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sorophx

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Everything posted by sorophx

  1. *when the commander is turned out, can't aim down the sights of his M2, Ins key simply doubles as the zoom-in *you can close the commander's hatch while turned out
  2. having so many dependencies only means that less and less people can play your mission. having AiA TP is bad enough, but all the other ones made my friends bail on this mission, because they refuse to download so much stuff :(
  3. edit: forget it, not forth the effort it takes to type it
  4. can't, only demo mission is available for Altis. as far as I understood, I'd have to manually edit position arrays in the mission.sqm for all entities
  5. sorophx

    TRYK's Multi-Play Uniforms

    here you go :rolleyes:
  6. the mission takes *really* long to load. once it does it says something about having 85 objectives, which is too much, as there should be under 80 objectives total. do I have to edit the mission to fix that?
  7. sorophx

    TRYK's Multi-Play Uniforms

    sorry for derailing the thread, but don't you have any actual Russians in your group? you're butchering the alphabet
  8. sorophx

    Arma 3 - Marksmen Community Challenge

    I don't quite understand how the drill works or how the achievement gets unlocked. what are the conditions? do I have to be in competitive mode? do I have to actually get a medal? do I have to exit the mission with the green "Mission completed" tick for the achievement to be unlocked? this is so unintuitive, god damn it how many bonus targets are there in total in the Red 1 drill? I need a reference number to at least know when I'm, failing, because the game, obviously, doesn't bother to count those...
  9. could you include instructions for people not familiar with Alive? for example: how do I make it work on a certain island, do the other players need to have Alive installed to join the server with this mission etc.
  10. sorophx

    RH M4/M16 pack

    sadly, DayZ standalone does many things better than Arma 3
  11. the List doesn't have M468 or REC7 *sniff sniff* :(
  12. sorophx

    TMR Modular Realism

    I don't think Taosenai is around anymore
  13. sorophx

    MRT Accessory Functions

    this video has it, go to Configure > Controls > Configure Addons > MRT Accessory Functions > the Optics State functions
  14. sorophx

    MRT Accessory Functions

    ok, thanks. not sure about the .rar file, though. do you mean the mrt_fhq_llmaccfnc.pbo and mrt_r3f_surbaccfnc.pbo? are these the example attachments files? EDIT: ok, found them near the end of the first post :eek: (Armaholic doesn't have them anymore, it seems).
  15. sorophx

    MRT Accessory Functions

    apologies if this has been mentioned, but I can't find the attachments that used to be available with this mod. they're not available in the Arsenal, not can I see them in the editor. what am I doing wrong? I'm only running MRT, CBA and every ASDG mod I could find in PWSix.
  16. sorophx

    RH M4/M16 pack

    maybe you could texture the M468 from EricJ's pack? :rolleyes:
  17. sorophx

    RH M4/M16 pack

    oh, RobertHammer weights in about this very issue in that thread, thanks
  18. sorophx

    RH M4/M16 pack

    but don't they say there are optics for use with NVGs (like the Elcan Spectre DR, it has many brightness settings)?
  19. heya, not sure if it's intended behavior, but I noticed that I can bring down walls by shooting at them with small arms. 2-3 magazines destroy a block completely.
  20. such a great thing to do, thank you. even though I'm not a modder, I just love these vehicles, and I'm grateful to you for releasing them to the public rather than abandoning the mod altogether
  21. sorophx

    RH M4/M16 pack

    I must have misread your previous post, nvm:confused:
  22. sorophx

    RH M4/M16 pack

    http://www.armaholic.com/page.php?id=11789 <-- HK pack
  23. sorophx

    RH M4/M16 pack

    is there a SR25 in one of your Arma 2 packs?
  24. hah! we all know how that will turn out, Warfare was enough for me to lose all hope in BIS's ability to design MP game modes. they should be endorsing popular modes made by the community. they should be cooperating with community content creators and helping them out with optimization. just look at what people play: Wasteland, Battle Royale, Gun Game, some rip-off of Evolution/Domination, some rendition of Insurgency etc. BIS will never come up with anything remotely as well made as any of those.
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