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Nemanjic

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Everything posted by Nemanjic

  1. CUP_Editor_A1_Roads_Config is missing and I can't load mission. I think it is happened after new update or I mess something bad. Please guys, any advice how could I solve this problem? Here is addons list from mission.sqm : Thanks in advance :) Vehicle class CUP_A1_Road_runway_beton no longer exists -this is first message when try to load mission in editor.
  2. Nemanjic

    Ravage

    Debug: enableSaving true; Maybe this is what you are looking for if I understand you well.
  3. Nemanjic

    Ravage

    Need help please. Sleeping function is available only to player and not for playable units. I have action menu with player but when I switch to playable unit it is not appear anymore. Thanks in advance guys
  4. Nemanjic

    HAFM Submarines V2.0

    More scripts about depth would be greaaaat. Example for 50, 100, 150 and more meters. Script this animate ["senkou", 10]; don''t work, submarine go down only to 48m in-game depth but on sub status panel it goes to depth from script.(but don't simulate it in real depth).
  5. Nemanjic

    HAFM Submarines V2.0

    So fast, so accurate! You are maestro's Thanks guys!
  6. If I understand well, ACE dev team says that is possible since 3.12.0 version to do this what you say. So it is much simplified now. Thank you sir
  7. Is there a way to backup ace keybindings due to different use in two or more aspects of gameplay? Where is that file so I can easily copy that and paste when it needed. Thanks in advance guys
  8. Nemanjic

    HAFM Submarines V2.0

    First I was think its only Yasen because I was training with that class but now I proceed full check it is Yasen and Virginia who have problems with inventory. Other 4 types are working fine
  9. Nemanjic

    HAFM Submarines V2.0

    There is a problem with accessing inventory of submarine while in submarine (submerged or surfaced). Due to this is special units base and serves as long activities outside connection with land and supplies, it is crucial to get fixed. Dry dock chamber (DDS) have working inventory where player can interact with self inventory and inventory of chamber itself, eating, dressing, changing gear etc, but it is too small. Due to submarine is about 15 men operatives vehicle, there is no space for 15 packages of basic tools to serves its crew. Please, any advice?
  10. @wika_woo @Priest.V I have same problem and I use to read http://www.armaholic.com/page.php?id=20465 . It is not help with satview setup but it helps on milions other ways. Now I use other satellite mod who works perfect and have great options. https://steamcommunity.com/sharedfiles/filedetails/?id=1310581330
  11. Nemanjic

    Fuel Cargo Volume

    One more thing maybe it will be useful to someone who looking for manipulate fuel volume in tanks. It is not up to ACE or Enchanced 3den or any mod it is just to Cfg of vehicles like is decribed in upper Grumpy's posts. Tested with moded vehicles like Sweden Tgb40 fuel truck and even MCC fuel container can be manipulated through this codes, so they are supported by getFuelCargo command.
  12. Due to 3den enhanced editor allows to set fuel amount in liters (fuel cargo volume)in vehicle attributes and due to there is, for example, static wagon tanker (Land_wagon_tanker is classname) who operates as refueling point, I am searching for a way to refuel that somehow. -Situation on the field looks like: There is transport base sector with those wagons installed and every of them have working refueling ACE system. There are trucks who need to enter this base and transports fuel on the field to helicopters, boats and other vehicles involved in separate operations accros the map. Once the truck cistern or wagon volume of fuel is depleted, is there a way to refuel that? -Setups and tried solutions: 1. Trigger activated by radio Alpha onAct: MyFuelTruck setFuelCargo 1; (don't work-it stays the number of liters what I put in editor 1000 and if I refuel some vehicle with, for example 100 litres there is 900 left in truck/wagon due to I set it to 1000) then I fire the mentioned trigger or in debug console put this setFuelCargo 1; or MyFuelTruck setFuelCargo 1 ; while sitting it that vehicle - nothing happens. (not added fuel in cistern tank). 2. All trucks have correct variable names same as ones in the onAct field of trigger 3. I know that I can place 10000 liters in Fuel Cargo Volume field and be good with fuel for upcoming 10 years but I search for some realistic environment of that base and also set up some addAction things which moves wagons by line of rails from big fuel reservoars to station logistical points in the middle of the base to simulate logistical operations inside base so I need refueling system to set up somehow. Thanks guys I hope I am writte this understandably.
  13. Nemanjic

    Fuel Cargo Volume

    Okay understand thank you very much sir. @Grumpy Old Man @HazJtoo.
  14. Nemanjic

    Fuel Cargo Volume

    So there is unique way for every single vehicle? There is no universal way for config and read config of non-vanila staff?
  15. Nemanjic

    Fuel Cargo Volume

    When I change truck variable to "test", same as in the init.sqf it returns value of 900 liters normaly like 3000 liters when not set config manualy with code. So it works like you said @Grumpy Old Man and thats more cleaner now then yesterday to me. Is there way to manipulate with volumes of non-vanila vehicles? Any way? Scripting? I will try it hard if it requires coding just need direction and little more help?
  16. Nemanjic

    Fuel Cargo Volume

    Sorry I could not post earlier due to my gf was here playing sims and having problems to record desktop with fraps even when monitor aero desktop is checked to make better picture to you what I was doing with codes but I manage to make video only from game inside so I will writte what I was trying with codes.. Sory up here I am now with detailed finished testing about subject I hop we are still on same page here. So: In part one of video I do the same as it shows with trigger commands and it look like it works (total vanila with no mods loaded) but in second part, where @Grumpy Old Man said to define volume of vanila truck I put in init.sqf : _yourFuelTruck = test; _newAmount = 900; _yourFuelTruck setfuelcargo (_newAmount / (getNumber (configfile >> "CfgVehicles" >> typeOf test >> "transportFuel"))); then go to game, preview and check from debug from inside the vehicle: _maxFuelCargoAmount = getNumber (configfile >> "CfgVehicles" >> typeOf _yourFuelTruck >> "transportFuel"); _getLitersInTank = _maxFuelCargoAmount * getFuelCargo _yourFuelTruck; hint format ["%1 has %2 liters of fuel in the tank",typeof _yourFuelTruck, _getLitersInTank]; and you see output of that in video. I presume that I do something wrong in init.sqf to define trucks cargo volume or something like that? video: https://www.dropbox.com/s/fwcl9g4x8pfhh5i/a.mp4?dl=0
  17. Nemanjic

    Fuel Cargo Volume

    Here I am here I am. Was sleeping. Thank you guys for trying. Understand sir but after that I was try with real vanila like typhoon CSAT's truck just like in video the @HazJ post. (He just relocete .sqm to VR and kicked mods out,but it is practicly the same mission). Okay, so if I understand you guys well there is too ways to make this work: Using only vanila vehicles or vehicles who support getFuel command or just avoid ACE refueling system because ACE make troubles with config of vehicles. To HazJ: No sir, I only test in singleplayer in editor and now I will try with totaly vanila game even without CBA and will report soon. I was planned to make mission for multiplayer for friends but stucked here. If I have luck will post this base on armaholic it is big but clean tactical base operations detailed and functional. It is in the Almyra region on Altis but you will not recognize the region after put base there :) Will report soon with vanila testing.
  18. Nemanjic

    Fuel Cargo Volume

    Maybe this will point some direction: One member said that I need to call this from debug while I sitting inside the vehicle and I do that: _maxFuelCargoAmount = getNumber (configfile >> "CfgVehicles" >> typeOf vehicle player >> "transportFuel"); _getLitersInTank = _maxFuelCargoAmount * getFuelCargo vehicle player; hint format ["%1 has %2 liters of fuel in the tank",typeof vehicle player, _getLitersInTank]; Hint appeared in upper right corner: min_rf_truck_fuel has -1.#IND liters of fuel in the tank" text in upper right I don't have clue what this means. In enchanced editor you can set -1 to desable refueling from truck or -10 to be infinite amount inside volume.
  19. Nemanjic

    Fuel Cargo Volume

    Link to mission.sqm I simplied than as much as possible and relocate to Utes. Everything inside is vaniled now :) https://www.dropbox.com/s/iatfr9su05filnt/mission.sqm?dl=0 And I forget to answer- Yes, setFuel works normal but, like you said that refill tank for truck itself not reservoar for refueling other vehicles.
  20. Nemanjic

    Fuel Cargo Volume

    While I get ready vanila mission for you I will answer: I use truckname setFuelCargo 1 in the onAct field of trigger who fires on radio Alpha command with also a hint "refueling tried again" just to be sure that trigger is fired if hint show up and it show up every time but number of liters I addad in editor to Fuel Cargo Volume field is no changed after command truckname setFuelCargo 1; or truckname setFuelCargo 0; . Trucks are vanila for sure and wagon is not important due to I don't use wagon anymore until I figured out this on basic vanila staff. And one more thing to add to questions- How to check is the vehicle supported by getFuelCargo command? What returns value will be if it works? I use this command to check if is truck supproted but nothing happens..
  21. Nemanjic

    Fuel Cargo Volume

    I saw somewhere today this Waffle SS guy when searching for answer lol. I use object var name in debug but in fast posting I make that mistake so yes sir I understand that. I don't know is this wagon vanila or addon I think it is vanila but if it is not I will replace that with some vanila reservoar to avoid changing Math so that will be supported by getFuelCargo command. Also, I tried with vanila trucks (typhoon fuel and HEMTT fuel trucks) and the same problem again-there is no refueling in tanks after simple command setFuelCargo. :( Yes it is late now, hoping that in the morning someone will show up with some answer I already asked two trustworthy members but without succes so I must create topic.
  22. Nemanjic

    GF Cargo Airdrops Script

    My Documents\Arma 3 - Other Profiles\ProfileName\missions place folder +Cargo_Airdrops_GF.VR in there, go to edenEditor click OPEN and you should see mission in the list.
  23. Nemanjic

    Check vehicle inventory

    i am using anybody present but I was thinking that condition field overrides side and present/not present settings because it defines only area with items no matter on who owns it. Ok Ill try and report back. Thank you sir! It works! First solution works in both situations. (player out of vehicle and in vehicle) Thank you friend.
  24. Nemanjic

    Check vehicle inventory

    Ohh finaly I find thread younger then 4 months and to fit topic about my problem. Please if anyone can tell me how to check PLAYER inventory which will fire a trigger but when player is in the VEHICLE. I figure out how to check when player walk in trigger area but how to check if player have desired item (for example-in backpack) but he is at driver seat of vehicle. Situation: There is guarded gate and when unit aproach to gate it opens if player have card in inventory. condition: player in thisList && ("herl_o_card_red" in items player); on act: hint "welcome officer" ; gate animate ["Door_1_move", 1] ; on deact: gate animate ["Door_1_move", 0] ; There is no point to exit vehicle to "show up" card in trriger area because when player enter vehicle again to move accros opened gate, the gate is closing again. (player kicked from trigg because he is in the vehicle again) So my question is: Is there a way to force trigger to check through items of player who sitting in vehicle or maybe even better to DELAY animate closing the gate for some time while player come back to vehicle and cross the opened gate while it is still open. That is more realistic (player get out, go to post and show identifications to guard soldiers, come back to vehicle and have about 10 seconds to move in base area) and after that gate will close automaticly again- on deact: gate animate ["Door_1_move", 0] ; Thanks in advance and sorry on my English i was try my best. I was tried on deact: {sleep 0.5; gate animate ["Door_1_move", 0] ;}; but gate now does not closing at all. Trigger was finished I know that because I was try to re-enter area and hint message "wlcm officer" showed again, gate opens but not closing behind me when I left area.
  25. Nemanjic

    GF Cargo Airdrops Script

    It greatly fits special forces needs in deep points on enemy terrain. Thanks! Big addition to gameplay
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