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MrSanchez

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Everything posted by MrSanchez

  1. Odd, but since you're working with an addon you could create an invisible & no-collision item (p3d), don't know if there are any in default arma 3, and make that inherit from vehicle. Then attach the invisible 'vehicle' to the building and attach your object to the vehicle. I think there may be more workarounds for this, if this is indeed a known problem. Kind regards, Sanchez
  2. I really hope to be able to create in-game hostage videos or ingame briefings like A2 PMC if this gets fixed. :)
  3. MrSanchez

    Zombies & Demons 5.0

    It does seem like an interesting mod. From what I understand the way it works is that it creates a custom object with a blood texture applied to it every time someone's hit. Combining hundreds of zombies with hundreds of textured objects may not be a great idea for frame rate or network traffic. However I'm not at home right now so I can't check what's causing it not to work with the Z&D, perhaps it's an easy thing and I'll ask the author if he wants to implement a fix, or we fix it on our end. It however won't be integrated into the zombie mod directly unless the performance hit is tolerable and the author is fine with it as well (something you can't just assume). Kind regards, Sanchez
  4. Hey Teddy. Could you (see what I did there?) go take a look at your list of previous posts and observe how often you request stuff from mod authors. It is ridiculous how often you do this, you're like a bot. I think perhaps you should take a break from doing this and just appreciate what is available for free to you already. You lack understanding that not every mod author is looking for people to say what they should do next. Kind regards, Sanchez
  5. MrSanchez

    Folders in Virtual Arsenal

    Hi, I know the OP was talking about folders in the save/load loadout section but BI devs, what about an optional 'folders' switch for the actual list of weapons/gear and it results in creating sorted folders per dlc-icon ( most modders use the DLC icon to distinguish their mods in the VA ). So in the end after clicking the switch there can be three folders when for example clicking on the rifles tab: "Bohemia Interactive" "Community Upgrade Project" (example) "Miscellaneous" (for those without DLC/author icons) By clicking any of these folders the tree unfolds and you see the listbox of weapons you'd normally see, although sorted by the selected author. It would be a nice, welcomed addition to the Virtual Arsenal and helps keeping it organized & eliminates the duplicate-weapon confusion (e.g. RHS, CUP, HLC, etc. all have AK-74s thus if you load them all at once -> 3 duplicates w/ different properties). Kind regards, Sanchez
  6. Hi. This forum section is for addons. What you've created is a mission, they go here: https://forums.bistudio.com/forum/158-arma-3-user-missions/;) Regardless though this sounds like a fun gamemode :) Kind regards, Sanchez
  7. As the title suggests, they do not accept code however their 'add'-variants do accept code. Now I'm aware that these commands aren't as popular but regardless it would be nice if they could share the same syntaxes. (Sometimes it's necessary to overwrite other people's EHs). This is just a feature request. Kind regards, Sanchez
  8. Because for years now I've tried to do everything and thus any parameters that may have to do with it. Pretty much desperation. But I quote myself: I originally tried it without the parameter ofcourse. The parameter on/off has no effect whatsoever on my converted clips. Kind regards, Sanchez
  9. I wouldn't be surprised if I were you. The Czech forces are still using placeholder units, they're not done. Please post this on the tracker though @ http://dev.cup-arma3.org/ Kind regards, Sanchez
  10. Play withSix keeps backups up to several revisions back I believe. Also, the p3ds updating to v70 is due to BI's updates of the ArmA 3 tools iirc, it's not something that can be controlled by CUP. Kind regards, Sanchez
  11. MrSanchez

    Release Candidate Branch Discussion

    You sure? They seemed to work just fine. Or are you talking about a potentional error on the 2D editor?
  12. MrSanchez

    Zombies & Demons 5.0

    We figured since there isn't much documentation on the manual controlled zombies, I made a video; Also hereby we're acknowledging that headless clients + spawners placed on editor are broken atm. We'll fix that in the next updates or so. Stu, you can probably use stuff like COS (civilian occupation system) and use zombie classnames & sides instead of civs. Also regarding the conflict with this and the weapon switching mod, not sure what that is but it doesn't matter much since 1.58 will have in-built functionality of weapon switching on the move
  13. MrSanchez

    Release Candidate Branch Discussion

    Yeah I just tested with the default property enabled. It works then. Weird that BIS decided to change this behaviour between 1.56 and 1.58...oughta be a reason for it? Kind regards, Sanchez
  14. MrSanchez

    Release Candidate Branch Discussion

    Did something change in the modules? I have a bunch of custom modules with dropdown menus, which are now blank by default. In 1.56 they showed the actual default value. Picture: https://gyazo.com/47bd50b368440cca9d24375a15389751 One part of the config: class CivilianAttacks { displayName="Civilian Attacks"; description="Allows zombies to attack civilian targets."; typeName="Number"; class values { class off {name = "Off"; value = 1;}; class on {name = "On"; value = 2;}; }; }; Is it now, in 1.58, mandatory to add the default = 1; property or is this a bug? Kind regards, Sanchez
  15. I have tried getting this to work again, but yet again failed. I had a mp4 video that I converted to ogv using ffmpeg2theora and try to match it as closely as possible to Bohemia's (working) A_in_intro.ogv The ogv video is perfectly in sync when watching through VLC Media player, however it is out of sync in ArmA 3. Comparison using ffmpeg2theora-0.26 --info: https://i.gyazo.com/a659a5d76adf4094700720b5e288d459.png Comparison using MediaInfo: https://i.gyazo.com/2a7f2412be3f55782b9cf7fd991106fb.png I encoded using a .bat file with the following in it: ffmpeg2theora-0.26.exe gooshthebanana.mp4 -o mybanana2.ogv --width 1280 --height 720 --videobitrate 8000 --audiobitrate 500 Having the --nosync parameter on or off seems to make no difference in-game or in VLC media player (the bitsize of the files don't even change). when I play the video in-game I notice that my screen flickers black for ~0.7 secs or so before the video actually start. It's hard to tell but I suspect the audio begins before the video starts. I use this code to watch the videos ingame: ["mybanana2.ogv"] spawn bis_fnc_playVideo Hope this helps somewhat. Kind regards, Sanchez
  16. To be frank, the Steam workshop is shit when it comes to big mods. You may have gotten a corrupt download of CUP terrains. It happens so often :/
  17. I sure do like these fap units :D You filthy cockroach. <3
  18. MrSanchez

    Zombies & Demons 5.0

    Same as regular AI (groups). I'm not sure if any new AI-related arma commands that came out lately can make a difference. Try shooting a human enemy group and you'll see the same thing happen. AIs in groups communicate enemy positions together via invisible radios :P Kind regards, Sanchez
  19. MrSanchez

    Terrible Frame Rate on Windows 10

    Please refrain from commenting nonsense, you know that mission design is not what this thread is about.
  20. I don't think you're fully aware what the gamemode really is, sorry :P It's not going to be a mod, it's going to be a mission and I quote from the 'Final words' section. Hehe :D Kind regards, Sanchez
  21. MrSanchez

    Zombies & Demons 5.0

    Sounds like something that can be done, so yeah it'll probably get added in a future version. Kind regards, Sanchez
  22. Hey, I didn't even think of a building limit, that's a good idea for both performance and balance reasons. I also like the idea of the starting zone to have a special name and some perks. Regarding the dynamic of changing zones, I think this would depend highly upon the map & some of the parameters such as capture speed. I'm not entirely sure what you mean by infrastructure/support lines, but if you're talking about the supply/trade lines, I think you'd be fine running a supply route behind your front line. I'm still contemplating as to how important trade/supply lines they will be in the first place. Thanks for your suggestions. Kind regards, Sanchez
  23. MrSanchez

    Zombies & Demons 5.0

    I wasn't able to get my game to crash while running around as you instructed. However, I did manage to get my game to crash twice while running small circles around one of the zombie spawners while repeatedly pressing escape. However the third time it didn't happen, so it's rather weird yeah. I'll see if there's any script improvements we can do that perhaps fixes this. Kind regards, Sanchez
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