapons\acc\scopes\pvs27\PVS_27_specterdr.p3d"; class ItemInfo : ItemInfo { class OpticsModes : OpticsModes { class Elcan_x1 : Elcan_x1 { useModelOptics = 1; visionMode[] = {"NVG"}; }; class Elcan_x4 : Elcan_x4 { visionMode[] = {"NVG"}; }; class Elcan_iron : Elcan_iron {}; }; }; inertia = 0.2; };
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ACE3 - A collaborative merger between AGM, CSE, and ACE
armyinf replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it possible to get the Laser designator to work with the ace DAGR? Like you can the vector 21? -
Persistent Database and Resupply
armyinf replied to tebbbs's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just checking before I dive into using this since I know the author said he can't work on it till July.. is it working in its current state? -
Anyone else have a weird issue where the entire body of the HMMWV is not textured and invisible? Downloaded via mega and arma holic, no extra mods.
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RHS Escalation (AFRF and USAF)
armyinf replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The picture of the MRZR has me excited. Is it going to be just the 4 seater version or will it have the 2 rear seats as well?- 16577 replies
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I understand the realistic speeds, but if you land injured right off the bat, it pretty much breaks the want/ need to do a static line drop. As you have to just bring extra first aid kits or if using ACE medical, extra bandages just to account for the first drop
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I tried posting a bug report, but couldn't for the life of me figure out how to post on your tracker. The T-10 parachute, if you use any method other than the scroll wheel static line jump method, you end up injured, I think its because you fall at a rate of 15km/h. Tested with and without ACE, both times just light injuries.