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Posts posted by Damian90
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@W0lle
A suggestion.1. Add side arms to USMC tank crews.
2. Add side arms for helicopter and jet pilots.Cheers, great update!
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I have also another suggestion. Not only M1IP and M1A1 should have -10/+20 degrees of main gun elevation, but also, there seems to be issue with main gun depression limits over the hull, on the left side of the hull, it seems that main gun, can't be depressed.
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@MAA
Will you guys add main gun recoil animations for vehicles like tanks? Also some other issues should be fixed. I can help with reliable informations.1. More Abrams variants can be added in easy way. For example M1A1HA, just copy paste the M1A1, rename it to M1A1HA and increase it's armor protection.
2. M1IP, M1A1 (and possible M1A1HA) should have 4 man crews.
3. M1IP and M1A1 should have such optics - gunner with day + thermal sight with 3x and 10x zoom. TC with day sight only with 3x zoom and 1x periscope.
4. M1IP can use M833 APFSDS, M456 HEAT, M393 HEP and M416 WP. M1A1 can use M829 APFSDS and M830 HEAT (possible M1A1HA would use M829A1 APFSDS and M830 HEAT).
5. M1IP and M1A1 main gun elevation angles are -10 and +20 degrees.
6. Ammunition storage is:
M1IP - 55 rounds of 105mm, 11400-12000 7.62x51mm (for coax and loaders M240 machine guns, with ~2000 ready rounds for coax MG) and 1000 12.7x99mm for commander M2 heavy machine gun.
M1A1 - 40 rounds of 120mm, 11400-12000 7.62x51mm (for coax and loaders M240 machine guns, with ~2000 ready rounds for coax MG) and 1000 12.7x99mm for commander M2 heavy machine gun.
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This might be usefull for future as a reference for BWMod. Pictures of new Leopard 2A7V tanks in Heer service.
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34 minutes ago, Alwarren said:What's the problem?
The new M113's are in the new, how to name it? Cathegory in the editor, which is not named and this cause some sort of error? New M113's are not in APC's cathegory.
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1. There seems to be bug with new M113 APC class in editor, in Dev branch.
2. Side note, M1A2SEPv3, should be written without space, so instead M1A2 SEPv3, it should be M1A2SEPv3 which is consistent with US Army naming convention. However even in official documents it's sometimes written with space. Sorry for being nitpicky. 😉 -
11 hours ago, Alwarren said:Any of you using the CUP Dev branch?
Ah yeah, you are right, I am using CUP Dev branch. This probably is the cause.
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I identified the bug in M1 and M1A1. It's wrong coax ammo entries, CUP changed ammo belts used in M1 coax. Instead of what is now, you should use "CUP_2800Rnd_TE4_Red_Tracer_762x51_M240_M".
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On 8/2/2021 at 6:52 PM, krzychuzokecia said:Are you sure it's not something wrong with your CUP/CWR installation? Not only CWR3 M1A1 uses the same model as CUP one (albeit with different textures, but that's a plus), both variants of the CWR Abrams have twice more ammo for coax M240 than CUP version (two 1200 rnd mags against CUP single 1200 rnd mag).
(Quite obviously CWR M1 uses it's own model due to being a different variant that CUP doesn't have, but model has nothing to do with ammo/weapon config anyway)
Yes I am certain. Problem most likely is the same as in CUP some time ago. It's problem with used coax and coax ammunition config entries.
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It seems that M1/M1A1 tanks do not have coax MG ammo. There might be more of such problems due to changes in CUP. Perhaps it's worth to consider replacing old CUP Abrams models with new ones sooner due to these problems?
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On 7/28/2021 at 10:50 AM, Alwarren said:
I'll change it, thanks. I was under the impression that the C moniker was officially adopted, but then, it's the internet, and official documents are much more.. official 🙂Thanks. 🙂
Yeah, funny enough I even have somewhere a photo of a soldier with official manual titled "M1A2SEPv3". Pity I can't find this photo. -
2 hours ago, Alwarren said:Hm, I thought that was fixed already... I'll check.
Edit: You are right. Tank had the right ammo but the wrong coax gun.By the way, you should change M1A2C to M1A2SEPv3. This is because M1A2C was just a proposal of some politician from US defence commitee. US Army rejected this new designation system because it was too similar to export variants designation system like M1A2S or M1A2K.
All official documents designate new Abrams variant as M1A2SEPv3, also official manuals designate it as M1A2SEPv3 and not M1A2C.- 2
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Might I suggest something? Can you add sidearms for tank/vehicle crews? Especially US ones as they have holsters with their vests.
Anyway, CWC campaign is great fun! Congrats!
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Additional notes from testing AFVs. M1IP and M1A1 should have -10 and +20 main armament elevation angles. And their reverse speed should be ~30-40 km/h.
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Tank main guns need recoil animations.
Iron Curtain needs some improvements, but overall I am positive about it, and map is just fantastic.
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38 minutes ago, Alwarren said:Argh, probably missing the main_turret selection. Thanks for the heads-up, dunno why I didn't notice it 😐
All variants with TUSK kit have the same problem.
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QuoteNot quite sure what you mean by that.
Place and Abrams with TUSK kit, start rotating turret and observe TUSK elements on top of the turret, mainly these wires connecting to the M2 MG over the gun mantlet. Ok, screenshot might help.
I meant these wires.
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Arma 3 Creator DLC: CSLA Iron Curtain
in ARMA 3 - CREATOR DLC
Posted
@MAA@CSLALUKI
Hey guys, congrats on update. However can you fix the M1IP and M1A1 as I suggested earlier, this should make them more playable and realistic. Thanks! And keep up the good work. 🙂