kaject
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Everything posted by kaject
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Very nice thingy! Thanks! @mandoble
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This brings back so many memories. Thank you muchly.
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No mention of progression in the Roadmap
kaject replied to BuzzcutBob87's topic in Arma Reforger - General
First time I hear of this feature called "Progression". What is it, exactly? /s -
Has anybody been in contact with Lenyoga in the recent years? It looks like he hasn't been online since COVID began, 2020 April. I'm just worried that something bad might have happened to one of the most talented OFP community members of all time.
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Sadly, these Steam stats are wrong because there's also many people playing via custom .exe files because BIS never bothered fixing the official server browser since GameSpy shutdown in 2014 or so.
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thermal vision It's time to upgrade Thermal Vision?
kaject replied to mickeymen's topic in ARMA 3 - DEVELOPMENT BRANCH
Is there a community-made mod that brings back the old NVGs and Thermals into the game?- 32 replies
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- thermal imager
- weather
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(and 2 more)
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elementary physics Inside the buildings, the AI falls through the floor/goes through walls
kaject replied to mickeymen's topic in ARMA 3 - DEVELOPMENT BRANCH
Yeah, sure, any problem can be solved without AI. /s Do you have 1 or more tickets registered on feedback.bistudio.com issues tracker? I don't think the solution is that simple, especially the way you put it. If it was so simple and straightforward (with 100% backwards compatibility etc.), it would've been solved already. -
THIS, IS, BONKERS! Congrats on a great release, EO!
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elementary physics Inside the buildings, the AI falls through the floor/goes through walls
kaject replied to mickeymen's topic in ARMA 3 - DEVELOPMENT BRANCH
Isn't it obvious that A3 AI won't be worked on as the new focus is upcoming Arma titles on Enfusion engine? I thought this was pretty obvious since 2018/19 when Arma 3 AI refactoring stopped altogether, all of a sudden (it was going into the correct direction at the time. Oh well). -
elementary physics Inside the buildings, the AI falls through the floor/goes through walls
kaject replied to mickeymen's topic in ARMA 3 - DEVELOPMENT BRANCH
It is evident that Arma 3 AI C++ core codebase will not be worked on anymore. With A3's 10th anniversary coming, there's no AI roadmap or updates happening. Thus, we can safely assume that we can simply forget about it and stop Now, as for Arma 4 and Arma Reforger, since everything is being rewritten from scratch. And rewriting slowly, with a more thought-out approach for scalability and flexibility, I believe there is hope for extremely modularity in AI configuration, allowing for other people to easily build on top or modify or replace existing AI behaviors with different behavior profiles. So on and so forth. With new modular and more thoughtful gameplay mechanics, Arma Reforger seems to be shaping up real nice. Have you ever worked in software engineering, though? Complex software systems such as game engines, require an immense amount of time, constant rewriting and so on to get it right for the future. I believe BIS is going the right way here, taking the time to perfect the core mechanics. And when you have very strong fundamentals, it's much easier to build further because you no longer have this mental trail of technical debt constantly sitting on your head and possibly making you less productive. -
This is awesome! Putting this on my TODO list for this weekend.
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Spearhead 1944 Scripts - Gun Towing
kaject replied to mf1st0's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Hammer 1_2 Have you tried asking for help on Arma 3's official Discord server? Spearhead 1944 Creator DLC has a dedicated channel there. -
Sa'hatra, Iraq/Middle Eastern Terrain
kaject replied to jujurat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just an idea, but maybe worth exploring - perhaps it's possible to get a separate, clean version of Sa'hatra (without the trash in the streets etc.) on Steam WS when the final release comes around? I think it'd be pretty handy for mission makers for flexibility of scenarios. Unless it'll be possible to easily remove all the extra props from the terrain? (Like trash in the streets, various small ruins etc.) All in all - congrats on an awesome Alpha release!- 142 replies
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Poolpunks Object Packs - Work in Progress Thread
kaject replied to poolpunk's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hello @poolpunk ! I'm a great fan of your amazing work! Just wanted to chime in and thank you for creating these numerous assets over the years! If you need any assistance with purchasing some of the models for integration into Arma 3 or Arma Reforger, let me know, I'll gladly help. (I'm a long-time game modder (just not A3) with a shit ton of unexpected $$$ from my stock market investments; looking to bang out some of the cash on something more worthwhile than dining, partying, expensive cars and stuff.) -
How to embed image in forum post
kaject replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Your link must include .jpg, .png or any other type of image file extension. How else the browser would know how to load it? That's the fundamental part here. Browsers don't know how to find a the exact image you want to display if you give a generic link to a page without any image file extension in the URL. When a URL has any file extension (img, png, html, whatever), a browser knows how to load it, usually. -
Bohemia?! What's taking so long..
kaject replied to WhoTookMyNickName's topic in Arma Reforger - General
This is the new Fortnite-induced generation of players who have never lived without internet, have never played a game offline and, therefore, they don't know what is an offline / SP game, even. They're spoiled to the current state of technology, accordingly. We can't do much about them, that's just how their brains develop due to Minecraft, Fortnite and other pop games' influence. Some brains are strong enough to resist the pop culture influence, but they're few and far between. -
Bohemia?! What's taking so long..
kaject replied to WhoTookMyNickName's topic in Arma Reforger - General
Yes, it's pretty terrible. I think with such a huge transition to another scripting paradigm, the developers should be motivated to release video tutorials themselves. Text docs are OK, but videos are much better for introducing rookies into modding. -
Bohemia?! What's taking so long..
kaject replied to WhoTookMyNickName's topic in Arma Reforger - General
The current scripting language and setup in the Enfusion tools is waaaaay too complicated. Even for the simplest of things. I personally don't like the way BIS has made the scripting much more complicated than it has to be. Look at how simple scripting used to be back in OFP times and even in Arma 2, let's say. Arma 3 is still much simpler than what AR's scripting language offers. -
[Solved] Creating Anti-tank (AT) trenches in Arma 3? How?
kaject posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm looking into making realistic anti-tank trenches in Arma 3. How should I approach this, in case I want to implement terrain deformation and so on? P.S. I've looked for solutions at the BIS scripting wikipedia, but no luck. [SOLVED] Use this mod: -
[Solved] Creating Anti-tank (AT) trenches in Arma 3? How?
kaject replied to kaject's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is exactly what I'm looking for. Thanks a lot! -
Steam Workshop's Arma 3 categories haven't been fixed yet. There's zero moderation there as of 2023. It's been over 10 years since the game's release. That's just pathetic.
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Basic DirectX/(Graphics/3D)-SDK
kaject replied to Xy.'s question in Arma Reforger - Questions & Answers
@R0adki11 can we remove such strange questions that actually belong in AR's feedback tracker? (here: https://feedback.bistudio.com/project/view/66) -
They're supposed to be case-sensitive for consistency. Having them case-insensitive for "flexibility" reasons is a bad practice in software engineering / game programming.
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My experience with the new update (0.9.9.47)
kaject replied to stburr91's topic in Arma Reforger - General
This could be very much the case, unfortunately. Reforger needs a proper dedicated QA team or a bigger QA team, then? A variety of PC configurations to test with should help here. (However, the game doesn't and won't support DirectX 11. DX12 is the only way now.) -
My experience with the new update (0.9.9.47)
kaject replied to stburr91's topic in Arma Reforger - General
Sadly, the new update is really problematic for me as well, FPS got much worse. I don't get what's going on. Is BIS even running performance profiling tests before the releases on different PC setups with diff specs? I don't get it.