-
Content Count
1829 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by warlord554
-
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
no videos as of yet. it contains all custom tweaked sounds though ;) -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
MUCH happier with the updated tex maps ingame. still some materials/specular tweaks need to be made but...... Shadow lod is off, and you can see the rotor deform, but they fly amazing! stay tuned- 1638 replies
-
- 27
-
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I don't think I can add them to the service menu because they're animated. so you'll get one variant with pilot doors and one without. only SOAR hawks will have this feature. UH60M, usaf, and usn hawks will have pilot doors -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
yeah I plan to rework the nose uv map but I'll do that later. right now want to focus on an alpha release -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
having an animation issue with the rotor blades deforming upon rotoation, only real issue keeping these ladies from having passengers ingame. but working on it. Glass is out of place in these renders, and FLIR isn't placed correctly either- 1638 replies
-
- 24
-
nogovan Nogovan Armed Forces - [NAF]
warlord554 replied to R0adki11's topic in ARMA 3 - ADDONS & MODS: COMPLETE
wow takes me back to the Nogova days! awesome stuff man -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
negative the fuel tanks I mentioned sit in the cabin against the back wall. however those pylon tanks will be available through service menu if you want to rock them -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
haha yes the antenna and such was left over on the model from different variant renders. They are all in desperate need of missions ;) -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes there will be two versions. One will have feet hanging seating with FFV, cargo doors permanently open The other will have strictly "in cabin seating" with closable cargo doors Both will be Fast rope capable -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Pictures I just posted are of the MH60M. It does not have the Mike IR side sensors in those pics though. The Lima cockpit is not finished yet, but everything else for the 60L is finished. Ofcourse users will be able to switch between various external setups through the service menu, switching between IR suppressor/Upturned Exhaust for example. @Gilatar The sensors under the Mike DAP windshield are IR lasers (fixed) used by gunner at night to aim the fixed position M134D door guns. Will experiment with them ingame and hopefully add those exact lasers -
looks very promising good work so far
-
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
only a little bit of the old coloring left. Then get some passengers ingame... *I just noticed in those pics the tail has a double render mesh lol. well you guys get the idea....... I also have a brand new fuel tank setup (model/tex/mat) that is not shown- 1638 replies
-
- 21
-
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
fuel range is something that will need to be experimented with. will try to balance realism with gameplay. you guys can provide such feedback after Alpha release -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I need to update the front page anyways :p haha but yes they will be aerial refuel compatible, as will the 47G -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
some more random texture work......- 1638 replies
-
- 26
-
why im tired of arma 4 topics & why im against arma 4
warlord554 replied to lato190's topic in OFFTOPIC - Games & Gaming
I would openly welcome A4, as long as it gets an engine upgrade. But hey, I'm a Arma groupie either way haha- 24 replies
-
- 2
-
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
indeed! The UH60M will be equipped with its own sensor suite like it's RL counterpart and will incorporate the standard M CAAS cockpit. They will come in two variants, one "feet hanging" seating and one regular (no actual seats, soldiers will sit in the cabin floor like I did many years ago in air assault school). They will both support fast roping, sling loading, service menu, etc. -
ussocom has its own budget and operators always have more freedom than mainstream branches. guys generally end up buying alot of their own kit. the main "standards" are specific gear arrangements, for example medkits will be in the same general location throughout the teams gear, allowing quick access by any member. don't get so into who wears what, wear what you like
-
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
all aircraft will support their own custom AFM's with extensive testing -
^^^^^ sums it up for me also
-
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
some detailed texture work. You can see the color difference between the main hull and the old darker black- 1638 replies
-
- 24
-
zach's tut explains in detail, each step very well. weapon p3d- is it centered with correct properties? pbo packing tools- are you using BI add on maker? is your model.cfg for actual anim in your anim folder? does it only happen when you binarize the .rtm? if u followed his tut to the letter, then check the above criteria
-
Arma 3 Photography : Questions and Comments
warlord554 replied to Placebo's topic in ARMA 3 - GENERAL
Peral the only one with yura permission as far as I know. -
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
well brand new models redone from ground up. Still polishing tex maps so no peaking yet ;) but i have some quick game ready renders to share..... I went ahead and included sneak peaks at the one of several USAF HH60W, USN MH60S, and US Army UH60M. Still tweaking the stealth, and several pieces are missing from the renders so there are some gaps but thought id share with you guys..... Also need to get the cockpits and such finalized. Won't take much more for a V1 release, need to finish animations, get configs in order, etc SOAR MH60L http://imgur.com/DXoVVbi http://imgur.com/ZJFZGe0 http://imgur.com/kz7Lf4e http://imgur.com/AKuvJ0Q SOAR MH60M http://imgur.com/JIiFlrY http://imgur.com/iCuJTOV http://imgur.com/xV6E7g0 http://imgur.com/eaA64KX SOAR MH60X http://imgur.com/YAsuZLo http://imgur.com/PRJctaK http://imgur.com/3w0SiMT USAF HH60W http://imgur.com/LzeChwR http://imgur.com/RTkUSv6 http://imgur.com/HsveTU5 http://imgur.com/it38Bwi http://imgur.com/AzHji00 USN MH60S http://imgur.com/x0EE9ow http://imgur.com/Ptp5p2i http://imgur.com/xtW4Q78 US Army UH60M http://imgur.com/03ywLyh- 1638 replies
-
- 24
-
1stBN/160th SOAR Mod ArmA III WIP
warlord554 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
MH60X Stealth (zero dark thirty style) will be released in SOAR hawks pbo. it will not contain door guns or "feet hanging seating" but it can hide ;) it will be fast rope capable and I've already modelled in a fully retractable fuel probe so it will most likely be aerial refuel compatible. will also have a reduced thermal signature ingame, and have prototype flare countermeasures (low radar sig housing) also like to note there are current tickets up for terrain following radar BI devs have been assigned so hopefully they can come up with something. DEV branch has had some newer rwr radar additions and all those goodies will be incorporated when they hit stable branch- 1638 replies
-
- 12