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Everything posted by Flying-Coyotus
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Hello Do you know how to hide the red square of eos system ? I tried what is explained in one of the messages, by removing markers names (red squre) from: INS_definitions.sqf case (toLower (worldName) isEqualTo "takistan"): { Airfield_opt = true; all_eos_mkrs = []; all_civ_eos_mkrs = []; }; But they are still visible. Any idea ? Thanks
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HOTAS and rudder pedals implementation
Flying-Coyotus replied to EveronVetsAgainstTheWar's topic in Arma Reforger - General
Hello, thanks for the work & research. In what file are you configuring your script ? Thanks -
you click Halo (not AI Halo), you close the box where you are asked to choose altitude and key, you move on map with mouse right button, then you left click where you want to jump
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ServerifyA3 - a dedicated server configuration tool
Flying-Coyotus replied to sadfrog17's topic in ARMA 3 - SERVERS & ADMINISTRATION
I had same problem if I customize the perf server. If I let all by default it works. EDIT: in fact no, sometimes it works sometimes not @To author and people Is there a way to save the state of a mission, to reload it later ? thanks- 85 replies
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- arma 3
- dedicated server
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Hi, same for me, halo doesn't work anymore. thanks
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large [SP/MP][COOP] Patrol Operations - Official Thread
Flying-Coyotus replied to roy86's topic in ARMA 3 - USER MISSIONS
I don’t speak about mission xxxx.pbo from lobby but the tasks that appear on the map from ops intel, once you get some intels -
large [SP/MP][COOP] Patrol Operations - Official Thread
Flying-Coyotus replied to roy86's topic in ARMA 3 - USER MISSIONS
ok thank you it works, i found intels 🙂 In the ops center, intel appears with missions, is there a way to affect a mission to a task or is there something to do to activate it. I visit a place of a mission (refuel for ennemy helo), but there was nothing. By the way, nice work, it seems very fun, more dynamic and more realistic than usual missions 🙂 -
large [SP/MP][COOP] Patrol Operations - Official Thread
Flying-Coyotus replied to roy86's topic in ARMA 3 - USER MISSIONS
Hello Is there a way to remove grass ? For the missions, I patroled for 1 hour with a copter > no intel, i dont know what to do in fact. Thanks -
large [SP/MP][COOP] Patrol Operations - Official Thread
Flying-Coyotus replied to roy86's topic in ARMA 3 - USER MISSIONS
Hi, Can someone explain how to remove grass and how to enter deployed vehicle ? thanks -
Hello, I make a mission via editor just to make some fire training exercices. I tested different Arma 3 respawn script, but i don't find a way to respawn objects (Land_balloon_01_water_F, soldiers...) Do you have an idea ? Thanks
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same for me and a friend...
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totally agree we need night versions
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bug fixed in the new release :)
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Hello, It would be cool to have night versions of clash & combat patrol, with new stuffs like flashlite, night vision, flares, and green laser. In arma 3 we had a lot of funs with this kind of missions :)
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I just reinitialized my skill to tree to get bipod for the Mk 18 and... discovered this bug... At next update, it would be fine or will we need to reinitialize the skill tree ? (annoying because my credits are at 0 and it cost me now more than 114 000... Thanks
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Hi, I just discovered you publish the mission templates, which is great and very usefull :) So > thanks :) I have just a question: in a template, how to make the few vehicles (Orca, hunter...) drivables ? Thanks a lot !
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Argo Mission template
Flying-Coyotus replied to Flying-Coyotus's topic in ARGO - QUESTIONS & ANSWERS
Hello, Thanks I know that, but in these missions templates, argo vehicles (and not A3 vehicles) can't be driven. -
Hello, In firing range, would it be possible to make a system to spawn human unarmed: - choice of range (up to 1 km) - choice of no armor / armor 1 / armor 2 I know it exists in arma 3, but as it seems ballistic is not the same, it could be interesting :) Thanks
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@Lt.Master I already did, but it could be fine to add it to the firing range of the game ;) But i'm not good enough in dev to make my own respawn system and choose range/type of armor In A3 i used this: http://www.armaholic.com/page.php?id=26414
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it just have been updated ! thanks
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Hi, Same problem since update 1 (one week ago). It doesn't came from browser, i have purged its cache, and i tried with Edge (never use it with bistudio), same problem. Thanks
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Since last update: Mk-I EMR less powerfull ?
Flying-Coyotus posted a topic in ARGO - QUESTIONS & ANSWERS
Hi, it seems that in game the EMR is less powerfull, I run some tests in the editor, I noticed the same thing. Some snipers have this feeling too ? Thanks -
Since last update: Mk-I EMR less powerfull ?
Flying-Coyotus replied to Flying-Coyotus's topic in ARGO - QUESTIONS & ANSWERS
I don't know at which range you made your test, I just made a test at 350m on DS > same problem, needs 2 hits in chest (wo body armor), whereas before it needed 1 hit. The range of engagement of an assault rifle is about 300 meters (5.56, 7.62-39: M4, HK416, AK47 ...). The standard precision rifles (7.62-54, 308 win) are for shots up to 800/1000 meters. Over 1 km you will need bigger caliber (300, 338, 408, ...). I can confirm that a bullet of 7.62-51/54 neutralizes a man up to 800 meters. Even if he survives, i won't be able to stand up to fight. Another point I'm quite sure about it: some headshots doesn't work... I have the feeling that Clouds players are more affected than Flames players, but I maybe wrong. -
Since last update: Mk-I EMR less powerfull ?
Flying-Coyotus replied to Flying-Coyotus's topic in ARGO - QUESTIONS & ANSWERS
Hope last patch really fixes the problem: Fixed : Inconsistencies in receiving leg and arm damage. What about chest ? -
Since last update: Mk-I EMR less powerfull ?
Flying-Coyotus replied to Flying-Coyotus's topic in ARGO - QUESTIONS & ANSWERS
ah good news :)