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corralesid

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Everything posted by corralesid

  1. I give credits to all mod makers but in some cases, Diary is not the best way to put this info. I once delete the diary entries from CBA, Task Force radio Usage, but i dont remember how... So the question is ¿How to delete information from Diary entries? (does entries that appear when you press the map key and appear Map, Gear and instructions).
  2. To add for future help. Some mission templates have a briefing.sqf/sqs/html, you can delete the entries overwriting it.
  3. or counterwise, if you have the pbo but still not coennection, delete it. You can compress or uncompress file in missions multiplayer folder via unPBO (http://www.armaholic.com/page.php?id=16369)
  4. .By trying using this 2 commands script in a dedicated server i noticed that they wouldn't play music/sound if a player isn't close to the soundsource area at least 200mts (which it will be led as a trigger then), so what about only in a given time to execute a sound/music (and only for once) if you are/aren't present in the area by a natural scripting command. Regardless it doesn't exist such commaand, I was thinking to make a control structure and add nearestobject as a property or a main, let's say if player distance grater than x meters stop music/sound, but it will be unefective for a multiplayer environment. so any tips? what i want to do (real life model) to be specific is: make a bugle call. if a soldier is far they will not hear, but as they approach to zone or object source they will hear the sound but in real time, not starting from 0 as both commands do
  5. corralesid

    Playsound sound3d

    I got that paramter, but what im saying is counterwise. Let me explain again, if im far enough of an object and i activate these comands from that object when i approach to the object it would not be heard cause its far from the parameter, EG 200mts is sound source prameter (which means it will be heard by those who are 200mts radius), but if im 210 mts away and i enter to the zone of the soundsource (wich get the parameter) i wouldnt hear the sound, and thats the deal with this 2 commands. Both have this issue, so what im expecting to do is making a function that can simulate this. What i m trying to do as original concept is to simulate a military bugle.
  6. corralesid

    Playsound sound3d

    don't know how to delete post.
  7. HazJ got you an answer for (wich it is rigth, now you need to do somechanges like the classname in the line <typeOf _unit in ["B_Story_Engineer_F", "B_engineer_F"...]> of a unit and whatever you want to add as for example a _unit addweapon.....). But i got you a question. Arent you asking for the map preload rol?, i mean like in apex campaign when you die, you can choose your rol. If it is this way you can use BIS_fnc_addRespawnInventory; which is a little similar to HazJ
  8. I really don't understand anything about structuredText on the wiki. What i want to know is, How to put an accent for an "a" "e" or any special latino character such as ñ ¡¿ or in general (except for & < > which i know how in some cases), from; A config file like description.ext E.G. author="Rodríguez" ( i noticed that from eden editor in General Attributes i can put whatever character such as 東 in author, and it will be there when mission loading), does it have to do with encoding the file? From a scripting command E.G. _unit addaction ["Again Rodríguez or á é í ó ú",{}...... For anything beyond the scope of this 2 questions you want to share to be useful in a simple way. I read something about entities by XML but i dont get it yet.
  9. Also worked for stringtables, by creating a stringtable.xml and using localize script command you'll be able to put any text on any string type (tagging the key as "str_mytag_key"), BUT.... YOU ALSO NEED TO SAVE THE FILE AS UTF-8, so thanks HAZJ, it really worked great too!
  10. i quoted "does it have to do with encoding the file?" but i didn't try it cause i was long dissapointed on trying XD LOL, i will try it now, see if that works, thanks!!
  11. Well, this issue is rather than usual. To begin with; Task module "Task state" will not work with the next: in Type: Next waypoint on condition: whatever if it's not <this> So the question will be the next, how can i place next condition to make efective a task (and of course for veterans, withdraw "obj... status 'done' " option) Thanks
  12. Well, this issue is rather than usual. To begin with; Task module "Task state" will not work with the next: in Type: Next waypoint on condition: whatever if it's not <this> So the question will be the next, how can i place next condition to make efective a task (and of course for veterans, withdraw "obj... status 'done' " option) Thanks
  13. Sorry i forgot to cemment LOL, yeah... Redaownload always fix the problems, i don't want to make sponsor, but in another mod (CUP) was the same problem with a file.. i redownload and it works, I mentioned this for anyone that could have this issue to. After this, i download some more mods and again the error occur, so in some cases you will need to redownload, or check if another mod isn't affecting another. Thanks Massi
  14. I want a CSAT member team place a mine when he reach a waypoint, it dosen't work for me the fire command (unless im doing it wrong). i Tried but nothing... and of course i did it in console debug and waypoint activation. I thought maybe an action, but neither. Like; Also I'm using a non demo specialist, instead a recon sniper unit. Ideas?
  15. Theres a bug, bin\config.bin/CfgVehicles/I_mas_D30_base/Turrets/MainTurret/ViewOptics.initAngleY
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