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Everything posted by omerc
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Also, the update changed your text color...
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Well, in the old arma games you became a bird if you had a cracked version of the game. Unless that's the case...
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I've encountered a bug where background objects flicker when standing in front of a building capturing partly the building and the background in the FOV. I suspect the error to be linked to the recent introduction of Geometric Occluders, since this has never been a problem before. Link to video capturing the bug: https://youtu.be/pMdiJlptSbE
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Ever since gran turismo 4, I've been wondering what this song was. So thanks for that! And I agree on the good job by the devs :ok:
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I experienced something odd in Dev branch as of yesterdays update. I placed an AR-2 Darter in the Eden editor and was shot down, however the game didn't accept any keyboard input to quit the scene and the usual "quit to editor" window didn't appear. The only way to terminate the game was by ctrl+alt+del.
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Woah I was really hoping for the Moon a year back, I can't believe it's here!
- 17 replies
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- mars
- multiplayer
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(and 2 more)
Tagged with:
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Latest devbranch says increased max memory to 3072MB. Has anyone tried this?
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If you dev guys need some help with the theory behind friction, I would like to be of help.
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Exam in Tribology tomorrow. Is this a sign that I should start studying?
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Instead of arguing, could anyone provide some feedback on the latest patch 1.18? I am not able to check myself :D
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Have some respect...
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Campaign Episode 2: ADAPT - Feedback thread ** SPOILER WARNING! **
omerc replied to Wiki's topic in ARMA 3 - GENERAL
This was also posted by someone else a couple of days ago. So not quite sure you are the only reason the problem got fixed.. Sorry, no more /OT -
The urgent debate about headless client in A3 (and HC general info)
omerc replied to zorrobyte's topic in ARMA 3 - MULTIPLAYER
Woah. Only in ARMA -
COD VS BF4 video - What's does it got to do with ArmA 3?
omerc replied to shay_gman's topic in ARMA 3 - GENERAL
Hilarious ending - thanks for sharing! -
I'm not in favor for a Nvidia based solution as the dedicated nvidia gpu one. I understand there are some fps problems with the game, but the solution should not be a penalty to amd gpu owners.
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Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
omerc replied to maddogx's topic in ARMA 3 - GENERAL
So far 4 problems identified. I'll wrap some of them in spoiler tags: 1-2. 3. Radio command spelling error: "Echo, this Staff Sargent Adams..." 4. At the beginning of second part (chapter), while the cinematic top and bottom borders are on, there is a consistent lag (no lag elsewhere). So far the best arma campaign ever played...Cheering for BI. -
I bet BI will release the first campaign to the dev branch today judging from the ultra short dev changelog yesterday
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Some people just want to complain. That's alright. Your frame rate doesn't sound right. One thing is the multiplayer performance, another thing is singleplayer, where there are obviously fewer variables. What are your graphic settings? And during which game mode did you see the 25 fps? Editor, showcase, downloaded mission? Edit: I know your performance is off, as I have similar but "weaker" system specifications and achieve a healthy 40-50 fps in singleplayer.
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One step at a time and I understand Take on Mars has to be finished before starting on new projects, but Take on Moon simulating the Apollo missions would be a dream and I am sure a lot of people will agree. The good visuals will definitely play a huge role in rendering the moon and the earth in the distance, but also the feel of zero gravity in the command module, EVA's and the landing itself, together with the moon buggy. I think this could be a brilliant game for both young and elder and a good way of teaching the history of the programme. There is a lot of information available about the missions and by adding future technology for future landings or moon missions (the mining potential of titanium or absorption of hydrogen H3), the game could provide many hours of game play.
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Anything new on this?
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Great to see there is some interest. Someone might even consider doing such a mod.
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Same problem here - noticed it while driving the bluefor truck during daylight (~4-6pm). Occurs at certain sun-light angles.
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Yes, I also experienced the plane not moving forward at all and that I had to jerk myself forward by turning wheels and rudders before anything happened.
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"Thank You" Card for Bohemia Interactive ArmA 3 Team (sign up and thank them)
omerc replied to rehtus777's topic in ARMA 3 - BETA DISCUSSION
I feel exactly the same! Also signed.

