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Everything posted by NeuroFunker
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i'm sure, most of us can live without jumping, since ofp. If it was really important, we would have jumping any time in between ofp and arma 3. Also where is a feedback ticket about jumping, how many votes are there? Else it's just pissing against the wind. Making wet yourself only.
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Will recent high sales affect the future of BI games (ArmA4)?
NeuroFunker replied to Alabatross's topic in BOHEMIA INTERACTIVE - GENERAL
arma 3 is not even out for half a year, and you already dreaming of arma 4? Well, your thing, but BI said they gona work on arma 3 at least for 2 years. -
anyone who loses sense why we need such project, imagine it as free DLC/Addon, where the quality of models textures could be identlical, unlike having tons of different m16 ak packs, with different quality. I do really dislike personally, when for example a mission makers, adds various addons to his mission, where some are really nice on quality and others just ruin the whole fun, because of poor quality.
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no need to pray mate, just play battlefield. It is 150% accurate, and a real military simulation!
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yeah editing config. Np, i wish to help in anyway to imrove AI to make it more pleaseable experience for me and community it self. I was walking slowly while kneeled, and i was speacial force and not a rookie, so my character should know how to step silently.
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btr-90 uses bmp-3 turret as i know. ---------- Post added at 10:01 ---------- Previous post was at 09:05 ---------- pls update link in your first post mate, it's broken.
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anyone who wants jump. Pack a ruck with 40-70 kilogramms weight. Take something in hands, what could represent a weapon, and weights about 2-3 kilos. Now try to run with it for a bit and on full sped try to jump over something and tell us. (if you hurt yourself, don't make me responsible for anything)
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ah you were being sarcastic, i see ;) Well, no idea about mantle but yeah, jumping with full equipent, sounds like bs to me, unless your are lightweight recon unit, light on gear weight, maybe then.
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Large S.T.A.L.K.E.R. inspired Island "NOVA ZONA"
NeuroFunker replied to meshcarver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
wow, nice to hear that mate, so you know what i'm talking about pretty well ;) I'm even more excited now then ever. :) -
well, you can still make them less precise? class veteran { class Flags { HUD=1; HUDWp=1; HUDWpPerm=1; HUDGroupInfo=1; AutoSpot=1; WeaponCursor=0; ClockIndicator=1; 3rdPersonView=1; UltraAI=0; CameraShake=1; DeathMessages=1; NetStats=1; VonID=1; ExtendetInfoType=0; }; skillFriendly=0.81999987; skillEnemy=0.81999987; precisionFriendly=0.6759997; precisionEnemy=0.6759997; I run dev branch the last one before new year, mission was http://steamcommunity.com/sharedfiles/filedetails/?id=205306913 "in to the fog", tested with a buddy. Ai skill to 80, friendly and enemy, veteran difficulty. Situation: me and a buddy spoted a patrol, 2 man rebels no NVGs. I said to buddy stay on the hill and cover me, i'll try to sneak from behind and kill them. We were in the darkness, no lights nearby. All was well, i was behind them, crounching and walking slowly, closing the distance, and when i was like 10 meters behind them, one rebel in patrol who was behind the leader, got alreted out of no reason, gone prone then turned to my direction and started to shoot, luckely i managed to kill him and a buddy the second one. That felt damn awkard. Now further, we are closing to enemy camp, trying to go around it on the hills, in the darkness, when another patrol somehow spoted us on our hill being above us, at distance about 20 meters away, i'm sure they had no NVG's as well. And the more awkard thing, their accuracy at pitch black, just few shots landed and we both died. Such moments do really ruining whole fun in playing stealth. Another mission, CO08 Saboteurs, on Stratis. We begin in ghilie suit, at night. Nato snipers, facing CSAT. There was a patrol of 2 CSAT man in NVG's walking on the dirt road towards our direction. We hid in the stones, to the left side of the road to ambush them. Waited untill they popped up to the right of us, and quickly killed them with slicenced weapons, we had vermin i think, all went well, them both died without making a shot. But here is the thing, there was a enemy camp like 100 meters away from us, when we kept were leaveing the stones behind us, we were attacked by soldiers standing at fireplace at camp, most of them, were facing their backs towards our direction. How the fuck may i ask? We were ghilies, at night, we both shot slienced weapons, we killed them quickly without allowing them to spot us or shoot at us. And they simply shoot us at niight, 100 meters away. There is obviously something wrong with AI hearing silencers and geting alarmed. Today, on default branch. http://steamcommunity.com/sharedfiles/filedetails/?id=199824480 tango down mission. I'm shooting silenced MXM the guy on the left on cistern in dence fog. After i'm killing him, all fucking bots around geting alarmed, quickly spot me and shooting at me, very accurate ofcourse. For AI it doesn't matter at what conditions to shoot. Clear shiny weather, or deep night, dense fog. They so still shoot you very accurate, they spot you easy, they hear you and silenced weapons even at further distances. Obviosly there needs a lot of work on AI at night, AI and fog and AI and silencers. I do really wish BI takes a look at this, and makes night stealth operation missions, more enjoyable and adequate.
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aand we are back to this, lot's of people were dissapointed, BI had not much multiplayer missions and modes. Now BI is working on something new for multiplayer as people asked... But why bother, gimme da syncronized weather!
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Large S.T.A.L.K.E.R. inspired Island "NOVA ZONA"
NeuroFunker replied to meshcarver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Btw mesh, just wondering, have you ever heard or even read of "Roadside Picknick" by Strugatsky brothers? Worth to read, as this book is actually a "father" of everything named stalker, zone etc. And in this books zone, there were no mutants like in stalker games, nor even guns, just few stalkers crossing the dangerous zone. I wish you would make the plot more "realistic" Just the athmosphere, dangerous zone full of artifacts and anomalies and some lonely stalkers itself. :) Also, would recomment to find one of earlier stalker shadow of chernobyl builds, from 2003-04 period, as this game were nearly completly different at it's eralier stage, much much more athmospheric and creepy, closer to metro 2033 in athmosphere. -
you can set up to 4 or 6 channels, and cycle between them any time. Agree about radio as item.
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being happy, maybe?
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Hmm, maybe we had 0.8.1 on server then, very good to hear that!
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Tactical Battlefield - A PvP Modification
NeuroFunker replied to dr_eyeball's topic in ARMA 3 - ADDONS & MODS: COMPLETE
where is everyone? Had such mood to play tacBF tonight, all the servers, about 8 were completly empty.- 477 replies
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J.S.R.S. 2.2 Soundmod
NeuroFunker replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
you could accidently extract jsrs to any folder in arma 3, and second time to the right place. Arma sees now addons inside multiple folders. -
nkey, i was curious, is that possible to make, people who talk inside MRAPS, APC or Tanks can't be heard outside? Imo it's immersion breaking, when you hear people very well outside the vehicle, like it had transparent walls.
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wow cool news about JSRS mate! BTR imo has to powerful he ap shells, it destroys a house with few shots.
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lol no way, far cry 3 is a good example how NOT to use HDAO ;)
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well, looks like body cast shadow on the wall behind to me.
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Now we need shadow draw distance slider, let say max to 2km. Also i'm curious, what about grass draw disatnce slider? Totally different game, called Gothic 3, has very far grass draw distance, can be cranked up same as object draw distance. It looks outstanding, seeing grass at such far distances and not boring textures. And it has nearly no performance inpact.
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it's effects is still more quality and not so washed out unlike SSAO, looks more like a soft shadow then black aura.
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Protoype implementation of HDAO method for ambient occlusion computation. It's available only for DX11 GPUs (uses compute shaders). Can be found in video options in AO settings. yess, about time! :)