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Everything posted by sorophx
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Burnes Armories Tanks and Deployment Vehicles
sorophx replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
*when the commander is turned out, can't aim down the sights of his M2, Ins key simply doubles as the zoom-in *you can close the commander's hatch while turned out -
Takistan Insurgency [Dev Thread]
sorophx replied to phronk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
having so many dependencies only means that less and less people can play your mission. having AiA TP is bad enough, but all the other ones made my friends bail on this mission, because they refuse to download so much stuff :(- 606 replies
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- takistan
- insurgency
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(and 3 more)
Tagged with:
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edit: forget it, not forth the effort it takes to type it
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can't, only demo mission is available for Altis. as far as I understood, I'd have to manually edit position arrays in the mission.sqm for all entities
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here you go :rolleyes:
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the mission takes *really* long to load. once it does it says something about having 85 objectives, which is too much, as there should be under 80 objectives total. do I have to edit the mission to fix that?
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sorry for derailing the thread, but don't you have any actual Russians in your group? you're butchering the alphabet
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thanks ;)
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I don't quite understand how the drill works or how the achievement gets unlocked. what are the conditions? do I have to be in competitive mode? do I have to actually get a medal? do I have to exit the mission with the green "Mission completed" tick for the achievement to be unlocked? this is so unintuitive, god damn it how many bonus targets are there in total in the Red 1 drill? I need a reference number to at least know when I'm, failing, because the game, obviously, doesn't bother to count those...
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could you include instructions for people not familiar with Alive? for example: how do I make it work on a certain island, do the other players need to have Alive installed to join the server with this mission etc.
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sadly, DayZ standalone does many things better than Arma 3
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Toadie's SmallArms and Animations for Arma3
sorophx replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the List doesn't have M468 or REC7 *sniff sniff* :( -
I don't think Taosenai is around anymore
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this video has it, go to Configure > Controls > Configure Addons > MRT Accessory Functions > the Optics State functions
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ok, thanks. not sure about the .rar file, though. do you mean the mrt_fhq_llmaccfnc.pbo and mrt_r3f_surbaccfnc.pbo? are these the example attachments files? EDIT: ok, found them near the end of the first post :eek: (Armaholic doesn't have them anymore, it seems).
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apologies if this has been mentioned, but I can't find the attachments that used to be available with this mod. they're not available in the Arsenal, not can I see them in the editor. what am I doing wrong? I'm only running MRT, CBA and every ASDG mod I could find in PWSix.
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maybe you could texture the M468 from EricJ's pack? :rolleyes:
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oh, RobertHammer weights in about this very issue in that thread, thanks
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but don't they say there are optics for use with NVGs (like the Elcan Spectre DR, it has many brightness settings)?
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Kunduz, Afghanistan [10km] v1.20
sorophx replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
heya, not sure if it's intended behavior, but I noticed that I can bring down walls by shooting at them with small arms. 2-3 magazines destroy a block completely. -
I am releasing my 3 major mods open source
sorophx replied to Richards.D's topic in ARMA 3 - ADDONS & MODS: COMPLETE
such a great thing to do, thank you. even though I'm not a modder, I just love these vehicles, and I'm grateful to you for releasing them to the public rather than abandoning the mod altogether -
I must have misread your previous post, nvm:confused:
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http://www.armaholic.com/page.php?id=11789 <-- HK pack
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is there a SR25 in one of your Arma 2 packs?
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Are you complaining about Arma 3? You need to watch this video.
sorophx replied to ajsarge's topic in ARMA 3 - GENERAL
hah! we all know how that will turn out, Warfare was enough for me to lose all hope in BIS's ability to design MP game modes. they should be endorsing popular modes made by the community. they should be cooperating with community content creators and helping them out with optimization. just look at what people play: Wasteland, Battle Royale, Gun Game, some rip-off of Evolution/Domination, some rendition of Insurgency etc. BIS will never come up with anything remotely as well made as any of those.