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denco

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Everything posted by denco

  1. Hi, I'm using the server from fpsplayers and I get the following error when I check my activities "IP:PORT is not responding to query". No one can connect to the server and its also shown as offline in gametracker.com. I've tried stopping and restarting it but nothing helps. I've also contacted support and they told me to check my RPT file which I did and the only error I found was this "Error context class Mission1" and I have no idea what it means. Since I'm still waiting for their support to reply I'm sitting here completely lost what the issue could be. ===================================================================== == C:\TCAFiles\Users\Denco\6073\arma3server.exe == "C:\TCAFiles\Users\Denco\6073\arma3server.exe" -mod= -config=servercfg\A3server.cfg -cfg=servercfg\Users\TCAGame\Arma3.cfg -profiles=servercfg -port=2396 -maxMem=4096 -noSound -nosplash server=server netlog= Original output filename: Arma3Retail_Server Exe timestamp: 2014/12/04 11:03:24 Current time: 2015/01/09 08:30:36 Type: Public Branch: Stable Version: 1.36.128579 Allocator: C:\TCAFiles\Users\Denco\6073\dll\tbb4malloc_bi.dll ===================================================================== 8:30:36 ManagerConfig() 8:30:37 Cannot register unknown string STR_USRACT_BULD_LOCK_ABSOLUTE_ELEVATION 8:30:45 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/PAPA_BEAR/ 8:30:45 Updating base class ->Base, by a3\dubbing_radio_f\config.bin/CfgHQIdentities/AirBase/ 8:30:45 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ 8:30:45 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ 8:30:45 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ 8:30:45 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ 8:30:45 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ 8:30:45 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ 8:30:45 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ 8:30:45 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ 8:30:45 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ 8:30:45 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ 8:30:45 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ 8:30:45 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ 8:30:45 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ 8:30:45 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ 8:30:45 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ 8:30:45 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ 8:30:45 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ 8:30:45 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ 8:30:45 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ 8:30:45 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ 8:30:45 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ 8:30:45 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ 8:30:45 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ 8:30:45 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ 8:30:45 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ 8:30:45 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ 8:30:45 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ 8:30:45 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ 8:30:45 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ 8:30:45 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ 8:30:45 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ 8:30:45 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ 8:30:45 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ 8:30:45 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ 8:30:45 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ 8:30:45 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ 8:30:45 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ 8:30:45 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ 8:30:45 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ 8:30:45 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ 8:30:45 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ 8:30:45 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ 8:30:45 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ 8:30:45 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ 8:30:45 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ 8:30:45 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ 8:30:45 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ 8:30:45 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ 8:30:45 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ 8:30:45 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ 8:30:45 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ 8:30:45 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ 8:30:45 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ 8:30:45 Updating base class RscControlsGroup->RscControlsGroupNoHScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/ 8:30:45 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ 8:30:45 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ 8:30:45 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ 8:30:45 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ 8:30:45 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ 8:30:45 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ 8:30:45 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ 8:30:46 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ 8:30:46 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/controls/ButtonCancel/ 8:30:46 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably). 8:30:46 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ 8:30:46 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ 8:30:46 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ 8:30:46 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ 8:30:46 Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/ 8:30:46 Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/ 8:30:46 ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min. 8:30:46 Initializing Steam Manager 8:30:46 ManagerConfig() 8:30:46 unable to load subscribed content list. list will be updated from steam 8:30:46 unable to load published content list. list will be updated from steam 8:30:46 unable to load cached items meta info. save and update functionality will be broken 8:30:46 Steam Manager initialized. 8:30:46 8:30:46 ==== Loaded addons ==== 8:30:46 8:30:46 dta\bin.pbo - unknown 8:30:46 dta\core.pbo - 72362 8:30:46 dta\languagecore_f.pbo - 77045 8:30:46 C:\TCAFiles\Users\Denco\6073\heli\addons\air_f_heli.ebo - 76933 8:30:46 C:\TCAFiles\Users\Denco\6073\heli\addons\anims_f_heli.ebo - 72362 8:30:46 C:\TCAFiles\Users\Denco\6073\heli\addons\boat_f_heli.ebo - 74189 8:30:46 C:\TCAFiles\Users\Denco\6073\heli\addons\cargoposes_f_heli.ebo - 76854 8:30:46 C:\TCAFiles\Users\Denco\6073\heli\addons\data_f_heli.ebo - 76223 8:30:46 C:\TCAFiles\Users\Denco\6073\heli\addons\dubbing_f_heli.ebo - 75138 8:30:46 C:\TCAFiles\Users\Denco\6073\heli\addons\functions_f_heli.ebo - 75918 8:30:46 C:\TCAFiles\Users\Denco\6073\heli\addons\languagemissions_f_heli.ebo - 76893 8:30:46 C:\TCAFiles\Users\Denco\6073\heli\addons\language_f_heli.ebo - 76893 8:30:46 C:\TCAFiles\Users\Denco\6073\heli\addons\missions_f_heli.ebo - 77084 8:30:46 C:\TCAFiles\Users\Denco\6073\heli\addons\missions_f_heli_data.ebo - 75977 8:30:46 C:\TCAFiles\Users\Denco\6073\heli\addons\missions_f_heli_video.ebo - 75065 8:30:46 C:\TCAFiles\Users\Denco\6073\heli\addons\modules_f_heli.ebo - 77084 8:30:46 C:\TCAFiles\Users\Denco\6073\heli\addons\music_f_heli.ebo - 76012 8:30:46 C:\TCAFiles\Users\Denco\6073\heli\addons\music_f_heli_music.ebo - 76012 8:30:46 C:\TCAFiles\Users\Denco\6073\heli\addons\soft_f_heli.ebo - 74189 8:30:46 C:\TCAFiles\Users\Denco\6073\heli\addons\sounds_f_heli.ebo - 75591 8:30:46 C:\TCAFiles\Users\Denco\6073\heli\addons\structures_f_heli.ebo - 76870 8:30:46 C:\TCAFiles\Users\Denco\6073\heli\addons\supplies_f_heli.ebo - 76164 8:30:46 C:\TCAFiles\Users\Denco\6073\heli\addons\ui_f_heli.ebo - 76986 8:30:46 C:\TCAFiles\Users\Denco\6073\kart\addons\anims_f_kart.pbo - 72362 8:30:46 C:\TCAFiles\Users\Denco\6073\kart\addons\characters_f_kart.pbo - 73106 8:30:46 C:\TCAFiles\Users\Denco\6073\kart\addons\data_f_kart.pbo - 76223 8:30:46 C:\TCAFiles\Users\Denco\6073\kart\addons\languagemissions_f_kart.pbo - 76770 8:30:46 C:\TCAFiles\Users\Denco\6073\kart\addons\language_f_kart.pbo - 76769 8:30:46 C:\TCAFiles\Users\Denco\6073\kart\addons\missions_f_kart.pbo - 76770 8:30:46 C:\TCAFiles\Users\Denco\6073\kart\addons\missions_f_kart_data.pbo - 75687 8:30:46 C:\TCAFiles\Users\Denco\6073\kart\addons\modules_f_kart.pbo - 76568 8:30:46 C:\TCAFiles\Users\Denco\6073\kart\addons\modules_f_kart_data.pbo - 74588 8:30:46 C:\TCAFiles\Users\Denco\6073\kart\addons\soft_f_kart.pbo - 76606 8:30:46 C:\TCAFiles\Users\Denco\6073\kart\addons\sounds_f_kart.pbo - 73106 8:30:46 C:\TCAFiles\Users\Denco\6073\kart\addons\structures_f_kart.pbo - 76870 8:30:46 C:\TCAFiles\Users\Denco\6073\kart\addons\ui_f_kart.pbo - 73106 8:30:46 C:\TCAFiles\Users\Denco\6073\kart\addons\weapons_f_kart.pbo - 76039 8:30:46 C:\TCAFiles\Users\Denco\6073\curator\addons\data_f_curator.pbo - 74685 8:30:46 C:\TCAFiles\Users\Denco\6073\curator\addons\functions_f_curator.pbo - 75024 8:30:46 C:\TCAFiles\Users\Denco\6073\curator\addons\language_f_curator.pbo - 76769 8:30:46 C:\TCAFiles\Users\Denco\6073\curator\addons\missions_f_curator.pbo - 75167 8:30:46 C:\TCAFiles\Users\Denco\6073\curator\addons\modules_f_curator.pbo - 76863 8:30:46 C:\TCAFiles\Users\Denco\6073\curator\addons\ui_f_curator.pbo - 76300 8:30:46 addons\a3.pbo - unknown 8:30:46 addons\air_f.pbo - 77024 8:30:46 addons\air_f_beta.pbo - 76683 8:30:46 addons\air_f_epb.pbo - 76978 8:30:46 addons\air_f_epc.pbo - 76598 8:30:46 addons\air_f_gamma.pbo - 75399 8:30:46 addons\air_f_rtd.pbo - 76933 8:30:46 addons\animals_f.pbo - 72362 8:30:46 addons\animals_f_beta.pbo - 72362 8:30:46 addons\anims_f.pbo - 76942 8:30:46 addons\anims_f_bootcamp.pbo - 72362 8:30:46 addons\anims_f_data.pbo - 76942 8:30:46 addons\anims_f_epa.pbo - 72362 8:30:46 addons\anims_f_epc.pbo - 72362 8:30:46 addons\armor_f.pbo - 72362 8:30:46 addons\armor_f_beta.pbo - 76517 8:30:46 addons\armor_f_epb.pbo - 76850 8:30:46 addons\armor_f_epc.pbo - 74356 8:30:46 addons\armor_f_gamma.pbo - 76913 8:30:46 addons\baseconfig_f.pbo - 73106 8:30:46 addons\boat_f.pbo - 76773 8:30:46 addons\boat_f_beta.pbo - 74356 8:30:46 addons\boat_f_epc.pbo - 74356 8:30:46 addons\boat_f_gamma.pbo - 76739 8:30:46 addons\cargoposes_f.pbo - 76913 8:30:46 addons\characters_f.pbo - 76948 8:30:46 addons\characters_f_beta.pbo - 74412 8:30:46 addons\characters_f_bootcamp.pbo - 73106 8:30:46 addons\characters_f_epa.pbo - 75270 8:30:46 addons\characters_f_epb.pbo - 73106 8:30:46 addons\characters_f_epc.pbo - 73106 8:30:46 addons\characters_f_gamma.pbo - 76245 8:30:46 addons\data_f.pbo - 77035 8:30:46 addons\data_f_bootcamp.pbo - 76960 8:30:46 addons\drones_f.pbo - 76444 8:30:46 addons\dubbing_f.pbo - 73106 8:30:46 addons\dubbing_f_beta.pbo - 73106 8:30:46 addons\dubbing_f_bootcamp.pbo - 73106 8:30:46 addons\dubbing_f_epa.pbo - 73106 8:30:46 addons\dubbing_f_epb.pbo - 76110 8:30:46 addons\dubbing_f_epc.pbo - 73106 8:30:46 addons\dubbing_f_gamma.pbo - 73106 8:30:46 addons\dubbing_radio_f.pbo - 76962 8:30:46 addons\dubbing_radio_f_data.pbo - 76953 8:30:46 addons\editor_f.pbo - 74164 8:30:46 addons\functions_f.pbo - 76968 8:30:46 addons\functions_f_bootcamp.pbo - 76965 8:30:46 addons\functions_f_epa.pbo - 73434 8:30:46 addons\functions_f_epc.pbo - 73106 8:30:46 addons\languagemissions_f.pbo - 76893 8:30:46 addons\languagemissions_f_beta.pbo - 76770 8:30:46 addons\languagemissions_f_bootcamp.pbo - 76770 8:30:46 addons\languagemissions_f_epa.pbo - 76770 8:30:46 addons\languagemissions_f_epb.pbo - 76893 8:30:46 addons\languagemissions_f_epc.pbo - 76770 8:30:46 addons\languagemissions_f_gamma.pbo - 76770 8:30:46 addons\language_f.pbo - 76914 8:30:46 addons\language_f_beta.pbo - 76769 8:30:46 addons\language_f_bootcamp.pbo - 76951 8:30:46 addons\language_f_epa.pbo - 76769 8:30:46 addons\language_f_epb.pbo - 76769 8:30:46 addons\language_f_epc.pbo - 76769 8:30:46 addons\language_f_gamma.pbo - 76980 8:30:46 addons\map_altis.pbo - 73767 8:30:46 addons\map_altis_data.pbo - 73106 8:30:46 addons\map_altis_data_layers.pbo - 73106 8:30:46 addons\map_altis_data_layers_00_00.pbo - 73106 8:30:46 addons\map_altis_data_layers_00_01.pbo - 73106 8:30:46 addons\map_altis_data_layers_01_00.pbo - 73106 8:30:46 addons\map_altis_data_layers_01_01.pbo - 73106 8:30:46 addons\map_altis_scenes_f.pbo - 73106 8:30:46 addons\map_data.pbo - 73001 8:30:46 addons\map_stratis.pbo - 72244 8:30:46 addons\map_stratis_data.pbo - 73106 8:30:46 addons\map_stratis_data_layers.pbo - 73106 8:30:46 addons\map_stratis_scenes_f.pbo - 73106 8:30:46 addons\map_vr.pbo - 73106 8:30:46 addons\map_vr_scenes_f.pbo - 73106 8:30:46 addons\misc_f.pbo - 74445 8:30:46 addons\missions_f.pbo - 74929 8:30:46 addons\missions_f_beta.pbo - 76770 8:30:46 addons\missions_f_beta_data.pbo - 75473 8:30:46 addons\missions_f_beta_video.pbo - 73106 8:30:46 addons\missions_f_bootcamp.pbo - 76296 8:30:46 addons\missions_f_bootcamp_data.pbo - 72362 8:30:46 addons\missions_f_bootcamp_video.pbo - 75065 8:30:46 addons\missions_f_data.pbo - 73106 8:30:46 addons\missions_f_epa.pbo - 77038 8:30:46 addons\missions_f_epa_data.pbo - 73106 8:30:46 addons\missions_f_epa_video.pbo - 73106 8:30:46 addons\missions_f_epb.pbo - 77055 8:30:46 addons\missions_f_epb_data.pbo - 73106 8:30:46 addons\missions_f_epb_video.pbo - 73106 8:30:46 addons\missions_f_epc.pbo - 77038 8:30:46 addons\missions_f_epc_data.pbo - 73106 8:30:46 addons\missions_f_epc_video.pbo - 73106 8:30:46 addons\missions_f_gamma.pbo - 76877 8:30:46 addons\missions_f_gamma_data.pbo - 76877 8:30:46 addons\missions_f_gamma_video.pbo - 73106 8:30:46 addons\missions_f_video.pbo - 73106 8:30:46 addons\modules_f.pbo - 76893 8:30:46 addons\modules_f_beta.pbo - 76909 8:30:46 addons\modules_f_beta_data.pbo - 73635 8:30:46 addons\modules_f_bootcamp.pbo - 76897 8:30:46 addons\modules_f_data.pbo - 73106 8:30:46 addons\modules_f_epb.pbo - 73106 8:30:46 addons\music_f.pbo - 73106 8:30:46 addons\music_f_bootcamp.pbo - 73106 8:30:46 addons\music_f_bootcamp_music.pbo - 73106 8:30:46 addons\music_f_epa.pbo - 73106 8:30:46 addons\music_f_epa_music.pbo - 73106 8:30:46 addons\music_f_epb.pbo - 73106 8:30:46 addons\music_f_epb_music.pbo - 73106 8:30:46 addons\music_f_epc.pbo - 73106 8:30:46 addons\music_f_epc_music.pbo - 73106 8:30:46 addons\music_f_music.pbo - 73106 8:30:46 addons\plants_f.pbo - 73106 8:30:46 addons\roads_f.pbo - 73001 8:30:46 addons\rocks_f.pbo - 73767 8:30:46 addons\signs_f.pbo - 72273 8:30:46 addons\soft_f.pbo - 76710 8:30:46 addons\soft_f_beta.pbo - 76665 8:30:46 addons\soft_f_bootcamp.pbo - 74362 8:30:46 addons\soft_f_epc.pbo - 76665 8:30:46 addons\soft_f_gamma.pbo - 76979 8:30:46 addons\sounds_f.pbo - 76951 8:30:46 addons\sounds_f_bootcamp.pbo - 73106 8:30:46 addons\sounds_f_epb.pbo - 73106 8:30:46 addons\sounds_f_epc.pbo - 73106 8:30:46 addons\sounds_f_vehicles.pbo - 75994 8:30:46 addons\sounds_f_weapons.pbo - 76567 8:30:46 addons\static_f.pbo - 76983 8:30:46 addons\static_f_beta.pbo - 73106 8:30:46 addons\static_f_gamma.pbo - 73106 8:30:46 addons\structures_f.pbo - 76870 8:30:46 addons\structures_f_bootcamp.pbo - 76870 8:30:46 addons\structures_f_data.pbo - 75500 8:30:46 addons\structures_f_epa.pbo - 76870 8:30:46 addons\structures_f_epb.pbo - 76870 8:30:46 addons\structures_f_epc.pbo - 76870 8:30:46 addons\structures_f_households.pbo - 76905 8:30:46 addons\structures_f_ind.pbo - 76905 8:30:46 addons\structures_f_mil.pbo - 76905 8:30:46 addons\structures_f_wrecks.pbo - 75500 8:30:46 addons\uifonts_f.pbo - 73106 8:30:46 addons\uifonts_f_data.pbo - 73106 8:30:46 addons\ui_f.pbo - 77084 8:30:46 addons\ui_f_bootcamp.pbo - 76325 8:30:46 addons\ui_f_data.pbo - 77084 8:30:46 addons\weapons_f.pbo - 76933 8:30:46 addons\weapons_f_beta.pbo - 72309 8:30:46 addons\weapons_f_bootcamp.pbo - 76248 8:30:46 addons\weapons_f_epa.pbo - 73106 8:30:46 addons\weapons_f_epb.pbo - 73106 8:30:46 addons\weapons_f_epc.pbo - 73106 8:30:46 addons\weapons_f_gamma.pbo - 73106 8:30:46 8:30:46 ======================= 8:30:46 8:30:46 InitSound ... 8:30:46 InitSound - complete 8:30:46 PhysX3 SDK Init started ... 8:30:46 PhysX3 SDK Init ended. 8:30:47 Error context class Mission1 ---------- Post added at 06:46 PM ---------- Previous post was at 05:38 PM ---------- Fixed this thread can be closed. Thank you.
  2. Is it possible to move units on top of buildings. My intention is for the AI to patrol on a roof of a tower but the unit moves down from it even though the waypoint is attached to the roof.
  3. This is going to be my last reply to not steer this thread off topic. I love the new photoreal graphics. Love the mod Zooloo75. Thank you for creating it.
  4. Is it possible for BI to add a function for SP where time would stop every time when player would enter zeus screen and then add a button for normal time?
  5. denco

    JSRS4 - APEX 1.2

    I deleted the soundcracks.pbo from the addons folder and it's alot better.
  6. denco

    JSRS4 - APEX 1.2

    Is there a way to lower the sound of bullet fly by's or bullet cracks ( not sure how its called )? For some reason they are way too loud for me. I'm kind of scared of going deaf ;)
  7. This is something I've missed a lot. Thanks Mikey :)
  8. Hi, Can anyone list any good server rental websites. Regards
  9. One question Solano. Where can I change the key to turn off the preset. The map is very bright so I would like to turn it off when on it but my keyboard is lacking scroll lock.
  10. Thanks for making this Solano.
  11. Please don't stop developing this. I had so much fun planning the AI movement in rainbow six and now that we are able to do it in real time with arma is simply great. EDIT: Units don't show in the planning mode unless I enable it under the difficulty settings. I'm hoping for a fix in the future.
  12. denco

    Feat of Arms

    Can you please give the AI unlimited ammo.
  13. Question. I've made a simple test mission for our server and upon launching it we get thrown back into mission selection screen even though it works in SP. I've put ALiVE ( required ), Virtual AI System, Player Options with AI commander and Military objectives modules both synced to each other.
  14. I'm trying to run a script trough waypoint statement but my game crashes when the unit reaches its position and runs the script. [b]_ewp1 setWaypointstatements ["true", "_handle = [egrp3,h1] execVM ""Eject.sqf"","];[/b] And I also tried this [b]_ewp1 setWaypointstatements ["true", "_handle = [(egrp3),(h1)] execVM ""Eject.sqf"","];[/b] The eject script [b]_group = _this select 0; _vehicle = _this select 1; sleep 1; { unassignvehicle _x; _x action ["EJECT", _vehicle]; sleep 0.5; } foreach units _group;[/b] I've also tried changing the script and the same thing happens, when the unit reaches its position the game crashes. [b]_ewp1 setWaypointstatements ["true", "_handle = [] execVM ""Eject.sqf"","];[/b] Eject script [b]unassignVehicle Para_leader; Para_leader action ["Eject", h1];[/b] I firmly believe that the issue lies with me running the script wrong, but I have no idea how to fix and I need some help.
  15. SITREP A month after we've started our community is starting to take shape. With active missions on Wednesdays and Sundays and with recruits going trough our recruitment process even as we speak. We've activated one team this week making us fully combat effective with 3 teams still waiting to be filled. If you think you have what it takes then you can try your luck and enlist. RECRUITMENT PROCESS Recruitment process starts when you enlist on our forums. We will conduct a small interview with you which also gives you an opportunity to ask any question you might have. If you pass the interview you will be accepted and processed trough our initial combat training. INITIAL COMBAT TRAINING Recruits have to go trough 3 phases to pass the initial combat training. PHASE 1 The first phase the recruit goes trough is a testing phase and failing it means you've failed your initial combat training. Yes it starts this early. Recruits are tested in skills of map reading, navigation and successfully navigating the terrain without getting spotted by the enemy. You can fail this phase by getting spotted or not arriving at the right time to the observation point. PHASE 2 If the recruit passes phase 1 he then proceeds to phase 2. In phase 2 recruits are being thought all the necessary procedures to be able to function in a team and survive on the battlefield. PHASE 3 The last phase combines the skills of previous tests into one. Recruits will need to take part in an active operation where they are required to plan and lead it from the start to finish to show us what they've learned. OPERATION: ATLAS FALLING Task Force 96 is training hard for its first operation codenamed ATLAS FALLING. The main objective will be to help the Greek government with securing its hold on the island of Lemnos by counteracting the insurgency that has spreed vastly since the last recession. The Greek island of Lemnos is being terrorized by an insane warlord who's identity needs to be uncovered. The job of Task Force 96 will be just that. Uncover the identity of the warlord and capture him.
  16. ABOUT US "Task Force 96 was established to counter new threats that are emerging in the modern world. It is not run by any country and works solely in the interest of establishing peace and order in the world which is being destroyed by terror and shadow organizations." TaskForce 96 was established by veteran arma players who enjoy milsim. We conduct missions behind enemy lines and rely on the element of surprise which means that we strike the enemy before he realizes what has even happened. Because of this we are seeking only members that know the rules of conduct while on operations and are somewhat experienced in arma. If you like to play arma casual and chat while doing so than this community is not for you. Please don't waste our time. If on the other hand you enjoy the milsim approach to arma don't mind the seriousness while on operations then please have a look. OPERATIONS TIME and TIMEZONE Since Task Force 96 was established by European members we are operating under the UTC timezone. Our operations starts at 1800 UTC and last approx 2 hours. Operations can also last up to 3 hours if necessary. Now this does not mean that we only accept European members. We consider our self's as an multinational unit so we accept members from all over the world, if they can meet the requirements bellow of course. REQUIREMENTS Members must be of 18 years old upon joining. Exceptions can be made if a person is deemed mature. It is very important that our members are able to attend our operations and if not, are able to post an LOA All members must own a working microphone and be able to speak and understand English language. All members must own a legal copy of Arma 3. A very high level of maturity and behavior. All members must be willing to learn, self improve, follow orders and of course work as a team. All members must check the forums in a timely fashion and vote on public polls. You must not be in any other MilSim group upon joining and should never be apart of other MilSim group while you are in TF 96. Dual clanning is not allowed, period. CONTACT and INFORMATION If the above drawn your attention then please take a look on our website and apply. If you have any further questions please join our teamspeak channel where someone will surely lurk around. If not you can always use our public forum as a second hand. Website www.taskforce96.org/ Teamspeak 3 server 198.27.111.250 Facebook page https://www.facebook.com/pages/Task-Force-96/490657754408303?fref=ts
  17. I have a simple question. How do I make some of the mods on our server optional. Lets say we are using JSRS and want it to be optional for clients how can one achieve such a thing?
  18. Squad Name: Task Force 96 Timezone: GMT/UTC +1 Gamemode: Coop Website address: http://www.taskforce96.org/ Language: English Description: Established in 2015 by members with vast experience in Arma series.
  19. denco

    JSRS3: DragonFyre

    Question. How compatible is this with the CUP project? What I mean is will the weapons have better sounds or not? Other than that all I can say is that the awesomeness of this mod is too damn high.
  20. How do I make the script from F2K work using the addaction and the following command [nul=[] execVM "popup.sqf"]
  21. Thank your very much Terox. Your help and your manuals have been of great help to me.
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