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Everything posted by Harzach
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Looking at their product line, I'm assuming you are using the Avior ambidextrous mouse. Using the Avior 7000 software, you should be able to swap the left and right mouse buttons. Is that a viable solution?
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Ahh, I missed the "hold" part. It would seem that "Hold Primary Mouse" is not an available keybind by default. Not sure if there is a legit way to add it. What exactly are you trying to do? Are you left-handed? If so, a programmable mouse would allow you to swap primary/secondary mouse.
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Click and drag it from the right column to the binding field on the left.
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Not directly, but there are ways around this limitation. Ultimately, you just need to get the ammo into your backpack. Either: Enter VA Equip support weapon and pack Put ammo in pack Exit VA Drop the pack Enter VA Equip your rifle Exit VA Pick up pack Enter VA Continue loadout (do not change primary weapon as this will remove all ammo from pack) Save loadout or: Have gunner give you ammo
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Project Reality: ArmA 3 [WIP]
Harzach replied to Mitsu_'s topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Advance And Secure- 25 replies
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I hesitate to promote hardware solutions where they aren't necessary, but a keyboard with numpad can be had for less than 10USD.
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Most disturbing information extraction from the game!
Harzach replied to lysan's topic in ARMA 3 - GENERAL
Perhaps no other games that you play do this, but your statement is demonstrably false. Off the top of my head, Insurgency, Squad, and Medieval/Space Engineers all use your Steam handle. -
Tell me where to ask about TARGET .fcf mapping?
Harzach replied to colinsrap's topic in ARMA 3 - QUESTIONS & ANSWERS
Assuming you have actually created a configuration file for Arma 3, it will be wherever you saved it. If you don't remember where you saved it, just click on "New Configuration" to see the current filepath, or "Edit Configuration" to open the folder your configuration files are saved in. -
Looking for old A2 Insurgency TvT mission (used to be hosted on MilGO's server)
Harzach replied to kvntvan's topic in ARMA 3 - USER MISSIONS
IIRC, and after having spent many nights on that server, MilGO used a modified Fireball ACE Insurgency (which did indeed include four OPFOR slots by default). Like most A2 missions, it is completely broken in A3. There are several different ongoing attempts at an Insurgency revival in A3, but I've been away from that race for too long to tell you much about their current states. Good luck! -
Your Google-Fu is weak!
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This was my first thought, but the default F12 binding doesn't conflict with the Steam screenshot function. Tested and working fine on my end. Joe98, are you using TrackIR? The default "center" key is F12, and by default is "trapped" by TrackIR.
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How to move Helos in SP Campaigns?
Harzach replied to gpldan's topic in ARMA 3 - QUESTIONS & ANSWERS
Best to ask in the author's release topic: https://forums.bistudio.com/topic/172887-sp-campaign-hunter-six-special-operations-unit/ Also, it is best practice to only run required mods when playing SP missions/campaigns, as some mods may break missions. -
You could use a programmable mouse.
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Errors in red. Corrected code is: this removeMagazineTurret ["rhs_mag_3bm42_10", [0]]; this addMagazineTurret ["rhs_mag_3of26_6", [0]]; That said, there are other issues. You need to call the correct magazine sizes. By default, the T-72B 1984-89 series are loaded with 7-round 3BM42 mags and five-round 3OF26 mags, so the correct code would be: this removeMagazineTurret ["rhs_mag_3bm42_7", [0]]; this addMagazineTurret ["rhs_mag_3of26_5", [0]]; So, to obtain the desired result of only 2 mags each of HEAT and HE-frag, you would want this: this removeMagazineTurret ["rhs_mag_3bm42_7", [0]]; //remove sabot this removeMagazineTurret ["rhs_mag_9m119_4", [0]]; //remove ATGM this addMagazineTurret ["rhs_mag_3bk18m_6", [0]]; //add HEAT this addMagazineTurret ["rhs_mag_3of26_5", [0]]; //add HE-frag The next problem is RHS itself. RHS changes the way many things work under the hood, so you'll find that some odd behavior is produced. The gun is unloaded at game start. As a result, you can select your first round. This is actually a cool effect, as by default, you would normally have a sabot round loaded at start. Reload times seem to be significantly increased. Round counts are wonky. Adding tank ammo in vanilla Arma 3 results in weird round count behavior as well, but in a different way. At any rate, you do get all of your rounds, but it can be confusing as you can't really tell how many rounds you have left just by looking at the counter. I have to assume that there is a correct way to do all of this this within the RHS framework, but I do not know what it might be. I would recommend asking in either the Editing and Scripting forum: https://forums.bistudio.com/forum/154-arma-3-mission-editing-scripting/ ...or in the RHS topic: https://forums.bistudio.com/topic/183435-rhs-escalation-afrf-and-usaf/
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Adding goggles to an ammo crate - how to?
Harzach replied to eggbeast's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ha, just about to post when I refreshed and saw you had figured it out! Also, assuming MP, I believe it is best practice to use addItemCargoGlobal? -
How to see all my posts in this forum?
Harzach replied to anthonyfromtheuk's topic in ARMA 3 - QUESTIONS & ANSWERS
Click the search settings button in the upper right corner Enter your tag in the "Author" field Select results to display as posts or topics Search *EDIT* It seems a little fiddly - I could swear that I've been able to pull up all of my posts before, but now it seems that I can only pull 12 pages of posts/6 pages of topics from the beginning or end of my history, depending on whether I display my results in ascending or descending order. -
Wherever you tell Steam to save them. Go to Settings > In-Game and click on the Screenshot Folder button to set your preferred location. Pretty much any screenshot/recording application will allow you to do the same.
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Saint Kapaulio Terrain [ W.IP]
Harzach replied to 1para{god-father}'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
Saint Kapaulio is now loading correctly in both Play withSIX and SIX Sync Beta. Great piece of work, God-Father! -
Congratulations on the release, Kydoimos! I hope to give this a playthrough on the weekend.
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Saint Kapaulio Terrain [ W.IP]
Harzach replied to 1para{god-father}'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
For those keeping track, the dependency errors on PWS have essentially been fixed, but @brg_africa must still be added manually. -
Saint Kapaulio Terrain [ W.IP]
Harzach replied to 1para{god-father}'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
Play withSIX is still showing the following incorrect requirements: African Conflict NATO SF and Russian Spetnaz Weapons NATO SF and Russian Spetnaz Vehicles *edit* - Reported on the Six Trello board. -
Insurgency 3 [WIP] Alpha testing phase - sign up!
Harzach replied to Jastreb's topic in ARMA 3 - USER MISSIONS
Amazing news! I gave up on porting the A2 version after countless hours of attempted (and obviously failed) workarounds/re-writes. Long Live Insurgency!- 39 replies
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Removing city names from the map
Harzach replied to tyrspawn's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
https://community.bistudio.com/wiki/Location -
Hill Numbers, City Names, etc.
Harzach replied to skruis's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Again, hill numbers are derived from elevation in meters. This isn't a notion of mine, it's convention. In practical use, hills with the same elevation in the same area would be referenced as "hill 123 alpha" and "hill 123 bravo". IIRC, cardinal directions are also used - "hill 123 north" and "hill 123 south". BI provided elevations because they are expected on a topo map. -
PBO ai mods really help fps issues..Scripted ones kill fps
Harzach replied to bravo409's topic in ARMA 3 - GENERAL
Any AI, or just enemy?