Kerc Kasha
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Everything posted by Kerc Kasha
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The bis ones are the same, the '30m' range for the reload noise seems to be more like 'will play at full volume for 30m' for whatever reason
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And loses performance because it does it. Not to mention the resolution of the scope is something like 768xwhatever making long distance shooting, ironically, harder because of the low resolution. Performance is bad enough I'm so sick of seeing these kind of threads asking for something that while realistic, is an unrealistic request for a game plagued with performance issues. The usual reply to this is 'well why not make it an option for the peoples whose comptroller can handle it', because I'd rather see developer time spent on something that benefits everyone instead of those who load the game up in the editor place a single unit down and make impressed noises when staring at the scopes
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revive A3 Wounding System (AIS by Psycho)
Kerc Kasha replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Set respawn type to group/4- 914 replies
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That's a problem with the mod itself i've always had this issue in multiplayer and ended up replacing its randomization script (with my own addon)
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You'd probably need to create an invisible helipad on the exact spot you want them to land and then delete it once you're done with it.
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M1A1 Coming to A3 [WIP/Suggestion]
Kerc Kasha replied to Raid's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
He isn't changing anything that's the thing. Stop demanding shit, the dude can make his mod the way he wants. -
Avoid the balcony positions, they seem to be bugged and make the AI move through walls moving away from and to them
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CSAT Modification Project
Kerc Kasha replied to theevancat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sorry I meant multiple of 8 Try something like 256x256 or 512x512 -
Disembark Left or Right of Vehicle
Kerc Kasha replied to Sweetwater.I's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Would be easier to just have the addactions always be there but instead add a condition to the addaction like: vehicle player == player -
CSAT Modification Project
Kerc Kasha replied to theevancat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
What resolution is the logo? I had the same issue awhile back and it was due to the weird resolution not being a multiple of 4 -
"X-Cam" and "DAC" Project
Kerc Kasha replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice that solves two of the issues I've had with DAC in the past, keep up the good work! -
I'm not too sure, it seems to be a very recent thing as it never happened in the earlier versions and from what I can see, the stuff that would effect this hasn't really changed since then. Maybe it's an engine bug where say3d isnt behaving the way it should edit: Yeah it seems that way... there's some alternatives to say3d (like playsound3d) but they come with their own set of issues
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A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
Kerc Kasha replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah 3.12 works, I think 3.13 works KIND OF, better to stick with 12 or 11 -
I noticed distance sounds seem to be much louder when in spectator/a camera
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...your rpt file is clean because you have -nologs turned on
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After actually reading the thread yeah what Nou describes is correct which is why i'd only use it as a 'required' mod instead of chucking it on a public server as it does cause a lot of RPT spam if the server + clients aren't using it. This isn't really JSRS' fault as most of the spam is due to an arma bug
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It can slow down performance but if you're at the point that it will you've got a lot more problems with your setup than JSRS
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VBS2/3 Discussion thread - the one and only
Kerc Kasha replied to Placebo's topic in ARMA 3 - GENERAL
That article is from 2011 and the company working on it shit the bed I believe. It apparently was much more limited than VBS hence why VBS 3 won the contract, again. -
RHS: Armed Forces of the Russian Federation A3 WIP Thread
Kerc Kasha replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
my time is a bit of a premium lately but I can help with 3 and 4. I'm probably weaker at 4 than I am 3(any sort of air vehicle is probably beyond me for configin' but guns and regular vehicles, np). I absolutely love the work you guys do so I'm more than willing to make time I can do 2 aswell of course (comes with the territory of scripting) but good mission making is very time consuming and I already have enough of them on my plate atm :( -
He wants to change the default marker that appears when you double click on the map. By default it displays an objective 'cross' and wants to change it to a dot. I've been trying to work out how to do this since the Alpha, it was a config tweak in arma 2 but it doesn't work in arma 3
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I sure hope so, even for a laugh having some karts would be great
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Toadie's SmallArms and Animations for Arma3
Kerc Kasha replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Having the same issue, seems to be only some particular AKs as I had a mission full of AK-12s and didnt have the issue. -
Yeah that looks pretty fitting for a half moon light, visibility is barely infront of you
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Is it possible to use a forEach command of specific players using UIDs?
Kerc Kasha replied to freakingfred's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You nearly have it right. It'd probably be better to just have it execute the script on every client rather than using foreach, so: _uid = getPlayerUID player; listUIDs = ["123456789","987654321"]; if (_uid in ListUIDS) then { // statements here }; -
ShackTac Littlebird Enhancement Mod (beta)
Kerc Kasha replied to dslyecxi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
the littlebird addon uses new animations so good luck doing that without a mod.