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Enricksolt

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Everything posted by Enricksolt

  1. Here's something i've been working on for the past few hours. It's still very rough and needs a lot of work, but i like it so far. :D -UPDATE 1- -UPDATE 2- -UPDATE 3-
  2. Enricksolt

    Recoil Overhaul Feedback

    The recoil feels great, but i think it would be even better with less vertical recoil and more horizontal one.
  3. Enricksolt

    Advanced Helicopter FDM Feedback

    Glad that RH knows about it ;) It was an old and poorly optimized project, (it was just a script, not even an addon and it was very modular and super easy to customize) i've had a lot of fun making it but until BIS doesn't fix this ( ) there is nothing you can do.
  4. Enricksolt

    Invasion 1944 V3.0

    Awesome, the only thing is that the uniforms look like plastic. But i understand it's a WIP, hope you are gonna fix it. ;)
  5. Enricksolt

    AI Discussion (dev branch)

    For me the best way to fix the "terminator" AI, the random headshots and the way too short fights is to make the AI more arcade. What i mean is: - Remove the recoil for AI (Since the main problem is always the first shot, who is the most accurate, recoil is pretty much useless) - Increase the AI's gun's spread (In Arma 3, as it is in Arma 2, the weapons shoot pretty much straight and that's the main problem i think) - Don't make the AI shoot to kill (AI in Arma 3 almost never fire for suppress and that's the one of the main reasons the firefight are this short) - Don't make the AI aim always for the head (Even at 300m+ the AI will always aim for the head, that's fine in CQB but not in open field battle) - The AI must wait a few moments before shoot after they got a target lined with their ironsight (Too many times you see AI start shooting when they don't even have you lined with their gun yet, that's odd) - Limit the stance of the AI in combat to only standing and crouching (AI should never go prone, unless they have to ingage a far target or take cover) Most of these things (like the shooting delay and spread) should be based on the difficulty. In vanilla Arma 3 you sometime see good AI behaviour, sometimes you don't (sometime they act like humans, others they act like complete dumbs and other times they become some kind of killing machine), this make the game seem unpolished and IMO the only way to fix this is to force the AI to follow a standard\default shooting behaviour.
  6. Enricksolt

    Advanced Cockpit Interaction

    Because i'm working around for solving a lot of the issues before releasing it and since i'm not working full time on this is going very slowly. I didn't post anymore because there is not many reasons to post just for say "I'm not dead, i'm still working!". I'm gonna release some kind of "beta" version soon, just for tracking down bugs and to gather some advice.
  7. Enricksolt

    Advanced Cockpit Interaction

    New video, new stuff, new name! :D Now i have to make the configuration for all new vehicles... I plan to release both in one single addon, the "outside" interaction as default with the ability to enable the Cockpit Interation via Module.
  8. Enricksolt

    Advanced Cockpit Interaction

    New video, new stuff, yeah! :D For answering fome FAQ: Yes, co-pilot will have dedicated interaction with the cockpit, depending on the aircraft type. All interaction with the cockpit are disabled while flying because the is a problem that i haven't fixed yet. This system is very "open" and it can be easily applied on any vehicle, if properly configured.
  9. Enricksolt

    Advanced Cockpit Interaction

    A new video, Yay! :D The HUD is disabled in flight because of this: http://oi40.tinypic.com/2z84tu9.jpg I think the best solution for this is to use memoryPoints, but for do this i need to edit the default 3D model of the aircraft and i have no idea how to do it.
  10. Enricksolt

    KEYS: No action menu

    Awesome work dude, keep it Up! Imagine to be able to carry around bags, with ammo or medical equipment in it (with ACE for example), like that...
  11. Enricksolt

    Advanced Cockpit Interaction

    Thanks for the feedback guys, i appreciate it :D The system is still very limited right now, because is based on which direction the player is actually looking and not what he's looking at. So it doesn't properly work in flight, if you are not stable enough, since the tracking start to become messed with the helicopter's pitch and roll. I'm still working on it. :confused: Add more controls over the aircraft should not be a problem, but adding things like maps or radars on the cockpit's screens can only be done on a custom vehicle, as far as i know. The piloting in the Arma series has always be: Enter the vehicle, press Q, you are good to go. That's something i've always hated, that's why i became excited when BIS announced the TOH's features to be present in Arma 3. I hope they change their mind on not implement it.
  12. Of course there are, with all the things that happend in past months with the Arma 3's development. After more than 10 years of supporting BIS since OFP, buying and playing your games (Arma 2 is one of the games that i played the most during my "gaming career"), i feel like you guys are fooling with us. That's all. :(
  13. This new color... is awful. The rain is back, same as the old one. Then why did you remove that in the first place? Let me guess, "It is under development but it's not a priority".
  14. Enricksolt

    Development Blog & Reveals

    Why do i have to switch to the UAV's turret if i want to look around while using the AR-2? Seriously, it's bullshit.
  15. Enricksolt

    Medic / wounding System

    DayZ Standalone has even the limp animation for when you are wounded, enough said. The medics in Arma 3 are pretty much useless right now and the only reason you use FAKs is for remove an extra option from the action menu. Another thing that should be redone is the UI effect for when you are bleeding, it hurts the eyes.
  16. Enricksolt

    Arma 3 - Sneak Preview Livestream

    This is the only thing that passed my mind after finishing the stream. http://i.qkme.me/3u0sb3.jpg
  17. Enricksolt

    There should be multiple jets in the release version

    The main problem is not that there is only one plane, the problem is that there only one plane with the same flight-system of Arma 2. If they had given us a well simulated plane, with all his features working, that would have been awesome even if it was one plane alone. Once you get the "basic" flight model you can make any type of aircraft (talking about the mods) with almost the same quality level. But hey, this is BIS after all! ;) Now i get it, 25€ was not the price for the Alpha, it was the real price of the final release.
  18. This is just the first concept i've made for a suppression fire effect. This don't effect the AI in any means, it just add a visual effect on the player while he is under fire and decrease the players accuracy. I've took inspiration from RO2.
  19. Enricksolt

    AI Discussion (dev branch)

    Keep the annotations on, sorry if there is any grammar flows. In another run, that i didn't recorded, while i was chasing the last member of a AI group, he tried to find cover inside the building. http://cloud-2.steampowered.com/ugc/613899348114894400/0DDF962DF5C6904F4C9B7F7B3519A20D85D4AB22/
  20. Enricksolt

    AI Discussion (dev branch)

    Oh well, sorry for the miss understanding then :p
  21. Enricksolt

    AI Discussion (dev branch)

    A BIS' developer that have to defend himself by posting a 3 years old video about the comparision with the Arma 2 AI and a console-port fail game AI is just hilarious. Sorry for everyone, but i've lost this one.
  22. This could be easily adressed by adding a "Space" parameter for vests\backpacks and a "Size" for the items.
  23. Enricksolt

    Action Menu - must do better

    And the funny part is that the in-cockpit action system of TOH was pretty good, with the use of 3D icons, it should be used as default in Arma 3.
  24. Enricksolt

    Arma 3 or Rambo 3?

    Combined Arms Showcase : "Experience the Arma 3's signature combined arms gameplay". So now the "combined arms gameplay" is to last stand, kill 2 whole infantry squad all by your self for then reach an extraction point? That's remind me of something... No seriously, do you test your missions BIS? Do you really think that this showcase is the way to show to the new people and to the old veterans what the new "intrantry plus vehicles" Arma 3's gameplay experience is? The only thing that you can experience from this showcase is how bad the AI soldiers are, they just look like a bunch of retards who run around and randomly shoot at each others. They don't use covers, they don't advance as a buddy team, they just run to their waypoint. I don't know what to think, i've never been so disappointed.
  25. Enricksolt

    Switching weapons

    Awesome work Sniperwolf57, well done! ;)
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