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NightIntruder

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  1. Have you ever defined animation with non linear move of selections vertex? (for example taru blade's shape change on start, or twisting ammo belt in RHS CH53-GAU21),  what is the method for define smooth weights for this kind of anim and what are rules to make it work beside nondicrete model definition in model.cfg), what is function of "space warp" in O2?

    1. NightIntruder

      NightIntruder

      I rarely visit this forum nowadays.
      No, I don't know any better way than non-discret animations and weighting of vortexes. Also, I don't know what space warp does in O2. Better ask DnA, Reyhard or some BI devs about that or simply ask other modders at forum. Bending animations though weighting vortexes isn't a secret knowledge anymore, yet rarely seen being used properly.

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