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shrike88

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Everything posted by shrike88

  1. shrike88

    RHS Escalation (AFRF and USAF)

    Ah ok thanks @Road Runner, Let me know if Reyhard get back with you.
  2. shrike88

    RHS Escalation (AFRF and USAF)

    Greetings, Noticing lately that the AH-64 30mm M230 Cannon is very ineffective against Light armor. Have the damage values been reduced in the last couple updates ? rhs_mag_30x113mm_M789_HEDP_1200 seems that even the RHS BMP as well as other light armored vehicles are taking several hundred rounds of direct hits in tests without significant damage. Has anyone else noticed this issue ? I understand that it would be rather ineffective against a Heavily armored MBT however should have no problem with Lighter armor. Thanks
  3. shrike88

    A-10 Warthog Series Standalone

    FIREWILL !! Again as always, the Community thanks you for the 10C release. Will be flying this week and check her out. I love the implementation of Kimi's HUD. Also always impressed with the quality of resolution and textures in your cockpits. The attention to detail on the placards and instrumentation is superb. Lots of work on those paa's - Nice Touch on the CDU, I like that lol- Thanks again Shrike
  4. Greetings. Was looking for help with Formation Lighting or the Green Electroluminescent lighting scripts that are found on US military aircraft. I know there are mods out that that are using them such as Firewills A-10 etc. Looking for someone with experience adding these to aircraft. correct config entries etc. Thanks Shrike
  5. shrike88

    Helicopter Flight Model

    Yea sorry not sure of your issue. I know that not all Modded helicopters have the AFM .xml file available so even if the AFM is turned on there will not be an AFM to be used. Ill have to check out the EC635. Currently making our own version of the UH-1Y. Updated Flight model and textures. etc.
  6. shrike88

    Helicopter Flight Model

    Percipio, sorry you cant help me nor answer. check this forum out about forcing your Rotorlib on server.
  7. shrike88

    RHS Escalation (AFRF and USAF)

    Bump from before, Still trying to find either the rotorlib or where are the control effectiveness and aerodynamic flight model info for the UH-1Y is found. Thanks Greetings. Tried emailing the group on the website a couple of weeks ago and have not had a response back. I am interested in looking at what values are being used for the flight model for the UH-1Y. I know they are different from the original A2 Import. Been digging around and not sure where they are being called from for the STD / MG/FFAR and / FFAR versions. I cannot for the life of me see it, however it seems also the pitch effectiveness of the UH-1Y has been dampened. Anyone familiar with where in the config this is located or is it being referenced ? This is for my own devices and keeping it all to myself. You can PM me if you want. Also wonderful new lighting effects and a huge fan of the new Anti-Collision lights / Beacons on all of the helicopters and the brilliant new lighting and red cabin lighting. Great work as always. Thanks guys. Shrike
  8. shrike88

    RHS Escalation (AFRF and USAF)

    Greetings. Tried emailing the group on the website a couple of weeks ago and have not had a response back. I am interested in looking at what values are being used for the flight model for the UH-1Y. I know they are different from the original A2 Import. Been digging around and not sure where they are being called from for the STD / MG/FFAR and / FFAR versions. I cannot for the life of me see it, however it seems also the pitch effectiveness of the UH-1Y has been dampened. Anyone familiar with where in the config this is located or is it being referenced ? This is for my own devices and keeping it all to myself. You can PM me if you want. Also wonderful new lighting effects and a huge fan of the new Anti-Collision lights / Beacons on all of the helicopters and the brilliant new lighting and red cabin lighting. Great work as always. Thanks guys. Shrike
  9. What is the 111th S.O.G. ? The 111th Special Operations Group is modeled after the small direct action paramilitary units employed by the C.I.A.. As a component of the Special Activities Division, the 111th SOG is a highly trained group tasked with the most secretive missions in the world. Using every tier 1 specialty and asset in its arsenal the group takes on missions that include everything from hostage rescue, HVT assassinations, reconnaissance, demolition, and sabotage are just a small sample of the types of missions it takes on Who are we looking for ? The 111th SAD/SOG is currently rebooting our group from the ground up. We have already acquired a few new candidates and are looking to grow our ranks. We are a small and tight knit group of friends that enjoy ARMA 3 COOP milsim training and missions. We are mature older professionals looking for those out there that want to experience ARMA 3 MilSim in a "New to MilSim" friendly environment. For those out there that are brand new to ARMA or brand new to MilSim, we provide a great place to learn the ropes and will walk you through the entire process from installing your mods, to setting up your ARMA settings and training with our unit. We are also of course interested in those that are experienced ARMA players or those who have mission building experience. We are about 6 in size right now and want to be around the 16 unit member mark. Its a small number but we thrive off of that "small direct action unit" vibe. Again we are just starting and rebooting the group. We already have over 30 missions and 15 training scenarios we run regularly throughout the week and we also run large scale COOP mission on the weekends. 111 S.O.G. Website - 111SOG.GAMERLAUNCH.COM REQUIREMENTS TO JOIN Must be 18 or older Must be willing to approach the game with an eagerness and passion to be involved Our mission times are usually around 9:30PM Eastern Time Zone, so that timezone would need to be one you can work with Fill out the application on our website Read the rules on our website After you send in your application a 111SOG staff member will review it and reach back out to you. We will get you on our TeamSpeak channel and can discuss further and help get you set up with the 111SOG mod collection. 111 S.O.G. Website -  111SOG.GAMERLAUNCH.COM image uploading site Edit
  10. shrike88

    111SOG OPEN RECRUITMENT

    Check out our Channel and Recent Uploads as well as the ARMANET Live Stream PROMO 111111SOG YOUTUBE LIVESTREAM PROMO
  11. shrike88

    [WIP] UH-60M BLACK HAWK

    As always peral looking forward to your Hawk. Will be following the thread and all information posted ! Screens look awesome thus-far.
  12. shrike88

    Recruitment

    What is the 111th S.O.G. ? The 111th Special Operations Group is modeled after the small direct action paramilitary units employed by the C.I.A.. As a component of the Special Activities Division, the 111th SOG is a highly trained group tasked with the most secretive missions in the world. Using every tier 1 specialty and asset in its arsenal the group takes on missions that include everything from hostage rescue, HVT assassinations, reconnaissance, demolition, and sabotage are just a small sample of the types of missions it takes on Who are we looking for ? The 111th SAD/SOG is currently rebooting our group from the ground up. We have already acquired a few new candidates and are looking to grow our ranks. We are a small and tight knit group of friends that enjoy ARMA 3 COOP milsim training and missions. We are mature older professionals looking for those out there that want to experience ARMA 3 MilSim in a "New to MilSim" friendly environment. For those out there that are brand new to ARMA or brand new to MilSim, we provide a great place to learn the ropes and will walk you through the entire process from installing your mods, to setting up your ARMA settings and training with our unit. We are also of course interested in those that are experienced ARMA players or those who have mission building experience. We are about 6 in size right now and want to be around the 16 unit member mark. Its a small number but we thrive off of that "small direct action unit" vibe. Again we are just starting and rebooting the group. We already have over 30 missions and 15 training scenarios we run regularly throughout the week and we also run large scale COOP mission on the weekends. 111 S.O.G. Website - 111SOG.GAMERLAUNCH.COM REQUIREMENTS TO JOIN • Must be 18 or older • Must be willing to approach the game with an eagerness and passion to be involved • Our mission times are usually around 9:30PM Eastern Time Zone, so that timezone would need to be one you can work with • Fill out the application on our website • Read the rules on our website After you send in your application a 111SOG staff member will review it and reach back out to you. We will get you on our TeamSpeak channel and can discuss further and help get you set up with the 111SOG mod collection. 111 S.O.G. Website - 111SOG.GAMERLAUNCH.COM What is the 111th S.O.G. ?
  13. shrike88

    Recruitment

    What is the 111th S.O.G. ? The 111th Special Operations Group is modeled after the small direct action paramilitary units employed by the C.I.A.. As a component of the Special Activities Division, the 111th SOG is a highly trained group tasked with the most secretive missions in the world. Using every tier 1 specialty and asset in its arsenal the group takes on missions that include everything from hostage rescue, HVT assassinations, reconnaissance, demolition, and sabotage are just a small sample of the types of missions it takes on Who are we looking for ? The 111th SAD/SOG is currently rebooting our group from the ground up. We have already acquired a few new candidates and are looking to grow our ranks. We are a small and tight knit group of friends that enjoy ARMA 3 COOP milsim training and missions. We are mature older professionals looking for those out there that want to experience ARMA 3 MilSim in a "New to MilSim" friendly environment. For those out there that are brand new to ARMA or brand new to MilSim, we provide a great place to learn the ropes and will walk you through the entire process from installing your mods, to setting up your ARMA settings and training with our unit. We are also of course interested in those that are experienced ARMA players or those who have mission building experience. We are about 6 in size right now and want to be around the 16 unit member mark. Its a small number but we thrive off of that "small direct action unit" vibe. Again we are just starting and rebooting the group. We already have over 30 missions and 15 training scenarios we run regularly throughout the week and we also run large scale COOP mission on the weekends. 111 S.O.G. Website - 111SOG.GAMERLAUNCH.COM REQUIREMENTS TO JOIN Must be 18 or older Must be willing to approach the game with an eagerness and passion to be involved Our mission times are usually around 9:30PM Eastern Time Zone, so that timezone would need to be one you can work with Fill out the application on our website Read the rules on our website After you send in your application a 111SOG staff member will review it and reach back out to you. We will get you on our TeamSpeak channel and can discuss further and help get you set up with the 111SOG mod collection. 111 S.O.G. Website -  111SOG.GAMERLAUNCH.COM image uploading site
  14. shrike88

    111th SOG (Open Recruitment)

    ***********LAST MIN REMINDER ********** 111SOG and ARMANET Podcast Hosting a live Stream Event on Twitch All Are Welcome to View
  15. What is the 111th S.O.G. ? The 111th Special Operations Group is modeled after the small direct action paramilitary units employed by the C.I.A.. As a component of the Special Activities Division, the 111th SOG is a highly trained group tasked with the most secretive missions in the world. Using every tier 1 specialty and asset in its arsenal the group takes on missions that include everything from hostage rescue, HVT assassinations, reconnaissance, demolition, and sabotage are just a small sample of the types of missions it takes on Who are we looking for ? The 111th SAD/SOG is currently rebooting our group from the ground up. We have already acquired a few new candidates and are looking to grow our ranks. We are a small and tight knit group of friends that enjoy ARMA 3 COOP milsim training and missions. We are mature older professionals looking for those out there that want to experience ARMA 3 MilSim in a "New to MilSim" friendly environment. For those out there that are brand new to ARMA or brand new to MilSim, we provide a great place to learn the ropes and will walk you through the entire process from installing your mods, to setting up your ARMA settings and training with our unit. We are also of course interested in those that are experienced ARMA players or those who have mission building experience. We are about 6 in size right now and want to be around the 16 unit member mark. Its a small number but we thrive off of that "small direct action unit" vibe. Again we are just starting and rebooting the group. We already have over 30 missions and 15 training scenarios we run regularly throughout the week and we also run large scale COOP mission on the weekends. 111 S.O.G. Website - 111SOG.GAMERLAUNCH.COM REQUIREMENTS TO JOIN • Must be 18 or older • Must be willing to approach the game with an eagerness and passion to be involved • Our mission times are usually around 9:30PM Eastern Time Zone, so that timezone would need to be one you can work with • Fill out the application on our website • Read the rules on our website After you send in your application a 111SOG staff member will review it and reach back out to you. We will get you on our TeamSpeak channel and can discuss further and help get you set up with the 111SOG mod collection. 111 S.O.G. Website - 111SOG.GAMERLAUNCH.COM What is the 111th S.O.G. ?
  16. shrike88

    United States Air Force( 2015)

    Lol yea sorry, Had an update alert in email and just saw the old "update release" thread quote. Posted before reading. My bad. Was instantaneously hopeful and blind. @ lala thanks
  17. Greetings, Looks Great so far, will be following your thread and mod ! Just was thinking and would be a great addition for the MK45 Gun system. A working Vanilla artillery interface utilizing the mapclick, the BI stock artillery computer that is in-game. I have seen several naval ship mods without this added to the controllable deck guns and weapon systems. Would be awesome to have naval artillery support on multiplayer scenarios with the 5inch. Just curious if this was ever a thought or considered, thanks Shrike
  18. shrike88

    United States Air Force( 2015)

    Excellent thanks for the update, will be checking out tonight on the update and Bug fixes !
  19. shrike88

    111th SOG (Open Recruitment)

    *******Attention********* The 111SOG along with Arma.NET podcast will be Hosting a live stream for all that wish to view one of our operations. This will be hosted on November 18th, 2016
  20. shrike88

    A-10 Warthog Series Standalone

    Thanks for the Early release. I will supply you with some feedback on the thread if you want for any issues I experience. Im sure will be a while since you stated you were releasing early due to your schedule getting busy here in the future. Thanks again for your constant support and always great work.
  21. shrike88

    Achilles

    See that there is a lot of activity on this thread, Still curious if you have been able to ever load and save Eden Compositions in Zeus ? Really trying to find a way to get the MBT Killhouses loaded in Zeus as well as custom templates, cannot for the life of me find anything to impliment this and still wondering why BI never made this a feature with eden Saw you had initially posted something similar to the issue I was having. Wonder if you were ever able to tackle this ? Thanks Ideas for later updates: · Load and safe custom Eden compositions (I still hope BIS will provide a command in future)
  22. shrike88

    MBG Killhouses (Arma3)

    Greetings. Aside from modifying your pbo itself I have a couple of questions Not all of the objects are addable in Zeus in game, only the walls, is there a way to make the actual Killhouses and warehouse available in game in zeus ? Secondly, I am trying to make custom compositions in the editor of pre fab killhouse setups with the walls, use them in game also. Still not able to use them only in the editor itself. Thanks
  23. Nice @Warbird. Yea ARMA is not BMS nor DCS by any means. Good luck on the build. In the mean time you can try several extraction techniques with BMS Until your Thustmaster MFD (im guessing your running this, unless your going to run arduino or second PC extraction to display. Try 2112 Designs running to a separate Android Device or Ipad. I have used this before and it works really really well for what it is. Good luck, Sorry about wrong thread @Firewill. Still watching your A10 buddy. Thanks
  24. Too Bad, Was really interested and following this. CQB is one area that the ARMA franchise really needs some work on .
  25. shrike88

    Sikorsky S-97 Raider - EARLY WIP

    Good luck on the Project ! Looks like now with Apex Vtol additions the flight model would have a great sum0 to base the aircraft.cfg files off of that will actually function and work. Bumping you to the top for a period so this gets some more eyes on.
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