calebfg2
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Everything posted by calebfg2
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ITC Air Systems - V1.8 - CCRP, Encore, Updated Compatibility
calebfg2 replied to yax's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Also, one more suggestion, I'd like to see prompts on screen for certain things. For instance: when broadcasting is turned on or off and when the IR laser is switched on or off.- 176 replies
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- functional mfds
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ITC Air Systems - V1.8 - CCRP, Encore, Updated Compatibility
calebfg2 replied to yax's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We were experiencing similar issues as well but I couldn't nail down what it was, now that he brought up the rover I think it was that. We have the newest version on all clients and the server. We had one RHS helicopter up with a couple of us trying to view the feed. There were 6 of us on the server in total. We experienced a very large (several minute) desync event- 176 replies
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ITC Air Systems - V1.8 - CCRP, Encore, Updated Compatibility
calebfg2 replied to yax's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome mod! Our group is really enjoying it Seems there's a bug with the IR laser and helicopters. I couldn't capture it on screenshot but to the ground observer two lasers come out from the bird intermittently. Tried it with both RHS birds and Vanilla birds. The Vanilla A-10 works fine- 176 replies
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RHS Escalation (AFRF and USAF)
calebfg2 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think a M134 on a humvee would be better :P- 16577 replies
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RHS Escalation (AFRF and USAF)
calebfg2 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone think the Mk211 rounds for the m107 are a little excessive? the visuals look good but it still causes frag grenade like damage to any troops or unarmored vehicles near the round when it lands.- 16577 replies
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The Mighty GAU-8 Avenger (>2017)
calebfg2 replied to Zabuza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Since you skipped over the part where I said I tested this with only the mod enabled and without it enabled, I created a video to illustrate my point -
The Mighty GAU-8 Avenger (>2017)
calebfg2 replied to Zabuza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Except, it does. Are you familiar with what a bug is? Go try it with and without the mod enabled and report back.. -
The Mighty GAU-8 Avenger (>2017)
calebfg2 replied to Zabuza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just did it with the A-164 wipeout and just your mod running. it's too dramatic.. dropped air speed 60 KMH+ in a few seconds -
The Mighty GAU-8 Avenger (>2017)
calebfg2 replied to Zabuza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The gun slows the plane down WAY too much when firing. it definitely shouldn't put the plane in a nose dive if you hold the gun for 3 seconds -
Seems you have to fill the entire convoy up before they'll move
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Empty now since it loaded what was there but stopped
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yes
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I know how the system works. I'm talking about the logistics truck. If you tell a convoy to load 100000 resources when they load at point A they will stop because there isn't 100000 resources there
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If you do that then the convoy won't ever work because it'll get stuck with "no resources"
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RHS Escalation (AFRF and USAF)
calebfg2 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone else having issues with the AH-64 hellfire missiles not locking at all? Using ACE3 as well- 16577 replies
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The RHS birds burn a lot of fuel. Anyway to change this in the config files?
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After playing some missions at night under heavy cloud cover, it is really hard to see. Flashlights help a lot but they are a beacon to enemies Would it be possible to incorporate an IR illuminator? whether stand alone, or part of a laser system?
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RHS Escalation (AFRF and USAF)
calebfg2 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Two questions: I saw a static line video earlier in the thread. Is that in this update? if so, how do you use it, is it just for AI? I also noticed that I can only fit 2-3 M107 magazines in my backpack where I could hold a bunch of 5.56 mags, is this a bug or a feature?- 16577 replies
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RHS Escalation (AFRF and USAF)
calebfg2 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was actually trying this earlier. I looked under "US Army - W" and others, I pulled out the ones that said flatbed, they were smaller trucks I scroll wheeled on both and didnt get a option, got in and out too.- 16577 replies
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RHS Escalation (AFRF and USAF)
calebfg2 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
" Vehicle in Vehicle support for flatbed HEMMTS " What does this mean exactly? can you load vehicles into them? If so, which one?- 16577 replies
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[Release] GOM - Ambient AA V1.2.1
calebfg2 replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Keep getting undefined variable on line 42 _position -
Advanced Combat Radio Environment 2 (ACRE2)
calebfg2 replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If we didn't have this in the init before and we put it in would it change anything? .05 is default right?- 896 replies
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Advanced Combat Radio Environment 2 (ACRE2)
calebfg2 replied to ACRE_Team's topic in ARMA 3 - ADDONS & MODS: COMPLETE
http://imgur.com/9jH3VEn http://imgur.com/TzeR8y0 Why are both of these the same? Should the example for PTT be: [.05] acre_api_fnc_setPTTDelay;- 896 replies
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RHS Escalation (AFRF and USAF)
calebfg2 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That is an outdated system and is almost entirely phased out. It's common with LE because they don't know any better or can't afford better. Navy SEALs don't use these anymore either.- 16577 replies
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RHS Escalation (AFRF and USAF)
calebfg2 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
this was brought up on feedback but there wasn't a clear answer has the weight for the m107 been fixed or is that going in the next update?- 16577 replies
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