bob_the_k
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Everything posted by bob_the_k
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Hi, some of the items aren't spawning in. I have them in my loot table and I have this in my mission.sqm: className="Extended_Survival_Pack"; name="Extended Survival Pack"; author="ServerAtze"; but I get numerous entries like ddr_items\models\bread_roll.p3d: No geometry and no visual shape. Some items spawn in OK, but many do not (like the bread_roll). Am I missing something?
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What happened to all the original ExileMod posts?
bob_the_k posted a topic in Exilemod (Unofficial)'s General Discussion
I thought that they were being ported here but when I do a Google search for something that returns an ExileMod.com hit (which is now defunct), I cannot find the corresponding threads here. Are they gone for good? -
terrain Chernarus Redux [WIP Release]
bob_the_k replied to AxiosODST's topic in ARMA 3 - ADDONS & MODS: COMPLETE
D'oh. I should have known that. I do it for my server! Thanks!- 269 replies
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terrain Chernarus Redux [WIP Release]
bob_the_k replied to AxiosODST's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi All, I just resurrected my server after about two years and am editing the map in 3den and fixing things that shifted and adding new objects to my trader bases. But I now sometimes get messages like "the scenario requires content that is not installed" and Chernarusredux_buildings_Lamps is in red and not checked. When editing in the past (older releases), I never received messages like that. My server runs fine and some of my old trader bases open fine in the editor. But a few give me messages like above. What am I missing when I edit? This is the best map out there and the latest updates are a fantastic improvement!- 269 replies
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ai mod [Release] Vcom AI 3 - Dangerous AI
bob_the_k replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I've been playing with v3.2.1 (script) and I enabled filepatching, even though I've been led to believe that could promote hacking and stealing. I'm getting: Warning Message: Script \userconfig\VCOM_AI\AISettingsV4.hpp not found in my server.rpt although the file DOES exist in the path specified. -
Thanks - that worked. But if Female_Uniforms isn't necessary, what is it's purpose? Without it, does it just place a Femal3 head on a Mal3 body? And what is the ZeeIdentity Pack? Not that I can use it since it's not available on Steam that I could find.
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so -servermod instead of just -mod? I'll give that a try.
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So I've been aware of these mods for awhile. My wife and I have played for years and she misses the old A2 days where they had female characters. So I wanted to add these to my server. But what's the difference between Femal3_heads, Femal3_Uniforms, and IdentiZee? The first two are on Steam and the last is not. Which is preferred? What's the difference? I know the first two are co-dependent. And how do I actually set them up on my server? I added the two Femal3 mods to my server and although no errors on startup, when I edit my profile or create a new one, no female heads! What am I missing?
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ai mod [Release] Vcom AI 3 - Dangerous AI
bob_the_k replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I've been running v3 as a script for awhile and just tried to upgrade to v3.2. I assume I only need to replace the existing files. I also assumed the UserConfig folder goes in the root mission folder at the same level as the Vcom folder? And lastly, after doing the above, I get these errors in my server.rpt file: I'm not running CBA, by the way. Do I need to? -
ai mod [Release] Vcom AI 3 - Dangerous AI
bob_the_k replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've always been under the impression that filepatching should never be enabled because it essentially allows cheating/stealing. -
ai mod [Release] Vcom AI 3 - Dangerous AI
bob_the_k replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Jus61, I'm getting that error and one other - see two posts above. Are you getting that one, too? I've not found a fix yet. -
ai mod [Release] Vcom AI 3 - Dangerous AI
bob_the_k replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So now that I'm playing longer, I'm seeing other errors crop up repeatedly in the logs: But it seems to be working. No more battleeye restrictions. -
ai mod [Release] Vcom AI 3 - Dangerous AI
bob_the_k replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm getting the same errors as JD Wang: edit: D'oh! Just read JD Wang's post above..... I forgot that, too! -
[1.1] voyagerCompass HUD and UI
bob_the_k replied to Unknown_GTX's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So I downloaded the latest version and installed it as a mod. I got this in my server.RPT: so I added the semicolons but my server won't unlock once it starts (it didn't unlock without the semis either). There are no errors or warnings and it does load as per the load table. I am running the latest Infistar but the posts indicated that we don't have to change anything in Infistar. I'd much rather run it as a script instead of mod but didn't see a download for a script version. Where did you get it?- 62 replies
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- compass
- graphical user interface
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(and 2 more)
Tagged with:
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xtbbmalloc - A custom memory allocator for A3
bob_the_k replied to _blub's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Does this same one work for 1.76? Or is there an updated one? -
I've been looking for something like this for a long time. I got it working - sort of... I'm getting this error in my server.rpt. But I do have two helis spawning in and patrolling. But my framerate dropped from 50 down to 5 (if I'm lucky). Anyone have any idea what may have changed with the latest Arma3 updates that would cause this error and cause my framerate to plummet? I'm not really a programmer but I didn't see anything obviously wrong in the code. Edit: Turns out most of the above errors were due to BIS_fnc_param being obsoleted and replaced with param and params. But now, I'm getting this error: I've been over and over this and haven't figured out what's wrong yet. Here's the offending code. Line 14 above corresponds to the first "params" line:
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Mad ArmA - Mad Max inspired mod
bob_the_k replied to in005's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just downloaded it from steam an am getting "Wrong signature for file \steamapps\workshop\content\107410\815962700\addons\chums_buggy.pbo. I tried redownloading, and replacing the bisign file from the re-downloaded files but still get the same error. On an offchance, I also installed the Chums_Buggy mod with its key file but still no luck. Is there an issue? Or is it something I'm doing? It's looking like maybe I should download from Armaholic instead of steam if I read Foxhound's post and the subsequent Armaholic link? -
Got this mod showing up. Maca had to modify his mod detection logic. So I add some of the buildings to my map in the editor and they work fine. But in-game, no buildings show up. I get msgs like: From reading the posts, these shouldn't be causing a problem. Is there something I need to add to the addons[] section in my mission.sqm?
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Hi, I tried downloading from Steam, downloading from Armaholic, and copying the files from my client to server. No matter what, A3Launcher says "unknown mod". Does this not work with Exile? No one's using this through A3Launcher?
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What are Virtual Reality Objects and how to use them?
bob_the_k posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm learning how things work by reading, digging in, and seeing how others have done things. I've recently run into an addon that uses Virtual Reality objects extensively along with regular objects. I've done Google searches and there isn't much information about them out there. What are they used for and how does one actually use them? Thanks -
North Altis Oil Rig (CUP needed)
bob_the_k replied to Silos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Seems the link is dead! -
Hi, I tried downloading from Steam, downloading from Armaholic, and copying the files from my client to server. No matter what, A3Launcher says "unknown mod". Does this not work with Exile?
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I've seen a digging animation so my player can bury a body if they have a shovel. But I haven't been able to find it. For that matter, how do I find a list of animations that are available? I've searched for Amovperc* as a start but come up dry.
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Digging/burying animation?
bob_the_k replied to bob_the_k's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hmm.. not on mine. I'd attach a screen shot but for whatever reason, it won't let me. -
Digging/burying animation?
bob_the_k replied to bob_the_k's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Looks like they took the animation viewer out of debug mode. I'm in it now. I can execute an animation as long as I know what it is.. but the problem is that I don't know what it is.