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Everything posted by Corvinus
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Since the campaign isn't about North Vietnamese, I'm not interested. Would've liked to play as a good guy for once.
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@Cpt.Marlowe Awesome stuff. Armachinima podium grade, IMO.
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How to attack as pilot in helicopter? I'm lost
Corvinus replied to HeroesandvillainsOS's topic in ARMA 3 - QUESTIONS & ANSWERS
Oh, I'm afraid I don't know. Not much of a pilot myself. -
How to attack as pilot in helicopter? I'm lost
Corvinus replied to HeroesandvillainsOS's topic in ARMA 3 - QUESTIONS & ANSWERS
In addition to already posted useful advises I would add that DAGR rockets that Orca is armed with are only ... well lets call it "semi-guided" - they can correct their fly-path only so (since in real life it's just an unguided rocket with a precision upgrade package). That means that in-game you have to point the helicopter nose pretty much on target when you shoot the rocket or you'd miss even if you have a lock-on. -
Armachinima: your evaluation systems and votes
Corvinus replied to Rydygier's topic in ARMA 3 - GENERAL
That's some really elaborate process. Mine was much simpler - a name and a snapshot would decide if I'm going to watch the video at all, and after that I just took tree finalists from all the videos I watched based on: 1.) Original idea and nice execution of it. 2.) Impressive directing. 3.) Proper story, interwoven into Arma lore; and a very good voice acting on a professional level. -
Project Wingman - an Ace Combat style game. For free.
Corvinus posted a topic in OFFTOPIC - Games & Gaming
I won't call myself an Ace Combat fan (though there are some aspects of the series I appreciate and enjoy) but when just a couple of days ago I found out about this game by a pure accident, it somehow managed to immediately grab my attention. Probably because, while it is still in early alpha and therefore there's a noticeable lack of content (four planes, one mission), it already possesses a solid, playable and enjoyable gameplay. Graphics (though as a player I never cared much about graphics) are on a quite satisfactory level (it's UE4), no noticeable bugs, FPS are high and stable and there're some nice features built-in already - like changing FOV by simply scrolling a mouse wheel or pretty good mouse control regime. Right now you can get it for free here: https://rb-d2.itch.io/wingman For the lack of trailers and teasers here's some raw gameplay footage: -
Lost Dragons - Total Modification Alpha
Corvinus replied to HorribleGoat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This distortion actually looks pretty aesthetic. May be instead of getting rid of it completely, you could utilize it somehow, for example as a hit location indicator (i.e. if enemy's rounds come from the left side the left side of the HUD's circle would be distorted, if the vehicle is being shot from the back then the lower side would be distorted etc).- 420 replies
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units SSF Factions and Faction Overhauls
Corvinus replied to jarrad96's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm not sure if my remark is needed, but "Vympel" belongs to the FSB as well.- 874 replies
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"MEC" Middle-Eastern Coalition Forces
Corvinus replied to diabolical's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Something along these lines? -
Russian army and HESCO barrier/bastion
Corvinus replied to Luke_z_Brna's topic in ARMA 3 - QUESTIONS & ANSWERS
And yet MoD tested them and buys them. Obviously I wasn't talking about gabions made by HESCO company in particular, but rather about gabions in general. -
I based my post on data from the well known (and now defunct) "Ryadovoy-K" forum. About your points on VSS, RPG and elite troops - please note that the subject is a standard reconnaissance squad (of a reconnaissance battalion of a regular motorized infantry brigade), not motorized infantry squad nor spetsnaz group. Here is link with soldiers of a regular brigade being issued AS "Val" and SVD-S rifles. Also I wouldn't call R-168 or LRP-2 "high tech".
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Russian army and HESCO barrier/bastion
Corvinus replied to Luke_z_Brna's topic in ARMA 3 - QUESTIONS & ANSWERS
Yes. -
I'm not an expert to any extent, but I believe two Hinds would be more plausible. In Afghanistan standard spetsnaz practice was two Mi-8 with troops (and their crews would often demount rocket pods from them in order to save some weight) and two Mi-24 acting like fire support. Sure.
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Regarding helos - angel24marin is right, it's either troops transport or attacking runs, Mi-24 can't do both at the same time. Regarding recon squads - if we are talking about squads of a regular brigade's recon battalion, than I don't think it's much different in structure to a regular motorized squad. Here's an approximate structure: - Squad's commander - AK-74M / sergeant - Senior scout (i.e. assistant squad commander and a fireteam leader) - VSS / yefreitor - Scout - AK-74M / private - Scout - AK-74M / private - Scout Sapper - AK-74M plus mine detector / private - Scout Machine-gunner - PKP / private - Scout Sniper - SVD-S / private - Driver - GAZ "Tigr" / private In addition to their personal weapons these guys also carry bunch of radios (R-168 family), one portable laser rangefinder (LPR-2) and one portable thermal imager (TPN-1) plus they can be augmented by personnel and equipment from the other specialized units of the battalion, for example a portable ground radar (like PSNR-8M) and its crew from a technical reconnaissance company.
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Well, I wasn't really talking about player-made campaigns or even official campaigns of Arma in particular. Just mused how things should be in (realistic) games in general (thus "offtopic").
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Bit of offtopic. Talking abot localisations - this is how it should be done (ideally): 1.) Language used should be determined by story, not users convinience - Americans should talk in English with each other, Russians in Russian, Brazilians in Portuguese and so on. If, say, an Iranian interrogates an American, he should use English. So no more "stupid foreigners" talking to each other in a "stupid funny accent". 2.) Translation should be done with subtitles - and only if a player character (not the user himself) knows the language spoken. Which can be cutomised as a part of avatar customization or be predetermined by story. 3.) This way all of the recorded audio goes for all localisations, with only subtitles being changed. Example: I'm a Russian and I know (a bit) of English, my game is in English localisation, protagonist of this game speaks English and Greek. When the protagonist overhears a conversation of several Russian characters it goes in Russian and the game doesn't show any subtitles (even if I, myself, can get what they talking about), if the same protagonist overhears a conversation in Greek language the game does show subtitles - in English. Rather simple and realistic.
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Thank you for your answers, mates. That's exactly what I was hoping for.
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I have rather a simple question for you guys: those new goggles - do they have only thermal mode or they can actually switch between NV and thermal vision, like the "Nightstalker" scope? (Can't install Apex due to some technicall issues on my side, so can't check myself.)
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The Username Change/Merge Thread
Corvinus replied to Placebo's topic in BOHEMIA INTERACTIVE: Web-Pages
Same here, BTW. -
The Username Change/Merge Thread
Corvinus replied to Placebo's topic in BOHEMIA INTERACTIVE: Web-Pages
Tried to change my username from "corvinus" to "Corvinus" (like it was on the previous forum) on https://account.bistudio.com in several browsers. To no avail. Can one of the forum staff do it for me please? -
Arma 3 Improved Your Audio, Headphones List and Accessory
Corvinus replied to veles-zv's topic in ARMA 3 - GENERAL
Going to add my five cents. I'm not an audiophile by any means and my experience is rather small, but here it is - after about five years of using AKG K512 (MK1) I replaced them with Superlux HD662B - and while being cheaper, the latter sounds almost the same as the former; I would even say it's a bit more clear in the bass range. So I would definitely recommend Superlux products for anyone who's interested in high end sounding by a modest price. -
RHS Escalation (AFRF and USAF)
Corvinus replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No they don't. No women in combat roles. Do they now? There was an single experiment in 2009 with several dozen women training for combat roles. It failed tremendously.- 16577 replies
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Yes, probably Ireland. I just checked and in Czech it would be "syndikát". So may be the name is just a placeholder for now?
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Portugal, Germany and, ehh, no idea about "IE". What puzzles me is that "Syndikat" group. Why is it spelled in that particular way? If it was French, it would be "Syndicat"; but right now it looks rather like a word out of German or Swedish.
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Did I miss something or it is confirmed that BIS is really going to add thermal imaging to NVGs (at least to these "enhanced" models)?