BennetArms
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ACE3 - A collaborative merger between AGM, CSE, and ACE
BennetArms replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It won't end :D -
I think its because the ICE_Hud does not get enabled after respawn and/or reload. [] spawn ICE_HUD;
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A3 Dedi server patch 1.40 Hotfix
BennetArms replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
I guess we have to wait for the official fix for that type of error. -
A3 Dedi server patch 1.40 Hotfix
BennetArms replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
It could be, that even with the hotfix installed, you can get some errors: No entry 'bin\config.bin/CfgVehicles/Helicopter_Base_H/reflectors/Right.color' But for infantry-mission it will work until the official fix is rolled out. -
Linux Dedicated Server feedback
BennetArms replied to dazhbog's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thank you cuel, appreciate it =) Error with the unofficial hotfix: No entry 'bin\config.bin/CfgVehicles/Helicopter_Base_H/reflectors/Right.color' So play missions without helos until BIS fixes it =) -
Linux Dedicated Server feedback
BennetArms replied to dazhbog's topic in ARMA 3 - SERVERS & ADMINISTRATION
Its happening to us (with Windows-Equipment) too. this is the error message from the server, before dying: Bad animation file format in file 'a3\anims_f_kart\data\anim\sdr\cts\starterpistol\acts_starterpistol_inrtm'. RPT: i guess, they just forgot a "." in between inrtm . Maybe in Config.bin? A path to the Acts_starterPistol_in.rtm -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
BennetArms replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you kju *salute* -
I "found out" that the Base (with its own Area Option) searches for PlayableUnits and if one playable Unit is outside that perimeter, it gets teleported back. I'd suggest, setting Base-Area (The Base-Module) to 20000. But no Luck with the locked Choppers so far. That Respawn issue is really a pain in the back, but removing the NATO-Side from the mission isn't enough. Played it yesterday with the clan, but no respawn-issue occured. Strange... And NATO gets shown as a side still.
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TAW View Distance Script
BennetArms replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you for that awesome script, Tonic. We really appreciate it. =) -
Here is my version of it. You can dePbo it and view the content. Its pretty simple =) http://steamcommunity.com/sharedfiles/filedetails/?id=351738309#
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Officially 1996 hours, but i think the steam counter doenst count, when the game crashes. So the dark number would be somewhere between 2400 and 2500 hours. 80 % Mapping, Server Mainentance, 5% Campaign 15% Coop-play
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Hi, This was my lunchbreak-favorite mission from OFP so i wanted to do it in ArmA 3 also. Just for the giggles. If you want, you can try it out: It has a Quicksave Quickload and a Nighttime Trigger, for when you like to steal it at nighttime. The playtime should be around 3-20 minutes. http://steamcommunity.com/sharedfiles/filedetails/?id=299538177 Happy stealing =)
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I just want to thank you for this awesome piece of work Robalo. I never want to play without it anymore =)
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ArmA3 Issue with Backpacks after Update 1.20 (Custom Content)
BennetArms replied to BennetArms's topic in ARMA 3 - TROUBLESHOOTING
OK we found a problem source. TFAR. If not enabled, we have our backpacks back. :/ Theres an update @TFAR -
ArmA3 Issue with Backpacks after Update 1.20 (Custom Content)
BennetArms posted a topic in ARMA 3 - TROUBLESHOOTING
Not Vanilla(!) After the today's update every backpack vanished, if custom created content is in use. Anybody else can confirm this? To us, it happened with the @BWA3 and @AGM and @TFAR ############################################## Solution: TFAR has been updated since 4 pm / 16:00 Uhr. Backpacks are where they should be, again.