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EO

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Everything posted by EO

  1.  EO

    Dyatlov Pass Mystery

    An Interesting investigative report from the BBC about the Dyatlov Pass Mystery in the Ural Mountains... https://www.bbc.co.uk/news/extra/SoLiOdJyCK/mystery_of_dyatlov_pass
  2. It's also worth remembering that process is handled by a very small crew of developers now, have some patience
  3. For anyone who's retexturing/editing the UAZ469's canvas roof, don't make the same mistake I made trying to figure out why the UAZ469_Canvas.emat (which is present in the UAZ's data files) is not in fact linked to the base model and has nothing to do with the canvas roof. To edit the canvas roof you need to open the UAZ469_Details.emat, once that's open select Materials 2 (MaskMap red channel) only then can you finally have some fun.... So far I've yet to find what exactly UAZ469_Canvas.emat is for other than a lil' BI red herring, answers on a postcard folks!
  4. First run of the UAZ469....
  5. Fairly happy with these M151A2's....
  6. The only discrepancy I can see is your classname ESAT_Flag_F differs from your units input (ESAT_Flags) in CfgPatches, to my knowledge it should be the same as your classname. If it helps here is a working config for my flag mod, might help as a reference....
  7. Open the Zeus Game Master module and under Default addons select All Addons (including unofficial ones)
  8. I was having a lot of difficulty and head scratching trying to figure out why my changes to the M151A2 back seat (bench) weren't applying. The bench is a separate model and not part of the main vehicle but I finally found how the bench is "attached" to the main vehicle model. Select the vehicle prefab you want to edit, in this case M151A2_EOV_4.et, then under Object Properties select SlotManagerComponent, from there you can choose your edited bench prefab by browsing Prefab, in this case I selected M151A2_bench_EOV_4.et. Job done, just don't forget to save this prefab while your still in the World Editor.
  9.  EO

    Having trouble with Controller

    I occasionally use an Xbox controller, I always make sure it’s already on before I launch Arma, then if needed, in the controls section hitting the refresh button usually activates the Xbox control scheme if it’s not already activated.
  10. Check out the Diagnostics Exe, there's a section at the bottom about editing configs on the fly....https://community.bistudio.com/wiki/Arma_3:_Diagnostics_Exe
  11.  EO

    Ravage

    Someone's watching....
  12. @samuel.huber Das hasn't been around here for quite a while, however the link provided still works for me, not sure why you can't download it. Here's an alternate link I can provide, hope it works for you....https://www.dropbox.com/sh/kizqyzx72vd9jyw/AABMI-FVvqZTddHUWdR8jv11a?dl=0
  13.  EO

    Ravage

    Cool to see your work being highlighted in the recent Community Radar.
  14. I’m fairly certain ArmanIII was quoted as saying he was making the Zone for DayZ so he’s still should available to contact via Discord. That does indeed suck that it’s been pulled from the Workshop, I can imagine that’s scuppered a whole heap of cool missions. Shame. I’ll try and reach out to him on Discord later today, I’m sure I’ve spoke with him privately a while back.
  15.  EO

    SOG AI

    .....enjoy the sunshine buddy!
  16.  EO

    SOG AI

    Hey JB, this looks like a fantastic package of features and a reason for me to get back into and enjoy SOG in SP form. I would have left this community behind a long time ago if it weren’t for a small core of SP scripting swashbuckler’s who make solo play immersive, fun and satisfying. Kudos to you my friend.
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