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Everything posted by J-Guid
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Jarhead what about tracked vehicles with FPS:)?
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Whirly, humans heads exploding like a watermelan too
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Free DLC: Lingor Units for Arma 2/OA
J-Guid replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Shure Ice, do it! some likes @Lingor (with all requred objects + Lingor units) and @LingorLite(Island with objects) You know the sense! ;) -
Jungle Wars: Island of Lingor
J-Guid replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
realise date is close... time show... -
What about animals and enterable buildings :) ;)?!
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I see useful examples for the family of AK(PK) that I sent you, thank you for what applied! All very cool waiting to use that :)!
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Sorry, ... no more words... :( :raisebrow::dead::d::232:
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Jungle Wars: Island of Lingor
J-Guid replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
mmm, Animals?! :confused: :j: -
More more more and more, alot interactable objects in world, pools, parts of rocks (you can tow and drag this, after on ambush you can thorw it on vehicle if place it on top of hill :) ), cut trees by machete or some another, can attach satchels or other explosives to ANY object, oriented by player cursor point!!
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Its your model?! Whats is programm you use for modeling?! :)
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Jungle Wars: Island of Lingor
J-Guid replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
:bounce3::love::218::436: Im happy :D! Great! -
Mondkalb, nice building :) you making your models in O2 :)?!
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Flexible/penetratable trees reacting to explosibes near, somelikes in FarCry 2
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Jungle Wars: Island of Lingor
J-Guid replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Realy Ice, what about day and time nad server address, or maby some invites by PM?! :) -
Jungle Wars: Island of Lingor
J-Guid replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
good news :) awaiting :) -
Take On Helicopters: Rearmed - Official at last
J-Guid replied to jedra's topic in TAKE ON HELICOPTERS - GENERAL
Need large maps for battles with this... ---------- Post added at 06:04 ---------- Previous post was at 06:03 ---------- Interesting to see TOKH Ka-52 :D- 76 replies
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- arrowhead
- compatibility
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(and 3 more)
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players can push eachother by physX, just image, you up to second flor on balcony, and see enemy, shoot him?! NO! push! he must fall dawn and died(broke head, neck or legs nad hands) :)! Thats good for PVP reaseon! Player can try push light cars, if he stacked in dirt or between stones
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Good point scarecrow!
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dont forget simulate realistic blood drops and blood trails on body (drains from the body to the ground), its posible with ENB shaders functions just look on Skyrim mods and shaders features!!! :worship: :worship: :worship:
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Porter, i see your wanted solution on Cytreen's server, talk with him about that :)
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Guys, anybody try play with JSRS in Domi on public servers?! We have lags and hard fps drop + memory leak when JSRS enabled(allowed) on server, after 5-6 captured town(40-60minutes after mission start). When JSRS disabled all ok, where is problem?!
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what you mean? Porter
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good feature! what about shooting in/under water?!
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Dunno about new update for Duala, Ice very busy with Lingor now ;)
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MoCap somelikes Kinect allow control soldiers bones in game!!!