-
Content Count
107 -
Joined
-
Last visited
-
Medals
-
baton1990 started following Cold War Rearmed III, A barebones, but full featured, minimal code revive system, JBOY Ambient AI Interaction Framework and and 6 others
-
Persistent save/load and respawn (PAID)
baton1990 replied to Thomas Banks's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hellow, I read your wishes about respawn, spectator and mission progress save. Well, In my opinion there is no way to turn on/off/change spectator and respawn mode DURING mission (on the fly, that you need right ?). This params are fixed and you can set them only in editor/description.ext and you cant change them after mission start. Its all just my opinion which base on my personal experience as arma 3 editor user, mabye I dont know something. The only thing I can recomend with respawn it is to set up "menu position" respawn mode and add "respawn point/location" only after first objective complete, so you cant respawn before 1st objective complete because there is no respawn point (its just example and my vision). About mission progress save, recommend to try this script: https://github.com/gruppe-adler/grad-persistence . -
How to automate grad-persistance save script?
baton1990 replied to Ravenger2709's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Aswell recommend you to make some action/radio command to reset saves/mission Data for mission restart ability. Here it description https://github.com/gruppe-adler/grad-persistence/wiki/clearMissionData -
How to automate grad-persistance save script?
baton1990 replied to Ravenger2709's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hellow, check this script's page https://github.com/gruppe-adler/grad-persistence/wiki/Configuration . I think you need make file description.ext and add lines: saveUnits = 2; saveVehicles = 1; //0 - disable save, 1- save vehs placed in 3d editor, 2- all objects, 3 - only objects that were created during the mission (either user placed or by script/module/Zeus) saveContainers = 1; saveStatics = 1; saveGradFortificationsStatics = 3; saveMarkers = 0; saveTasks = 0; saveTriggers = 0; Saving some objects/vehicles dont work because you dont turn on such script function. -
Enemy occupation system (eos)
baton1990 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Strider42, thanks a lot! -
Used randomSectors script, with _classModuleFilters = "nil"; all work fine but when I try to set one faction to spawn (_classModuleFilters = ["OPF_F"];) its stop working and give error. Any solution ? Or I do something wrong? Thanks.
- 586 replies
-
- ai spawn script pack
- aissp
-
(and 1 more)
Tagged with:
-
baton1990 changed their profile photo
-
[Release] Enemy Spawning System (ESS)
baton1990 replied to Enigx's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, great work !!! Are there any way to add red markers wich will become green after clearing out all enemies in it (like in insurgency scenario) and despawn function (when player leave activated area its delete all spawned units)? -
cache_1 allowdamage false;//cache_1 - name of ammo box, allowdamage to prevent damage during spawn cache_1_pos_list = [[2792.17,5150.47,1.14975],[1935.53,4538.65,0.300816],[3371.74,4609.48,0.568662],[4854.12,4604.52,1.22188],[4956.52,4210.37,0.931324],[3472.92,4944.08,0.704975],[2864.42,4248.38,0.57999]]; //position - right click - copy position cache_1_pos = selectRandom cache_1_pos_list;//select random position from list cache_1 setPos cache_1_pos;// place on position sleep 1; cache_1 allowdamage true;// allow damage //better to make all it as script and activate via init for example or anything else
-
[Release] Generic Ambient Combat (first script)
baton1990 replied to Nixx57's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Good job !!! -
Grimes Simple Revive Script
baton1990 replied to KC Grimes's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hellow, you need to do this: open bon_recruit_units folder =} open file init_newunit.sqf =} add line: _unit spawn G_fnc_initNewAI; under Client stuff line =} profit. -
[Release] Addon-Free ArmA Radio
baton1990 replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok, thanks for answers. -
[Release] Addon-Free ArmA Radio
baton1990 replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does anybody know how to prove Arma 3 VON quality on local host server? This script is outstanding but bad quality of vanilla VON force dont use A3 radio system. Thanks. -
Hellow, how can I change area/zone size-radius around cities and villages ? Thanks.
-
[Release] Addon-Free ArmA Radio
baton1990 replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Has same problem as barccy: Variable 'r_dis' does not support serialization and should not be stored in the mission namespace. -
Save loadout when players walk away from arsenal
baton1990 replied to M. Rust's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you use BIS virtual arsenal here the trick: in mission folder create two files initPlayerLocal.sqf and onPlayerRespawn.sqf. In initPlayerLocal.sqf file write and save: if ((!isServer) && (player != player)) then {waitUntil {player == player};}; //save loadout [missionNamespace, "arsenalClosed", { player setVariable ["Saved_Loadout",getUnitLoadout player]; }] call BIS_fnc_addScriptedEventHandler; In onPlayerRespawn.sqf file write and save: player setUnitLoadout (player getVariable ["Saved_Loadout",[]]); Profit -
You can get a lot ideas and info from military channels on Youtube.