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sarogahtyp

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Everything posted by sarogahtyp

  1. The solution could be a global variable wherein u store all groups. In your setTriggerStatements-part u can't use the _x of the outer scope in the strings because that _x is not known there on the time of execution. You have to use a global variable to get the desired groups there.
  2. sarogahtyp

    unitTurret wiki correct?

    Thus command delivers all information about a vehicles crew and seats: https://community.bistudio.com/wiki/fullCrew
  3. sarogahtyp

    Trouble with say3D

    Thats just realism: https://en.wikipedia.org/wiki/Doppler_effect
  4. u have to build a mission with it... scripts are working in missions only and not by adding them to armas root folder.
  5. _nameString = ... <- name of ur desired player _playerObject = allPlayers select ( allPlayers findIf {(name _x) isEqualTo _nameString;} );
  6. sarogahtyp

    Enter a locked Vehicle

    If (side player isEqualTo civilian) then {player moveInAny _vehicleObject;}; this is not the solution but could be part of it. A good way to get a specific answer is to ask a specific question AND to show what you tried already. Only very few guys will do all the work for you and give you your all-in-one-solution...
  7. https://community.bistudio.com/wiki/serverCommand https://community.bistudio.com/wiki/Multiplayer_Server_Commands#Commands
  8. sarogahtyp

    Ai planes

    it's not the best idea to choose such a complex scenario to create if one has no idea how anything of it could be done... This is the way to go: https://forums.bohemia.net/forums/topic/229245-scripting-guides-tutorials-compilation-list/ https://forums.bohemia.net/forums/topic/183993-scripting-introduction-for-new-scripters/
  9. Are u sure that isnil check is enough with it? @pierremgi i thougth there has to be a check if its true as well...
  10. you could use scriptDone as mentioned by @pierremgi by spawning your sqs script and storing the handle. Or u set a global variable at the end of ur sqs script and then test if it exists. In that case ur init field could look like: [] spawn { waitUntil {sleep 0.1; !isNil {yourGlobalVariable} }; // here your code to start scripts after init is run };
  11. condition for Helmet and Vest and Weapon: (uniform player isEqualTo "specific_uniform_classname" && vest player isEqualTo "specific_vest_classname" && currentWeapon player isEqualTo "specific_weapon_classname") if one of those items should be enough to complete the task then it is: (uniform player isEqualTo "specific_uniform_classname" || vest player isEqualTo "specific_vest_classname" || currentWeapon player isEqualTo "specific_weapon_classname")
  12. sounds like an addon question. if thats the case then its better to ask there: https://forums.bohemia.net/forums/forum/162-arma-3-addons-configs-scripting/
  13. sarogahtyp

    Music for each group

    Just as i showed above... did u try?
  14. sarogahtyp

    Music for each group

    You have to name the leaders of the groups with variable names like leader1, leader2 ... In your trigger you write: _grp = group player; If (_grp isEqualTo group leader1) then {playMusic "track1";}; If (_grp isEqualTo group leader2) then {playMusic "track2";}; If (_grp isEqualTo group leader3) then {playMusic "track3";};
  15. clients should download the .pbo whereever (maybe dropbox) and move it in the folder descibed in above thread
  16. sarogahtyp

    Custom Missile Warheads?

    U could track the missile (using Fired-EH) after launch and spawn a smoke grenade or something similar shortly before touchdown and delete the missile For a bigger smoke effect use arty smoke rounds
  17. Ill not roll another dice to realize that u knew the result already! Show the problem instead of eplaining mysterious things which happen ... show code!
  18. Just use _array = nil; to destroy it
  19. sarogahtyp

    Unit play and capture

    shouldn't make a difference
  20. sarogahtyp

    Unit play and capture

    google helps! https://community.bistudio.com/wiki/Crash_Files#Arma_3 What? I thought you are running what u showed...
  21. sarogahtyp

    Unit play and capture

    sry, but I can't see any reason for this beviour... should just work... you could try a sleep 0.5 after first unit play command. maybe it's a timing problem, but I doubt that this helps. do you have any output in ur .rpt file?
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