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EO

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Everything posted by EO

  1.  EO

    Ravage

    Hi haleks, I have been trying to edit the loadout of the single unit zed available in Eden editor, but have run into a problem....no matter what uniform I select, the zed unit will always spawn back in with a random vanilla uniform, however, the zed will be wearing the vest and headgear I have selected, just not the uniform.....Any ideas what could cause this?....and can it be remedied? Some background, I'm working on that Wild West themed mission, and would like to have the odd zed with a loadout that consisted of something like this...http://imgur.com/zP7h7CN The zed loadout in the picture took me nearly 30 minutes of editor madness using the MCC arsenal, some fast finger work and a whole lot of luck to get that result, sadly there is still no way to save and recreate that loadout.
  2. And therein lies the reason why douchbags like him get to do and say what they like in the Steam Workshop, it's literally a free for all with no policing.
  3. Where's my f*****g horse! Mods: Kholm, Ravage, WarfareThai, CUP, IFA3, + custom compositions and ppeffects.
  4.  EO

    Ravage

    Ravage items can be found in the VA under the "Magazines" tab, there are also 3 Ravage supply boxes in Eden, look under Props > Supplies > Survival. @zuzul and gaverio, the Enhanced Arma 3 Inventory magazine repack feature works very well with Ravage, it's worth pointing out that this mod will only work if you start out with a fresh mission, it won't work if you try and incorporate it into a previously saved mission.
  5.  EO

    Ravage

    @Zakuaz....dude, you sure love that Tac Bac.
  6.  EO

    Ravage

    I can add a little something here.....i have found that any objects that are placed by mission maker (objects that are NOT in the Ravage loot containers list) can be used to store spawned items, BUT when items are stored in the objects inventory, they then cannot be transferred back to players inventory..... I don't think medkits are in the Ravage lootlist.......
  7.  EO

    User Mission Request Thread

    http://www.armaholic.com/page.php?id=26967
  8.  EO

    Ravage

    Hello pur901.....traders are already in Ravage!! If you are playing the demo mission, i believe there is only a 25% chance you will see them, this is the default setting in the AI module, so if you would like to see more traders roaming around you will need to increase the "traders presence" setting.
  9.  EO

    [WIP] RavWarMod

    What?...a new Gunter WarMod?...for my favorite mod?...hot diggity dang! I still remember the "WOW" moment I had when I added a mod to my A2OA folder for the very first time, that mod was COSLX, and when i fired up the game with that mod active, i realized how phenomenal this game platform could be..... Best of luck with this, GS!
  10. I enjoyed this mod immensely when it first came out, was one of the coolest additions when A3 went gold. it's a shame mods like this end up gathering dust when an author decides to leave the community, especially ones that require dependencies to begin with. There are exceptions however, flyingpenguin's improved fatigue system was last updated in September 2014 still works flawlessly today. For the greater good, it would be cool to see someone step up to the plate, and be given permission to blow the dust of this and bring it up to date. Personally speaking......if I could....I would......but I canny!
  11. Mod: Ravage, RHS, IFA3, Friths Ruin Mission: 28 years later
  12.  EO

    Ravage

    Thanks Igor, all the objects and characters are custom compositions i created in EDEN using assets from CUP, Warfarethai and IFA3, the terrain is Kholm by cirav.
  13. Foxhound has been and gone, my friend. https://forums.bistudio.com/topic/183435-rhs-escalation-afrf-and-usaf/?do=findComment&comment=3141041
  14. @J.ONeill.....the cloakroom is first on your right.
  15. Santa's come early this year.
  16.  EO

    Ravage

    haha, I'm always tinkering away at something Ravage related.....here is a little bone without much flesh on it, but i'd like to release it someday. (if i ever get round to finishing it) A horse, a horse, my Kingdom for a horse!!
  17.  EO

    Ravage

    If you are unable to hear gunshots from fellow players or NPC's, either you are not running a required supported mod for the mission you are playing, or players are using different versions of supported mods for said mission. If you want to have a consistent MP experience it's important that all connected players are running the same mod-set, and of course, make sure you are running with supported mods required for the mission you are playing. @Gunter. Checked my YT analytics thingy....14% of views come through the Ravage channel.
  18. Still searching for Uro's Monument... Mods: Island 51, CUP and a few ppeffects
  19. 4Chains, it's clear from the screenshots you have a very keen eye for the finer details, your doing a remarkable job. I can't help thinking that Bushlurker, who created some stunning micro-terrains over the years, would have highly approved of the work that your doing here. My yearning for this place is absolute.
  20. Searching for Uro's monument.... ....to be continued.... Mods: Island 51, CUP, and a few ppeffects.
  21. Given the outpouring of emotion seen around here the last few days, this is just a beautiful and poignant cynosure. I'll make sure I find a nice spot on Island 51 for this.
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