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Everything posted by TeTeT
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The Unsung Vietnam War Mod 3.0G - Golf Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, almost forgot about it! Just need to zip the mod, upload it to the main torrent server and test it. TeTeT -
The Unsung Vietnam War Mod 3.0G - Golf Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here comes the Unsung 3.10 Golf update. Snoops was busy restructuring the AA assets. Now the pook_ prefixed assets are hidden from view and replaced with uns_ prefixed AA. E.g. uns_KS12_NVA is the replacement for pook_KS12_NVA. Further the submunition count for the CBA were reduced to allow for more FPS when utilizing them. {E-Z}Johnny.D updated Dak Pek, the map is getting better and better. The map and satmask map is still considered work in progress though. More units were converted with S&S uniforms. On top of that {E-Z}Johnny.D provisioned three new shoulder patches. Changelog, also on the download and https://tetet.de/arma/arma3/Download/unsung/docs/unsung_3.10g_changelog.pdf https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 -
Preview release: Mobile Aircraft Arresting System (MAAS)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, re-visited this old mod and added some animations to the gauges and hopefully improved usability. I'm looking for a tester or two before I update the steam workshop and armaholic mirror. You can download the updated version from https://tetet.de/arma/arma3/nimitz/experimental/maas/ttt_maas.pbo and https://tetet.de/arma/arma3/nimitz/experimental/maas/ttt_maas.pbo.TeTeT.bisign . Test mission is available from https://tetet.de/arma/arma3/nimitz/experimental/maas/maasTestF181.stratis.7z Cheers, TeTeT -
Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sounds odd, the catapults should work. Is CBA on the server and client running? Virtual Garage on the elevator is local only, indeed. Boat launcher gave a lot of people grief in the past, need to rework it eventually. -
Functional Aircraft Carrier Projects
TeTeT replied to DSabre's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That's my take on the situation when it comes to moving ships/carriers. The engine is just not well aligned to this purpose. Last time I looked into a 'moving' Nimitz, I tried to make her list and sink eventually. With the Nimitz itself it looked okish and believable, but when you put on planes it looked less convincable and finally, any unit on deck will start swimming animation when you alter the road lod below it. On the update of the carrier position in Eden, it needs an eventhandler and some script to move the carrier parts. params[["_nimitz", ObjNull]]; "Nimitz in attach eden events" call bis_fnc_log; _eh1 = _nimitz addEventHandler ["AttributesChanged3DEN", "_this call TTT_nimitz_fnc_updateNimitzLocation"]; _eh2 = _nimitz addEventHandler ["UnregisteredFromWorld3DEN", "_this call TTT_nimitz_fnc_uninitialize"]; _eh3 = _nimitz addEventHandler ["Dragged3DEN", "_this call TTT_nimitz_fnc_updateNimitzLocation"]; _nimitz setVariable ["eh1", _eh1]; _nimitz setVariable ["eh2", _eh2]; _nimitz setVariable ["eh3", _eh3]; "Attached events" call bis_fnc_log; true; // Init.sqf - for USS Nimitz by JDog //Spawns Nimitz and initializes other scripted systems // Modified by TeTeT && Leshrack params[["_nimitz", ObjNull]]; private []; private _nimitzDirection = getDir _nimitz; private _nimitzPosition = getPos _nimitz; //build the part array for the diffirent nimitz parts //assemble the parts { //create part at the nimitz position private _part = _nimitz getVariable [_x, objNull]; _part setDir _nimitzDirection; _part setPos _nimitzPosition; } foreach (_nimitz getVariable ["carrierParts", []]); if (getPosASL _nimitz # 2 > 0.5) then { "The carrier flightdeck height is too high, some scripts may fail" call bis_fnc_error; }; if (getPosASL _nimitz # 2 < -0.5) then { "The carrier flightdeck height is too low, some scripts may fail" call bis_fnc_error; }; //TODO: initialize nimitz services if they haven't been yet by another nimitz on the map consider race conditions //with keybinding system need to have something to check against for location //elevators //actions included as part of the models //catapults //find solution to initialize on all planes (also dynamic) //iflols //find solution to initialize on all planes (also dynamic) //arresting cables //find solution to initialize on all planes (also dynamic) -
The Unsung Vietnam War Mod 3.0G - Golf Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Relatively simple, yes. If you cannot find the Unsung and Custom Sounds PDF in your download folder, grab it from http://tetet.de/arma/arma3/Download/unsung/docs/The Unsung Custom Sounds and Music.pdf . A few simple steps, you either add your sounds/music to the mission or a pbo of its own. Good luck. -
The Unsung Vietnam War Mod 3.0G - Golf Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, the hotfix Unsung 3.9 Golf has just been published on steam workshop. Sorry for the inconvenience and any CTD experienced. Unsung 3.9 Golf changelog February 2021 Fixed: Vehicles: NVA radars CTD fixed AGAIN Mule passengers and driver are vulnerable now Units: Fixed ARVN BDQ and SF tiger stripes uniforms in arsenal -
The Unsung Vietnam War Mod 3.0G - Golf Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The Crash To Desktop (CTD) when spawning Unsung radars has crept back into Unsung 3.8 Golf. Somehow a fix never made it to our subversion source repository, so it's back in the mod. Expect a hotfix soonish. Sorry, folks. -
The Unsung Vietnam War Mod 3.0G - Golf Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wish that would be the only problem. Indeed the cargo and driver proxys were missing from fire geo, should be fixed in development now. Thanks for the concise bug report! -
The Unsung Vietnam War Mod 3.0G - Golf Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello! Welcome to the Unsung 3.8 Golf Update - the Tet 2021 update. We release this update to honour the Vietnamese people who celebrate their new years holiday, Tet, on 12th Feb 2021. In the mod, we added Ba Long map (beta) by {E-Z}Johnny.D. A new drop of uniforms and equipment was performed by Service and Supply mod and we integrated quite a few of them: NVA '67, VC '67, Civilians, 173 Airborne LRRP ranger '68, ARVN rangers, ARVN CIDG. Dak Pek map was updated by {E-Z}Johnny.D as well. Some problems with hidden selections on SNS helmets and a CIDG med bag were fixed. Also the faulty AK-47 textures have been fixed. Snoops did a lot of work on the AA effects and it should be slightly more efficient against aircraft again. The AFVN radio was resurrected with a bunch of songs sourced by {E-Z}McWhopper and Outwardpanicjoe. We wish you all an upcoming happy Tet holiday, and also a great Chinese New Year: https://en.wikipedia.org/wiki/Tết https://en.wikipedia.org/wiki/Chinese_New_Year Update video: Unsung 3.8 Golf changelog February 2021 Added: Maps: Added Ba Long by {E-Z}Johnny.D Units: Integration of Service & Supply mod units NVA ‘67 troops VC ‘67 main force Some civilians 173 Airborne LRRP ‘68 ARVN rangers converted CIDG converted Radio: Added songs for AFVN Fixed: Maps: Dak Pek updated Palm tree forests are more dense now added a few new locations fixed clipped or badly placed objects made rice fields more ricey some general improvements Weapons: Fixed AK-47 texture bug Units: Fix ‘jokes’ problem on USMC helmets Fix error with "class uns_men_CIDG_MED_Bag" Vehicles: Disable FLAK FX on gun trucks Small config tweaks to AAA units Adjust AI usage for AAA weapons. Added "uns_4Rnd_105mmHEAB","uns_4Rnd_105mmWPAB" magazines, WIP rounds Added "uns_4Rnd_105mmXX" for smoke and illum rounds Adjust AI AAA usage AGM45 and AIM9 LOAL feature added. -
F/A-18 Super Hornet and Su-35S Flanker E
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, if you're looking for some skins for the F/A-18E/F project, checkout Jaentzen's steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2084792817 Cheers, TeTeT -
uns_tripwire_punj2 will not trigger
TeTeT replied to Luft08's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try createMine, https://community.bistudio.com/wiki/createMine -
F/A-18 Super Hornet and Su-35S Flanker E
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello @uzabit, I've checked with the beta testers and our dev team and we're currently unaware of performance degradations. Do you use other mods with the F-18 and Nimitz? If so, please test with F-18 and Nimitz alone and see if the engines spool up is the problem at core for you. Cheers, TeTeT -
F/A-18 Super Hornet and Su-35S Flanker E
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The update finally landed for the F/A-18E/F 2020 version: This is a major update for the F/A-18E/F 2020 version. It contains updates that were tested in the beta in the past 6 months. A detailed changelog since 2020-06-15, when the 2020 version was released, can be found at https://steamcommunity.com/sharedfiles/filedetails/changelog/1552807725/ , the changelog for the F/A-18E/F beta. In broad terms the following changes happened: Updated to F/A-18E/F beta from 2020-01-06 Air-to-air combats modes. BVR, ACM radar modes, etc. ITC Air removed. It support generics missile (except FIR AWS). Most of the bugs are gone. It support ACE Mavericks, RHS Mavericks, etc. Build in navigation system. Pre-planed list of waypoints, dynamic adding, removing and changing waypoints. Works with an ACE microDagr. Good compatibility with the ACRE and almost excellent with the TFAR. You can select radio on the UFC and change frequency of the channel. HOTAS integration. A lot of useful keybinds. A lot of minor changes. Bug fixes, reworked MFD page, optimization. This update was brought to you by the ingenious Acolyte, tested by Benchmark and 48wings, textures updated by Jaentzen and bits and pieces assembled by TeTeT.- 1993 replies
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The Unsung Vietnam War Mod 3.0G - Golf Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you check the rpt when playing your sound? I think the volume was restricted to 20 or so in a patch, but not entirely sure. So anything above 20 should be interpreted as 20 in the game. Outside of remixing the sound to be louder I know of no tricks. Cheers, TeTeT -
F/A-18 Super Hornet and Su-35S Flanker E
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We had planned to release an update to F/A-18E/F 2020 today, but testing has uncovered some bugs that need to be fixed. Stay tuned for an update in January. -
F/A-18 Super Hornet and Su-35S Flanker E
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The F/A-18E/F Super Hornet 2020 version will be updated to the latest beta (https://steamcommunity.com/sharedfiles/filedetails/?id=1552807725) in the next 48 hours. There will be a number of breaking changes, foremost the removal of ITC air support. Stay tuned for the update and practice with the beta if you have an upcoming year end event involving the Super Hornet 2020. For information on the update content, visit https://wiki.tetet.de/en/super_hornet -
The Unsung Vietnam War Mod 3.0G - Golf Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello! The Unsung 3.7 Golf update is a hotfix that addresses a crash to desktop (CTD) with NVA P-12 and other radars. Besides the crash fix, some more additions and fixes were undertaken. The Service and Supply mod sent us updated uniforms and equipment, which we integrated into Unsung. Custom music is now an option for land vehicles of the US and allies (uns_music_land prefix for CfgSounds). Another big change was the adjustment of helicopter fuel, the short range CH-34 now has fuel for roughly 30 minutes and all other helicopters are adjusted to this baseline. The M72 LAW is now a one-shot weapon again, the event handler is in place again. Further the LAW can now be added to backpacks. A lot of the loadout errors in RPT (arma 3 log file) were removed. Some uniforms were reactivated from scope 0 or 1 to 2, e.g. hidden and protected were made public again. The Unsung Team Changelog: -
Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks, I saw that once or so too, but I don't know why it happens and how to fix it 🙂 Any suggestions welcome. -
The problem with sinking and listing is that it basically makes it moving. And the units don't like it at all. I tried listing and sinking on the Nimitz and as soon as stuff like planes, tractors and units were on the flightdeck, it looks more funny than good.
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Why don't you rent a http server and setup the files there for convenience of others and provide a mirror? According to your arguments there might be quite a few players appreciating it.
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The Unsung Vietnam War Mod 3.0G - Golf Released !!!
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Dear Unsung community, the Unsung 3.6 Golf update is now available on steam workshop https://steamcommunity.com/sharedfiles/filedetails/?id=943001311 and via torrent https://tetet.de/arma/arma3/Download/unsung/@unsung-3.6.golf.torrent An update video is available at Special thanks to simcardo and Justin.N from Service and Supply mod for their uniforms and equipment! The full changelog, also available in the download and from https://tetet.de/arma/arma3/Download/unsung/docs/unsung_3.6g_changelog.pdf Enjoy! TeTeT -
The Unsung Vietnam Mod 3.0 WIP THREAD
TeTeT replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Latest preparations for Unsung 3.6 Golf update are in the making. The changelog is quite large, you can take a peek at http://tetet.de/arma/arma3/Download/unsung/docs/unsung_3.6g_changelog.pdf if you like. Currently the question is if buckshot ammo will make it for the M-79 or not... stay tuned for news 🙂 TeTeT -
Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, I looked further into the problem of landing AI with the dynamic airport config of the Nimitz and I came to no other solution than preventing crashes and splashes with a function. It's currently called with a sleep, but ultimately need to go into a per frame event handler: ttt_nimitz_fnc_preventCrashAndSplash = { params [["_plane", ObjNull]]; if (isNull _plane) exitWith { "Need a plane in prevent crash and splash" call bis_fnc_error; }; private _carrier = _plane getVariable ["ttt_nimitz_carrier", ObjNull]; if (isNull _carrier) exitWith { "Need a carrier in prevent crash and splash" call bis_fnc_error; }; while {alive _plane and speed _plane > 10} do { private _nextPos = _plane getPos [10, getDir _plane]; // adjust for flight deck height _nextPos set [2, 18]; private _intersects = lineIntersectsWith [_nextPos, [_nextPos # 0, _nextPos # 1, 0], _plane, objNull, false]; // systemChat format ["%1 intersects", _intersects]; if (count _intersects isEqualTo 0) then { systemChat "preventing splash"; [_plane, _plane getDir _carrier] call ttt_nimitz_fnc_turn; }; private _ent = _plane nearEntities 20; // systemChat str _ent; { if (_x isEqualTo _plane) exitWith {}; private _type = toLower typeOf _x; if (_type find "jdg" > -1) exitWith {}; systemChat format ["preventing crash with %1 [%2]", _x, _type]; [_plane, _plane getDir _carrier] call ttt_nimitz_fnc_turn; } forEach _ent; // Probably better make the above a per frame eventhandler sleep 0.01; }; _plane; }; In the while loop I check two conditions: First, if there's no object below the plane any longer I stop it cold with 'ttt_nimitz_fnc_turn' which uses setDir; second, I use 'nearEntities 20' to see if I'm about to crash into any object/unit and again use 'ttt_nimitz_fnc_turn' to stop the plane. One thing I haven't tested yet, but seems to be worth exploring: Give the plane a waypoint some 3km (or more) behind the carrier with the 9 degree offset of the angled flight deck. This might allow AI to line up their approach properly. And there's this video of the current situation: -
The Unsung Vietnam Mod 3.0 WIP THREAD
TeTeT replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
And a preview of Firewill's UH-1D/H decal set, integrated in Unsung now: