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2 NeutralAbout heripai
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core_pfieldgroups_3
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banneh101
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Can you do it so that small copter (AH-9, MH-9) or medium-sized copter (UH-80, Ka-60) are Sling like a photograph by future update in Tatu/Huron?
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Thanks, sir I understood it I use time a little, but make GAU-19.
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This is good modeling. May I use this model for OH-58D?
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Very busy ... The animation completely works.
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Thank you for good MOD. question, How was the Sliding issue solved? My MOD is troubled with the problem of the sliding, too
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I am troubled by that.
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WIP UH-72Lakota project
heripai replied to heripai's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The colour is too loud. I'm sorry. I think that I do not do this painting. The last model EC-145 -
Please compare it with my Config. â€};†is missing Example class Turrets: Turrets { class MainTurret: MainTurret { body="mainTurret"; gun="camera_V"; animationSourceBody="mainTurret"; animationSourceGun="camera_V"; memoryPointGunnerOptics= "gunnerview"; gunBeg = "gunnerview"; gunEnd = "laserstart"; memoryPointGun = "laserstart"; maxHorizontalRotSpeed=1.4; maxVerticalRotSpeed=1.4; viewgunnershadow = 1; weapons[]={"Laserdesignator_mounted"}; magazines[]={"Laserbatteries"}; turretinfotype = "RscUnitInfoNoHUD"; discretedistance[] = {300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500}; discretedistanceinitindex = 0; gunnerOpticsModel="\ca\weapons\optika_empty"; gunnerForceOptics=0; gunnerOpticsShowCursor=0; gunnerAction="oh58_copilot"; gunnerInAction="oh58_copilot"; gunnerGetInAction=""; gunnerGetOutAction=""; minElev=-37; maxElev=+35; initElev=0; minTurn=-180; maxTurn=180; initTurn=0; class OpticsIn { class Wide //1x { opticsDisplayName = "W"; initAngleX=0; minAngleX=-30; maxAngleX=+30; initAngleY=0; minAngleY=-100; maxAngleY=+100; initFov=0.466; minFov=0.466; maxFov=0.466; visionMode[] = {"Ti","NVG"}; thermalMode[] = {2,3}; gunnerOpticsModel = "\ca\weapons\optika_empty"; }; class Medium : Wide //5x { opticsDisplayName = "M"; initFov=0.093; minFov=0.093; maxFov=0.093; gunnerOpticsModel = "\ca\weapons\optika_empty"; }; class Narrow : Wide //16x { opticsDisplayName = "N"; gunnerOpticsModel = "\ca\weapons\optika_empty"; initFov=0.029; minFov=0.029; maxFov=0.029; }; class Long : Wide { opticsDisplayName = "L"; gunnerOpticsModel = "\ca\weapons\optika_empty"; initFov=0.006; minFov=0.006; maxFov=0.006; }; }; class OpticsOut { class Monocular // 1x-3.5x { initAngleX=0; minAngleX=-90; maxAngleX=+90; initAngleY=0; minAngleY=-100; maxAngleY=+100; initFov=1.1; minFov=0.133; maxFov=1.1; visionMode[] = {"Normal","NVG"}; gunnerOpticsModel = ""; gunnerOpticsEffect[] = {}; }; }; startEngine=false; gunnerHasFlares = false; }; };
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OH-58E? If it is ARH-70 or OH-58F I know it, but i do not know OH-58E The box finally removes it and is going to enable it. Thank you I pray for your return.
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I am a little worried now. I added Corning to a main rotor in this way. I think that this state is very good for me. However, should I add blur effect?
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I do not set it now I am going to add it in future.
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Update! I added an animation to a main rotor of OH-58D. The script is obtained use permission in maker Sakura_Chan.
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script is really hard for me. It is the big problem which is afflicting me.
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I want to update it early. I am sorry to have kept you waiting so long.
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Updated I made the texture of part of the cockpit.