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Everything posted by EO
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Help, How do i make objective "B" be assigned when Objective "A" is completed?
EO replied to PlatinumFIVE's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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An Interesting investigative report from the BBC about the Dyatlov Pass Mystery in the Ural Mountains... https://www.bbc.co.uk/news/extra/SoLiOdJyCK/mystery_of_dyatlov_pass
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thermal vision It's time to upgrade Thermal Vision?
EO replied to mickeymen's topic in ARMA 3 - DEVELOPMENT BRANCH
It's also worth remembering that process is handled by a very small crew of developers now, have some patience- 31 replies
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- thermal imager
- weather
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For anyone who's retexturing/editing the UAZ469's canvas roof, don't make the same mistake I made trying to figure out why the UAZ469_Canvas.emat (which is present in the UAZ's data files) is not in fact linked to the base model and has nothing to do with the canvas roof. To edit the canvas roof you need to open the UAZ469_Details.emat, once that's open select Materials 2 (MaskMap red channel) only then can you finally have some fun.... So far I've yet to find what exactly UAZ469_Canvas.emat is for other than a lil' BI red herring, answers on a postcard folks!
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First run of the UAZ469....
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Fairly happy with these M151A2's....
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Help setting textures to flags
EO replied to blackyesp's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
The only discrepancy I can see is your classname ESAT_Flag_F differs from your units input (ESAT_Flags) in CfgPatches, to my knowledge it should be the same as your classname. If it helps here is a working config for my flag mod, might help as a reference.... -
[SOLVED] Not showing up in Zeus
EO replied to Chris Angels's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Open the Zeus Game Master module and under Default addons select All Addons (including unofficial ones) -
I was having a lot of difficulty and head scratching trying to figure out why my changes to the M151A2 back seat (bench) weren't applying. The bench is a separate model and not part of the main vehicle but I finally found how the bench is "attached" to the main vehicle model. Select the vehicle prefab you want to edit, in this case M151A2_EOV_4.et, then under Object Properties select SlotManagerComponent, from there you can choose your edited bench prefab by browsing Prefab, in this case I selected M151A2_bench_EOV_4.et. Job done, just don't forget to save this prefab while your still in the World Editor.
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I occasionally use an Xbox controller, I always make sure it’s already on before I launch Arma, then if needed, in the controls section hitting the refresh button usually activates the Xbox control scheme if it’s not already activated.
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Check out the Diagnostics Exe, there's a section at the bottom about editing configs on the fly....https://community.bistudio.com/wiki/Arma_3:_Diagnostics_Exe
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Someone's watching....
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Mods: Ravage
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drone Drone de-mining script
EO replied to das attorney's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@samuel.huber Das hasn't been around here for quite a while, however the link provided still works for me, not sure why you can't download it. Here's an alternate link I can provide, hope it works for you....https://www.dropbox.com/sh/kizqyzx72vd9jyw/AABMI-FVvqZTddHUWdR8jv11a?dl=0 -
Cool to see your work being highlighted in the recent Community Radar.
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
EO replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
More than decent my friend, thank you.- 5765 replies
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- single player
- realism
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Sullen Skies, Ambient Animals, Animals Module-Extended
EO replied to EO's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I’m fairly certain ArmanIII was quoted as saying he was making the Zone for DayZ so he’s still should available to contact via Discord. That does indeed suck that it’s been pulled from the Workshop, I can imagine that’s scuppered a whole heap of cool missions. Shame. I’ll try and reach out to him on Discord later today, I’m sure I’ve spoke with him privately a while back.- 277 replies
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- sullen skies
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.....enjoy the sunshine buddy!
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Hey JB, this looks like a fantastic package of features and a reason for me to get back into and enjoy SOG in SP form. I would have left this community behind a long time ago if it weren’t for a small core of SP scripting swashbuckler’s who make solo play immersive, fun and satisfying. Kudos to you my friend.