aviatormoser
Member-
Content Count
97 -
Joined
-
Last visited
-
Medals
-
Bcombat, Vcom, TPW, ASR, where are you?
aviatormoser replied to harveysimpson's topic in Arma Reforger - General
After spending two hours trying to work out how to move an AI w/ no documentation, I gave up and applied for a refund. No forums and no documentation at release demonstrated to me that things are a bit underbaked regarding the Reforger situation. Working my private AI mod in Arma 3 still gives me plenty of enjoyment. -
enfusion Enfusion Workbench Technical Discussion
aviatormoser replied to Blackheart_Six's topic in BOHEMIA INTERACTIVE - GENERAL
Has anyone figured how to do any of these: create groups, individually move units, or command suppressive fire through scripting? -
Well, I figured out how to put down a phone booth. I'm gonna call that a huge win. Waiting for a proper tutorial. This is orders of magnitude more complicated than 3Den.
-
You're miles ahead of where I'm at....flailing around trying to find a list of units to put down.
-
Still trying to figure out how to place anything down. This looks more like what it's called. A world editor, rather than a mission editor.
-
Ouch, that's a heartbreaker. Most of my 5,000 hours of Arma 3 was working in the mission editor.
-
Has anyone found a mission editor? I don't see anything in the game or in the Enfusion Workbench.
-
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
aviatormoser replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks! Been making probably my best mission with ALiVE as the framework. -
The conquered grids and towns, base installations, etc. are persistent between restarts. Meanwhile, standby on the RHS version -- I was trying to do Dom a favor by fixing his simple param for the player stamina, but for whatever reason only vanilla units are spawning now....
- 143 replies
-
Combat Realism Scripts
aviatormoser replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@genesis92x chmod 777 *.sqf -
revive A3 Wounding System (AIS by Psycho)
aviatormoser replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi @Psychobastard, Awesome work. I was testing out the beta and I found that the drag, carry, stabilize, first aid, and the help callouts are working well. The only real issue we are finding is that the after a player is revived, he cannot bring up the action menu for some time ranging from 10 to 30 seconds.- 914 replies
-
- 1
-
Bon's Infantry Recruitment Redux
aviatormoser replied to aviatormoser's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've used it countless times with Alive and dynamic list generations. I'm not sure why it gives you an undefined error. Have you tried the example demo without errors? Not without major edits to the code, and that's kinda of outside the scope of the script. Like the above, this feature is kinda of outside the scope of the project. It would probably easier to write a new script that does this. You'll have to edit the spawn mechanic in recruit.sqf. _unit = group player createUnit [_unittype, [(getPos bon_recruit_barracks select 0) + 10 - random 20,(getPos bon_recruit_barracks select 1) + 10 - random 20,0], [], 0, "FORM"]; The last coordinate position in [(getPos bon_recruit_barracks select 0) + 10 - random 20,(getPos bon_recruit_barracks select 1) + 10 - random 20,0] must be changed from 0 to the height of the deck on the Nimitz. As it stands, the height is set to the surface at which the object you set the recruit action to. -
seruva started following aviatormoser
-
aviatormoser started following seruva
-
I can assure you, everyone in our group knows the TS3 plugins have to be installed manually. How else would it interface with TS3? Radios work fine. The voice modulation, distortion, etc. works fantastic. Direct speech does not work correctly on Isla Duala. You can hear everyone talk normally in TS3 even if you are standing 10 km away. How the radios function correctly, but the direct speech doesn't is beyond me. For whatever reason, it does not work on Isla Duala.
-
Yes and yes, we've have it working fine on some missions on ACE. Direct speech works as it should. However, on other missions the direct speech does not work correctly. For example, we have an Alive ACE mission on Takistan and it works perfectly. However, on Isla Duala it has never worked properly. Is there some kind of map dependency? Installation isn't a problem. Everyone has it installed correctly within our group. We're quite experienced with building missions as we've been doing this for years. The issue is that TFAR is not working consistently from mission to mission. When it works perfectly on one map for everyone, and then not at all for everyone on a different map, we know it's not an installation problem.
-
I'm experiencing this same problem. Direct speech does not work in game. We hear everyone in TS3 normally. Radios do work, but it's not like it matters when everyone can hear everything. Also, the preset radio frequencies only work in the editor preview, and not on the dedicated server? I wonder what I've done wrong.