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nimrod123

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Everything posted by nimrod123

  1. in arma 2 they fired 5 bullets per "shot" to give the impression of a high rate of fire, what happened was they all had diffrent angles so they spread out
  2. thats a engine side limitation. they can solve it the same way that they did in ARMA2, where the gun fires multipile bullets per shoot, with decent dispersion
  3. so they are meant to steal code from another company... great idea. codemaster =/= BIS
  4. nimrod123

    TMR Modular Realism

    the problem i have with vanilla scopes is that they are to hard to see anything with. then again its more to do with my monitor then anything else, but either way i hate how the default scopes have so little useable real estate. they probably would work really well with oculus rift (in fact they might be the only way to work a scope), but for smaller monitors i'm not convienced
  5. considering the cry the community had when their was unique assets, it brought this on itself
  6. the cost of finishing those tools is not low... and they won;t be polished even then, just useable the editor for VBS was ~6 months work for a team, and that was at significant client request. much like AI, tools don't sell
  7. don't forget the massive discount, on the base game, the ARMA x steam thingy, all the DLC for free (on top of the base repair DLC's). if you brought in alpha you got something like 40% off retail i think i got a good deal ---------- Post added at 22:34 ---------- Previous post was at 22:29 ---------- you need this, it gets the point across better http://lmgtfy.com/ example; http://lmgtfy.com/?q=arma+3+reviews I will also add on the lack of content vs. arma 2. arma 2 was using models from as far back as OFP. so it really 4 or so games worth of art assests. this game is one, so it should have about 1/4. less if you accept they are better models
  8. nimrod123

    Refined Vehicles

    you think a speed boat only doing 40 knots is slow...
  9. they did really early on in the alpha. walking in vehicles is completely out. firing in vehicles is probably a new engine version bipods are possible but require some of the engine code to be modified to get the best result
  10. maybe releated to the gutted entites chnage?
  11. all the code, all the interface is there. balanced, no. there, yes. as for turning out, the animations appear to have been there, just not working right. doors was different, only the ifrit was done, and since its part of the vehicle system, adding it to one means the rest arn't done without it. its also cosmetic, so removing it is a good counter to feature creep. something that will always kill a project like this, ARMA 2 suffered from it really badly, this one has had some very public counters (campagin and the TOH FM to name a few)
  12. where the crosshair moved due to objects blocking the LOS of the barrel of the gun
  13. its hard to describe what i mean. theirs a diffrence between finished and done. finished means the feature has all the bits, done means it works every thing i have seen added and not removed after some tests, is finished. it kinda works, all the key bits are their. if it worked was a complely diffrent story
  14. but not now, so it dosn't go in half finished. its not a finished feature. thats a theme i appluaded from this release. schduling seems to be overoptimistics, but at least everything they are adding is for this game all the models are seemingly made for this game. but at least what they are adding is finished (not working but mainly complete)
  15. thats part of the problem, they don't have it done for all vechiles
  16. on postive reinforcement. i have thoght this was great since late alpha. that is all, very happy with the ammount i spent
  17. nimrod123

    Tao Folding Map

    i know this might sound silly, but is their a way you can make it stay centered on the player. (basicly a oversized GPS) i ask becuase its easier to use this then the GPS since its more zoomed out. it would actually fit with the tablet move since they use a electronic topo map
  18. thats a tank design issue. one soultion is *hint hint* to give the AFV's with multipile periscopes more then 1 veiwport. theirs a ARMA 2 mod that has this for the bradelys where you can look around while turned in and look out though several ports. theirs still no internal veiw, as apart from the windows its black, but you can see more the 20 degrees ahead see this for an example of what i mean, they have 5 periscopes for looking out, and several ingame AFV's have several ports as well http://upload.wikimedia.org/wikipedia/commons/3/36/Pi110904a1.jpg it could be smooth or like this
  19. nimrod123

    Arma3 Videos

    i thought people got grumpy when that used to kill you instantly. i'm now confused that people don't like that being "fixed"
  20. someone blogged a compile of all public infomation ignore the text and use the tables (almost fully refrecned) http://aircraft.wikia.com/wiki/User_blog:Fightercraft4/F-22_Raptor_vs._Sukhoi_PAK-FA that along with comments by a friend who should know about the F35 (Aussies AF), who basicly said its a concept fighter thats just one big concesion. its to slow, but not stealthy enough to cover, and to lightly armed to cover that, and not maverable enough to cover that. and finally its short ranged and over priced. he personally thinks AUS should go for the russian option that is far more practical, even if its a f18 contempory, instead of a f22 competior, since they are cheaper, faster, longer ranged, and better armed
  21. the F35 is not a good plane, the only reason its still in the R&D cycle (it should be finished) is kickbacks and bribes. DOD is trying to cancel it but apprently "jobs". its out preformed in every way by both the RUS and CHI 5th gen fighters that are both roughly equal to the f22, but their are going to be more of them then f22's and we won't see one IRL either. they don't fit the USAF's concept for CAS. they want fast fighters and stealth, not slow deidicated platforms ---------- Post added at 11:50 ---------- Previous post was at 11:48 ---------- nt really. the other plane models in ARMA 2 are up to 10 years old. the l-159 was under a year when production started and was probally done by the same person. if you look at the game their are no old models at all
  22. getting back to where dev branch was before release
  23. everything i have seen posted about DB, is that its for QA'ing the bits of future updates as they are done. they also recomend that any serious modding/missions be done on stable and you use dev branch to see whats coming
  24. no but they did have to lock in a final build for disk printing. thats the 1.00 we have now. stable was several version older, and dev was a RC for one of the opst launch patches (with significant restructions on changes), the new Dev thats coming soon is a combo of the last dev branch +changes that couldn't be commited + any changes since launch
  25. nimrod123

    Why still no crossfire??

    crossfire works for me. not great, but until the CAP from AMD changes i wouldn't expect it to
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