-
Content Count
1976 -
Joined
-
Last visited
-
Medals
Everything posted by zukov
-
if you look in additional options you have asset list and factions
-
https://community.bistudio.com/wiki/Arma_3:_MP_Warlords
-
Arma 3 Creator DLC: Global Mobilization - Cold War Germany
zukov replied to mondkalb's topic in ARMA 3 - CREATOR DLC
I was wondering, if it was possible to bring the Conflict mode of Reforger to this CDLC maybe the terrain is too big..... -
list of stuff that Arma reforger needs: gear: for soviet: tylshanka t shirt, VDV beret and Marines beret (specnaz?) for USA : green beret, olive drab head band, classic olive drab Tshirt (even in tank top) weapons: for soviets: ak74u, east german akmsk 7.62 x 39 rifle, hungarian amd65 for USA: walther mpk, early m40 sniper rifle(was adopted in 1988), for Fia classic wz61 scorpion combat knifes? ( we are always waiting what intends BI for bayonets) camofaces and night optics the landscape and the mood of this game remind me a the first Battlefield Bad company only for console
-
So the 1P21 optic for the SVD Dragunov is mandatory
-
General Discussion (Experimental)
zukov replied to Nillers's topic in Arma Reforger - Experimental Build
is there any hope to improve the destructibility of buildings? it's like arma 3 not even doors can be blown up.- 27 replies
-
- arma reforger
- release
-
(and 5 more)
Tagged with:
-
thanks for the gift with the tac vest gendarmerie "holster"
-
https://x.com/ArmaPlatform/status/1856294020357476491
-
so in Kolguyev we'll have a troposcatter station and Buthan camo for the soviet soldier ( to me even the tanks like the last trailer)
-
it's also true that it's the same old story, in Arma 3 everything is made for Blufor and nothing for OPfor, make a CDLC Russian Armed Forces 2035 and give a decent Opfor to the game you know how you sell it.
-
for the abandoned forumers! https://tinygeckostudios.com/ https://arma3.com/news/arma-3-creator-dlc-expeditionary-forces-is-coming-soon
-
So this CDLC is close to release , but we don't have any trailer, image or something?
-
berets and face camos are mandatory (even bandanas) so for US, need to add colt 1911 and remington 870 shotgun for soviet ,APB pistol and ks23 shotgun for FIA ther wz 61 is mandatory
-
Altis, Stratis, Tanoa map ports for reforger?
zukov replied to xon2's topic in Arma Reforger - Mods: Discussion
you can use Utes / Nogova / old Malden almost you have all assets -
the audio of the commands for the AI (especially for the Soviets) is really too low! In some cases for the Soviets it is absent entirely.
-
Soviet marines are so cool
-
to me the next update is the Raven PMC for the OPFOR would be a cherry on top
-
the beret is pretty cool mmmm so i saw a config file i can add all berets in game (with material file obvious)
-
arma 4 will be in cold war scenario (BI stated that all contents in reforger will are in ARMA 4). So after update BI developer added AK74U and bayonet (but not the hand knife melee) now the 6b4 vest and a aks 74 are mandatory (even the altyn helmet)
-
General Discussion (Experimental)
zukov replied to Nillers's topic in Arma Reforger - Experimental Build
Bayonet: is possible use it to break the windows glasses? ( and if is a service weapon have to stay already in the inventory) There is a chance to use it by hand? Binocular: is broken almost impossible to use Btr70: impossible to drive FPS: seems that the AI gives some serious drop on framerate AI recruit : a bit clunky to achieve this. comm rose menù/animation : would be good to merge both (in the command rose menù you have voices) something like in bf2142 (2006) edit 25/05 there is a chance to see the watch on the wrist instead on the hand?- 27 replies
-
- arma reforger
- release
-
(and 5 more)
Tagged with:
-
https://x.com/ArmaPlatform/status/1791094542894055703
-
you will add even the camofaces? (the cherry on top would be a night tiger pattern)
-
for the "armaverse" The Ilyushin Il-102 ground-attack aircraft was designed by Ilyushin. Once described as the "most gorgeously ugly combat jet ever,"
-
is possible to make a mountain landscape like surrounding terrain instead to make always an island? the example is from BFBC1