Jump to content

BennetArms

Member
  • Content Count

    59
  • Joined

  • Last visited

  • Medals

Everything posted by BennetArms

  1. Hi again =) Today I had the idea of putting more random tasks into the world of ArmA :D Im trying to detect via Trigger, if a static weapon is assembled or disassembled. The background of this idea is, that an engineer group is building up an outpost. I tried to give the static weapon names in the editor, but they seem to loose them, when they get disassembled. That happens vice versa, when i try to name to backpacks for the static weapon. Can anyone provide me some Intel on how to do it? Thanks in advance. Happy new Year =) _____________________________________________________________________________ EDIT: I found the solution for the assembly part. I dont need to rename everything and it works in the editor, also! Place a static at starting spot and group it with the trigger, where it has to be assembled. Set the trigger to "vehicle". Disassemble the static weapon and get the two backpacks into the trigger area, assemble it there. Trigger fired off, finally! :D
  2. BennetArms

    Status Hud

    I think its because the ICE_Hud does not get enabled after respawn and/or reload. [] spawn ICE_HUD;
  3. I guess we have to wait for the official fix for that type of error.
  4. It could be, that even with the hotfix installed, you can get some errors: No entry 'bin\config.bin/CfgVehicles/Helicopter_Base_H/reflectors/Right.color' But for infantry-mission it will work until the official fix is rolled out.
  5. Thank you cuel, appreciate it =) Error with the unofficial hotfix: No entry 'bin\config.bin/CfgVehicles/Helicopter_Base_H/reflectors/Right.color' So play missions without helos until BIS fixes it =)
  6. Its happening to us (with Windows-Equipment) too. this is the error message from the server, before dying: Bad animation file format in file 'a3\anims_f_kart\data\anim\sdr\cts\starterpistol\acts_starterpistol_inrtm'. RPT: i guess, they just forgot a "." in between inrtm . Maybe in Config.bin? A path to the Acts_starterPistol_in.rtm
  7. BennetArms

    MP Game Mode Support Feedback

    I "found out" that the Base (with its own Area Option) searches for PlayableUnits and if one playable Unit is outside that perimeter, it gets teleported back. I'd suggest, setting Base-Area (The Base-Module) to 20000. But no Luck with the locked Choppers so far. That Respawn issue is really a pain in the back, but removing the NATO-Side from the mission isn't enough. Played it yesterday with the clan, but no respawn-issue occured. Strange... And NATO gets shown as a side still.
  8. BennetArms

    TAW View Distance Script

    Thank you for that awesome script, Tonic. We really appreciate it. =)
  9. BennetArms

    MP Game Mode Support Feedback

    Here is my version of it. You can dePbo it and view the content. Its pretty simple =) http://steamcommunity.com/sharedfiles/filedetails/?id=351738309#
  10. Downloadlink below BD&D - Bens Drag & Drop v0.3 -Feature: A Script, that allows players to drag around objects, statics and crates, that are defined in an array of objects. (Supported classnames below) Hi all I got the idea to make this little - far from perfect - script, as we are playing with the well-made logistics script -IgiLoad- from Igi_PL. Sometimes we wished to adjust the loadable cargo by hand. The script itself is called from the init.sqf in the mission folder and not from an objects init. So the mission maker doesn't have to name or init any draggable object. It is tested on the dedicated server of the 14.Jägerkompanie. I see it as a little help, handling the cargo of logistics scripts or mods. Its about time to share it i guess. Supported Classnames (so far): To make an object not draggable, add this line to the objects init: Changelog & fixes: v0.3 -Included a line you can add to an objects init-line. (Exclude objects from dragging). - Thanks to F2k Sel -While dragging the "X"-Key gets disabled to prevent animation glitches. - Thanks to F2k Sel -I got a report, that the script disabled the addaction-menu at MCC Sandbox. This got also fixed by another way of removing the specific addaction. v0.2 -Every Player can Drag simultaneously now. Future plans to figure out: Seperation between carrying light things and dragging heavier things. Issues so far: // Only known issue at usage with IgiLoad - Script: Drop your draggables before loading cargo into vehicles. Otherwise this happens to you: 3lockad3 Feedback and hints/tips for improvement is highly appreciated! ###################### Credits and thanks: Forums Bistudio An old post from A-Suicidal F2k Sel Vienna from Hx3 Forums 14.Jgkp for testing and motivation [14.jgkp]Merlin - for the nice little graphic ###################### I hope you enjoy it =) DOWNLOAD: The script: https://www.dropbox.com/s/v1ppaicd2q8pkmp/BDD.7z Example mission with script: https://www.dropbox.com/s/8zkdlgms7fo65pb/Bens_Drag_and_Drop.Stratis.7z
  11. BennetArms

    How much Arma have you played?

    Officially 1996 hours, but i think the steam counter doenst count, when the game crashes. So the dark number would be somewhere between 2400 and 2500 hours. 80 % Mapping, Server Mainentance, 5% Campaign 15% Coop-play
  12. Hi, This was my lunchbreak-favorite mission from OFP so i wanted to do it in ArmA 3 also. Just for the giggles. If you want, you can try it out: It has a Quicksave Quickload and a Nighttime Trigger, for when you like to steal it at nighttime. The playtime should be around 3-20 minutes. http://steamcommunity.com/sharedfiles/filedetails/?id=299538177 Happy stealing =)
  13. BennetArms

    ASR AI 3

    I just want to thank you for this awesome piece of work Robalo. I never want to play without it anymore =)
  14. Not Vanilla(!) After the today's update every backpack vanished, if custom created content is in use. Anybody else can confirm this? To us, it happened with the @BWA3 and @AGM and @TFAR ############################################## Solution: TFAR has been updated since 4 pm / 16:00 Uhr. Backpacks are where they should be, again.
  15. OK we found a problem source. TFAR. If not enabled, we have our backpacks back. :/ Theres an update @TFAR
  16. BennetArms

    [Release] Bens Drag&Drop

    It depends on the way you spawn it. If you are calling it via script you can easily do an addaction to the spawned hesco. _this addAction ["<t color=""#FFAD1F"" size='2.5' shadow='2'>" +"Drag","BDD\ziehen.sqf", "", 1,true, true, "", "!attached and player distance _target<2 and (_target getvariable ['nodrag',true])"];
  17. BennetArms

    [Release] Bens Drag&Drop

    SpectreRSG I'll be completely honest with you :D I never did a loop of a script. One way to do this manually would be to run the 0 = execVM "greifer.sqf"; again when needed. I have to teach myself about "while" and stuff. Then i maybe able to loop this script every 60 secs or so. If you or somebody else comes up with a simple solution for this in the meantime, i will be glad to have it added then. =)
  18. Maybe i don't make sense at all, but would be "attachTo" a solution to it?
  19. BennetArms

    [Release] Bens Drag&Drop

    You're welcome ssechaud. And eeyup, that was the problem.
  20. BennetArms

    [Release] Bens Drag&Drop

    Version 0.3 online.
  21. BennetArms

    [Release] Bens Drag&Drop

    i try this atm. If it works with the key disable EVH. Thanks for your thoughts about it =) Tested with 4 guys in dedicated environment. Ill add it to the script. I was also contacted via steam, that the script kills addactions from the player. This is fixed also. Im updating the download atm.
  22. BennetArms

    [Release] Bens Drag&Drop

    I read about the Problem, that if you put Hotkeys into Addactions, strange errors occur. For example: disableSerialization; (findDisplay 46) displayAddEventHandler ["KeyDown","if ((_this select 1) == 42) then {hint 'drop'; [] execvm 'do something'};false"]; If you have this in your scriptfolder, which checks, if a certain key is pressed, you cannot use ACRE or TFAR again, because it messes with your keyboard-input. I am not very much into that type of problem, but i am always open for a kind advise =)
  23. BennetArms

    [Release] Bens Drag&Drop

    I heard something otherwise. If you addaction to a player it seems like its eating more performance than addaction on an object. Somebody wrote in his blog about. Think it was killzone kid. And the array had to be checked every 0.5 secs?
×