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NeuroFunker

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Everything posted by NeuroFunker

  1. well same thing about "mi-24" as "hind" I know about object, but t-100 is not armata. Wikipedia says one thing, and other russian military sites, talk about 2x123mm cannons on new armata tank. Anyway we won't find it out untill arma is officialy out. For example at one source, armata being called "T-99" and has a 152mm cannon. [/color] based on "black eagle"
  2. totally wrong. t-100 is black eagle, and is in arma.
  3. thats t-100, armata will use "koolicia-s" i think, which has double barrel 123mm cannons.
  4. Naval battle DLC. Kinda all arma games, missed naval battles, we got only boats for transporting troops and supporting them, but no battle ships, which could be in the game but still aren't. Since BI payed attention to water, adding underwater world to arma 3, why not add some ships later?
  5. NeuroFunker

    Patrol Missions

    huh? Thats really something new, how could i forget, it can be rewarding in a game like arma, actually go away from actual mission, and discover something new.
  6. NeuroFunker

    General Discussion (dev branch)

    since we are speaking of ragdoll, is that possible to make dead bodies cover you from incoming bullets? At least ones, that shouldn't pierce the body, 5,56\6,5mm. Had lots situations, where i was looting a dead body and got under fire, gone prone and wished, the dead body i just looted, would cover me from incoming fire, is that possible for the future?
  7. NeuroFunker

    JUMP please!!

    and there we go again, there are a lot games... There are games with pink ponies in it "haz to be in arma nao!". This thread is about jump, not weapon resting, which is indeed a useful and realistic feature.
  8. actually would not mind to see chinese army next, since they are in csat in my memory.
  9. NeuroFunker

    General Discussion (dev branch)

    i'm sure, BI finds a way, take out all unnecessary calculations by AI, to make them do the job, without hurting the performance a lot.
  10. BI should hire them, to make standalone expansion for arma 3. *wish*
  11. T-50 PAK-FA, BMPT and T-95 Armata is what we need ;)
  12. why not ask lord jarhead for permission using his work? In jsrs 1.5 for arma 2, there were lots of russian vehicles.
  13. NeuroFunker

    AI Discussion (dev branch)

    well working on AI were one of BI promises actually :)
  14. NeuroFunker

    JUMP please!!

    Yes. and step over obsticles and side lean and much much more. But there must be a damn reason, in 4th game, we still don't have jumping, and it doesn't disturb at least half of the players according that ticket. ---------- Post added at 11:37 ---------- Previous post was at 11:34 ---------- made my day. ;)
  15. NeuroFunker

    JUMP please!!

    because soldiers don't jump on battlefield, simple as that... Light on gear? So i'm the one being around terminators, running with titan and large cal. sniper rifle or mg at same time? Or will you trow everything down to just jump over something? How do you imagine that: Hey guys, hold on shooting! Let me trow down my gear and jump over hat fence. Everyone: OK guys, lets wait then..Tell me, what light gear, would allow you climbing and jumping in combat situation? ---------- Post added at 11:30 ---------- Previous post was at 11:26 ---------- So, thats the answer, at least half of people don't need that.
  16. NeuroFunker

    AI Discussion (dev branch)

    ok, then is a hope it will in nearest future. :)
  17. Usualy, we had zombie games like L4D etc before dayz. Small areas, just shooting hordes of zombies. I was never zombie fan (or how to say it?). But dayz, is really something new and different, a survival game with zombies in it, where worst enemies are people and not zeds.
  18. NeuroFunker

    AI Discussion (dev branch)

    Another thing about AI and accuracy, lots of people were angry about AI, still being deliver a headshot when suppressed under fire or even while geting hit few times. I hope error calculator includes this as well, if AI is being under suppression fire or injured.
  19. awesome! Watch how glancy it is, i wish this would look the same in arma ;)
  20. looks nice, could you make similar skin to this one? Looks damn beautiful. I wonder why BI didn't use KA-62 instead.
  21. NeuroFunker

    AI Discussion (dev branch)

    Also about AI driving. Make a simple convoi mission, with say 4 cars. Tell them drive from A to Be anywhere you want, at least 1km. Set at waypoint combat mode "safe". Now take a look. Next try, at waypoint set combat mod "combat", and try now. No idea why is that, maybe for me only.
  22. i could set all low and get 120 maybe, i do preffer quality over 60 fps. 30 fps was unplayble in arma 2, cause it was badly optimized compared to arma 3.
  23. Barely? Did you partipate on alpha? I couldn't play beta on ultra, even on high it felt clunky to me. When final version came, i can play it on ultra pretty smooth. I'm fine with 30 fps, as it depens on server. No need to whine, when you don't know the truth.
  24. NeuroFunker

    AI Discussion (dev branch)

    how the uck, 2,5 meters? It was 20m+ for me with rebel guys at into the fog mission...
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