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Neus

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About Neus

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    Corporal

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    RLampitt
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    RLampitt
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    RLampitt
  1. Neus

    Development Blog & Reveals

    Have there been any comments from BI as to why these features have been removed/postponed? I'm really intrigued as to why the F35 jet was removed, has BI actually confirmed the removal of the jet?
  2. Neus

    Development Blog & Reveals

    Could somebody inform me of a quick list of all these missing features originally planned that won't make release?
  3. Neus

    Arma 3 - Pre-E3 Livestream Hangouts

    Could somebody please do a summary of all the things that were confirmed/added for the beta in the stream? (Vehicles, weapons, features etc) I wasn't able to watch it all.
  4. For some reason I don't have a sniper soldier in my drop down box... Or do you access them another way? Edit: For some reason Steam wouldn't update, fixed it now.
  5. Neus

    Beta - release date?

    Is there a solid release date or even an estimate date for the release of the beta? I'm looking forward to the addition of more official assets being released. Thank you!
  6. Looking forward to this! Question: will the UI (bottom right speech indicator) ect be updated/modernised to match the Arma 3 user interface?
  7. That would be awesome to have the mod based in the pacific... Using HBO's The Pacific as motivation ;)
  8. I've decided to continue with the mod as a first project to gain experience, why not. ;) @antoineflemming yeah you're right. I've cleaned up the first post and have decided to leave the vanilla NVG's as they are as the GPNVG's will have a larger field of view as you say. The next step now is to start modeling. I will be documenting my progress here but as this is my first modification, it may take some time. As always all comments and feedback are appreciated as it will help me acquire the best and most realistic experience achievable in game. :D EDIT: in case anybody reading this is wondering, I will be using the images here http://www.ar15.com/forums/t_1_5/1398836_TNVC_Reviews_the_L_3_GPNVG_18_Panoramic_NVG.html as my main reference.
  9. If there's other people working on this, then they're more than likely further ahead than me then. I'll leave them to it! Thank you ;)
  10. Welcome to my first Arma 3 modification (my first altogether actually). I'm going to be creating the quad eye L-3 GPNVG-18's. The idea is that when the NVG's are turned on, your field of view will increase representing the quad eye pieces that cover a larger field of view than the standard NVG's. My intention is to use the same animation that the standard Arma 3 NVG's use when they are turned on and move into position. https://dl.dropbox.com/s/56hcmvmuhi3ob4t/panoout.jpg https://dl.dropbox.com/s/b7u7y7tuxxp4osk/panoin.jpg Here you can see a few mockup images I've put together using I games screens with photoshop, to get a look at what they might look like when used in game. For the first image I've increased the FOV in game by using the - key bind. The second image uses the standard FOV. The next step is to start modeling the NVG's, which I will be documenting my progress in this thread. All comments are appreciated as I will be taking on all the feedback I recieve to create the best and most realistic experience possible. Thank you for reading, Neus.
  11. https://dl.dropbox.com/s/jr5dlsgoyqk28h4/EdgeOfTheOcean.jpg Taken from a server I hosted on day one, the diving club!
  12. I'd rather have the flashlight on the head, as when your swimming you don't have your gun held up
  13. I don't like the fact that you can use it to look over or around objects without placing your body into danger, that annoys me. But I do like looking at my character run when traveling long distances...
  14. I don't know why, but after closing Afterburner my FPS was noticeably higher, I had no lag during the infantry showcase unlike before.. However there's still lag in the helo mission. Going to try out a few of the steps above.
  15. @Liquidpinky thats amazing, defo trying this out! I see your playing across three screens? nice ;)
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