XiviD
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Everything posted by XiviD
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This looks great. Can't wait to try it out 🙂
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Online PAA Converter by Gruppe Adler
XiviD replied to DerZade's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Very nice :) -
[IceBreakr/IBIS] Chongo, Angola
XiviD replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The map looks great from above and i love the choice of vegatation but sadly the mid-range textures are such low resolution. I guess there is no way to fix that 😞 https://imgur.com/a/jmM5GNa -
Beautiful map! Well done!
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Great work everybody!
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Hey Zade! Will there be an update soon?
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Thank you very much lexx!
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Hey Lexx, Special Forces of the CSAT Pacific Army are beeing dropped off in the jungle
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=ARC= NATO Offensive Mods (Units & Vehicles)
XiviD replied to soronelite's topic in ARMA 3 - ADDONS & MODS: COMPLETE
After unsuccessfully trying to contact Soronelite :( , we finally found the solution for our problem. We had two uniforms (actually 4 but 2 with the same tex) which could not be loaded in the Arsenal (When loaded, it looked like this). Seems like there was an inheritance problem since the 1.52 Patch. BI changed the scope of some uniforms, including the ones which were used in the ARC GER-pack (B_Soldier_02_f and B_Soldier_03_f). You can simply fix it by adding "scope = 1;" (Without "") to every broken uniform in the "cfgVehicles.hpp" file. Example: class ARC_GER_Flecktarn_Soldier_01: B_Soldier_02_f { scope = 1; _generalMacro = "GER_Flecktarn_Soldier_01"; faction = "GER_ARC_Units"; vehicleClass = "Men_Flecktarn"; uniformClass = "GER_Flecktarn_Uniform_tshirt"; hiddenSelections[] = {"Camo", "insignia"}; hiddenSelectionsTextures[] = { "\GER_items\data\Flecktarn\GER_Flecktarn_clothing.paa" }; linkedItems[] = { "ARC_GER_Flecktarn_Helmet", "ARC_GER_Flecktarn_Uniform_tshirt", "GER_Flecktarn_Plate_Carrier", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[] = { "ARC_GER_Flecktarn_Helmet", "ARC_GER_Flecktarn_Uniform_tshirt", "GER_Flecktarn_Plate_Carrier", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; backpack = "ARC_GER_Backpack_Flecktarn"; }; I hope we could help. @Soronelite maybe you can use this information for a hotfix. -
Hi BlackPixxel, first of all: Great work! My group loves your launchers! We encountered one little problem. Every time we used "Airburst" on any "AiA" (Chernarus, takistan, etc) map the rocket exploded randomly. Sometimes it exploded right after firing it, killing everyone in close range. Sometimes it just exploded after 150 meters instead of 300m and so on. RPT does not really tell us something except of maybe this. 11:08:00 Error in expression <positionX> 11:08:00 Error position: <positionX> 11:08:00 Error Undefined variable in expression: positionx 11:08:00 Error in expression <positionY> 11:08:00 Error position: <positionY> 11:08:00 Error Undefined variable in expression: positiony 11:08:00 Error in expression <positionZ> 11:08:00 Error position: <positionZ> 11:08:00 Error Undefined variable in expression: positionz 11:08:00 Error during compilation of bin\config.bin/CfgCloudlets/m3maawsExhaustSmokeRefractMed.position 11:08:00 Error during evaluation of expression _position in m3maawsExhaustSmokeRefractMed Not sure if it has something to do with a wrong calculated distance?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
XiviD replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I am now naked and ready for ACE 3! -
Authentic Gameplay Modification
XiviD replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Going to commit suicide...bye bye! -
Bundeswehr Dingo Reskin for ACR_A3 Dingo
XiviD replied to stevoo4552's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any chance of a standalone version for groups that do not use the BWMod? -
CSSA3 - A Spectator Script for Arma 3
XiviD replied to cyrokrypto's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the release! Sadly I did not find any time to test it yet but maybe you can still answer my question. Regarding TFAR and CSSA3: Is it possible to talk with other spectators and at the same time hear alive players talking? -
Authentic Gameplay Modification
XiviD replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great work you guys! I could not imagine playing Arma 3 without AGM. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
XiviD replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow, sad news kju! Thanks for your hard work! -
Yeah! Thanks LordJarhead!
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Yeah had the same thought. It is hard as balls to hit sth. from a fast moving helicopter. Especially with 40mm.
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Thanks for the fast updates/fixes nkey! Great work!
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Convert wrp to "3D modeling software"-file?
XiviD replied to XiviD's topic in ARMA 3 - TERRAIN - (BUILDER)
Wow! Thanks Six_Ten and MiauX! I will try that and report back. -
Hello guys, this is not a usual terrain/Visitor question, so i hope i am right in this section of the forums. I would like to extract the height map of f.e. Altis or any other map to use it in a 3d modeling software. I found some information that the relief information can be found in the .wrp file of a map. I do not know the filetype .wrp so i have no idea if that could be even possible. So my next step was to find a file format which can be opened by most modeling softwares (In my case Cinema4D). Do you guys have an idea if the .wrp is even the right one? Is it possible to extract the height map or similar information out of the file and to convert it to a usable file type. (I know the Convert-WRP) But i am not sure if that is the right tool to use. Thanks in advance!
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Arma 3 Zeus - Gameplay Reveal Livestream - Submit your questions!
XiviD replied to royaltyinexile's topic in ARMA 3 - NEWS
Question: Will you be able to use "Zeus" to create Multiplayer/Coop scenarios and save them? Like a 3d-Editor? If this question gets picked please greet my fellow SWFL teammates. Good Job BI!- 55 replies
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- arma
- livestream
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Looks awesome!
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
XiviD replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Got a nice FPS boost. How do i activate these special settings on my server? Edit: Looks like fps get worse as time passes. -
TAW View Distance Script (Addon Version)
XiviD replied to tonic-_-'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, just add this line to your init.sqf http://community.bistudio.com/wiki/setViewDistance That value will be the new default value. For example: setViewDistance 2250 If you now open your ingame TAW menu every slider will be set to 2250.