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Everything posted by EO
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Bushlurker "Island 51" terrain builder 51km test
EO replied to Snake Man's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As you said man....spread the Bushlurker love. -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
EO replied to Placebo's topic in ARMA 3 - GENERAL
Island 51- 6850 replies
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My feeling is he downloaded it through SW from this mucus...... http://steamcommunity.com/sharedfiles/filedetails/?id=834242562&searchtext=ravage
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Bushlurker "Island 51" terrain builder 51km test
EO replied to Snake Man's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With Snake Man's permission, here is an alternative link that doesn't require any torrent software, when he's back online he can add it to the OP. https://drive.google.com/open?id=0B1Bxi7Yi4H5kWGxuRGg4MzhZNmc -
....Man, seems the worlds gone and lost itself some humour this year already....don't be so uptight Jim.
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Due to a drop in quality, QA department has reopened, all potential QA agents can apply in writing, briefly outlining their relevant skills and experience. Follow this link for more details.
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Due to an upsurge in quality, QA department has been closed, all agents deemed redundant. ^^
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Some more pics of some rusty guns....still very WIP.... http://imgur.com/a/7oQiO
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I added the tpw_furniture script to the mission file, be aware that the furniture script requires CBA to run properly, but as CBA is also a requirement for Ravage everything is sweet!
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Hey Ravagers, just a heads up on a nice little find..... I tested tpw's furniture script (which adds ambient furniture to enterable buildings on Tanoa) with the Ravage loot system module and they are compatible with each other! Both systems share some of the same static objects, so some of the furniture spawned by the tpw script can be looted with the loot search feature of Ravage!
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
EO replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Greetings tpw, well you have certainly kicked off the New Year in style....tpw_furniture is a most awesome addition as I know it's been on your to-do list for a very long time. This first iteration is working really well, haven't noticed any performance hit to speak off so hats off to you Sir! During a test run on Tanoa the only "bug" i noticed was a floating chair, coordinates are in the pic..... http://imgur.com/mvik38n- 5764 replies
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All subjective I suppose, but were talking about bandits in a post apocalyptic world here, I'd expect their tactics to be more of an improvised affair, I think it would be highly unlikely they would be performing military style maneuvers. bandits and survivors are, after all, just civilians trying to live out another day, they are not trained killers. I have used AI mods for mil-sim missions, but for Ravage I'm happy with my bandit engagements as they are. And when v143 drops you can be guaranteed you will be hunted by bandit AI.......
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....and toes....^^
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Takistan Insurgency [Dev Thread]
EO replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Clicking the Insurgency picture at the top of the OP sends you to version 1i.- 606 replies
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I too have tried Taunus with all Ravage modules, scaling them back trying to find a sweet spot for performance, sadly as a map for an open world survival experience the performance in terms of fps is bad, and ultimately unplayable for me, and I have a relatively beefy system. Even playing alone on a dedicated server, framerates are far to unstable for any kind of fun....but i think inwardly we all knew it would be this way.
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Takistan Insurgency [Dev Thread]
EO replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I downloaded the mission file from the Insurgency picture in the OP, it is still linked with the 1i version. Thanks for the heads up anyway my good man.- 606 replies
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- takistan
- insurgency
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Takistan Insurgency [Dev Thread]
EO replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Not sure if this has been reported before.... In the OP, inside the Sample Server Settings, the server.cfg shows the mission template as "TakIns_1J.Takistan", and not "TakIns_1i.Takistan" as is the mission pbo.- 606 replies
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- takistan
- insurgency
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Takistan Insurgency [Dev Thread]
EO replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey phronk, looking forward to seeing your Fleeing Civs script being added to this most awesome mission at some point.- 606 replies
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Discussion about immersion in Arma III (and the series in general)
EO replied to acoustic's topic in ARMA 3 - GENERAL
It's a trade off isn't it?....If all that you ask was in the base game, I doubt the scripting and modding community would be as thriving as it is around here... -
Head Range Plus: Improved TrackIR Movement
EO replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi feint!...Thanks for continuing to support this most invaluable mod....and a Happy New Year to you too. -
Army of the Czech Republic A3 - ACR_A3
EO replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Standalone. ^^ CUP and RHS are optional extras. -
^^ Yep, that thread needs a couple of bouncers on the door...... Happy New Year one and all!!
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SWAT: Elite Force (SWAT 4 Mod that restore cut content & more)
EO replied to lato190's topic in OFFTOPIC - Games & Gaming
My love for SWAT 4 is everlasting, a truly great game made by very talented developers. After the release of SWAT 4, Irrational had plans for a zombie survival game called Division 9, sadly it never seen the light of day, but interestingly there next project was the very successful Bioshock. Sorry for going off topic here guys..... -
Ahh.....the conga line, well we certainly have come a long way from this.....
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
EO replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Place the tpw_fireflies script in your mission folder, then call the script from your playable units initialization field....double click on your playable unit and add the call line to it's init field.- 5764 replies
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