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Everything posted by flattermann
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I absolutely love this DLC. IMHO it's the best you ever made, and the campaign is at least second best after the original OFP campaign! If there's anything to gripe, whinge and nag about, it's the German version of that yellow "Teren wojskowy - Military Area" exlusion zone signpost. Every experienced German translator would have put "Betreten verboten" on it instead of "Eintritt verboten", and possibly altered "Militärzone" to "Militärisches Sperrgebiet", although that might be too long. 😛
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Broken AI respawn in popular games since 1.68
flattermann replied to kremator's topic in ARMA 3 - GENERAL
Working on my end with 168_141231_v12. I hope others can reproduce. Many thanks Dwarden! -
water ai bug Vehicles dont go into deep water
flattermann replied to Muecke's topic in ARMA 3 - TROUBLESHOOTING
I tried the same thing, and the Marshall didn't. I placed it directly at the beach first, it didn't move at all. I placed it further away from the beach, and placed another waypoint in the water, again no reaction. They only moved when i put a waypoint directly on the beach close to the waterline, but it stopped on the way when it hit a tree. Did you use stable or DEV? -
That's because gameservers were originally designed for crCTI.
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Community Upgrade Project - CUP
flattermann replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Exactly, i'm sorry but there's only a login. Entering false data doesn't give a register prompt either. -
Community Upgrade Project - CUP
flattermann replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Dunno, either i am blind or stupid, but i can't find a register button there? -
Community Upgrade Project - CUP
flattermann replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I tested this and recorded a video for your convenience. You can clearly see both the ground and air radar huds don't display any vehicles. You can stil tab-lock them, but all you see are white frames around the targets. Toward the end of the video I locked a hostile chopper, but there were no locking sounds, and the rockets missed their target. Sorry for the poor quality, didn't set the resolution in OBS prior to recording... -
what exactly do you mean by mode superpowers?
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it's a multiplayer mission which requires a dedicated server. you can't save it. the only thing you can safe is your loadout (gear). There is a maximum of five different loadout-sets in the lower left-hand corner in the options menu.
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o_O oh please try it out and let us know :butbut:
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i think it is because BI wouldnt want to allow ppl who didn't buy ACR Full (thus only having Lite) to be able to replace the low-res textures with hi-res versions. Unfortunately we obviously have to re-texture them ourselves, since the hi-res textures are not included in the sample data.
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hezkýýýý Thank you, Lukasi!
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ARMA 2: Community Configuration Project (A2CCP)
flattermann replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Hmm, didn't work for me, I have tried this ealier too. Since I only have have one slider on the joystick all I can do is hold down Z (decrease thrust), but as the slider goes forward the plane starts rolling anyway. It's not that important, though, I'll try to figure out how this works for you. -
ARMA 2: Community Configuration Project (A2CCP)
flattermann replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Is it possible to add wheel brakes to all planes? The pilot should be able to bring the plane to a full stop after taxi, and to push the throttles to maximum before taking off. The shorter start distance would be of great use esp. for the SU-25. -
yes, i have had the very same problem, created a ticket via sprocket, but i am still waiting for the problem to be finally solved (even though i seem to be able to play again). My first guess was some1 stole my account with a keygen.. Create a ticket here for any Key-related issues : https://store.bistudio.com/index.php?option=com_contact&view=contact&id=1&Itemid=50
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yeah s/o please change the thread title to "crCTI Bashing everyone". Stating your personal opinion is fine, but please keep the goofing to the main crCTI thread. I am not a big fan of tabbing either, however BIS brought it into the game, and the majority of today's crCTI players want it. Democracy can be a PITA, i know. Please give ppl a chance to form their own view on the matter ;) P.S. Comparing Warfare with crCTI is like comparing apples with oranges...
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Arma 3 Community Alpha - Announcement!
flattermann replied to royaltyinexile's topic in ARMA 3 - GENERAL
can be simply done by incorporating a kind of warning into the alpha, e.g. a screen with info after one's loaded it or so -
Changelog: sorry for the so-so 'goodish' English, I'm tired :)
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you could still start a jet when the 'field runway' is clear. Eg when there is a plain somewhere around the base just knock over all the trees on your runway, and maybe send an support vehicles to the airport so you can land for rearm/repair.
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I'll do the first three slides, my English got a bit rusty #1: Avatar Animation in Video Games (esp. the sandbox type) #2: Genesis of animation technology for real-time presentation #3: in AAA titles it is based on motion capturing, from hundreds to thousands of captures for each and every character -the avatar needs to move [naturally] in each and every game situation, --on plain ground or downhill, inside or outside, --with whatever equipment, --in whatever stance: standing up, crouched or prone... -Its motions are tied to the player's actions; the avatar needs to react immediatly! -Biomechanics is extremely challenging. Animating the distortion of a carbody is a piece of cake to this.
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Steam: German Version. I am waiting for.
flattermann replied to Nekall's topic in TAKE ON HELICOPTERS - GENERAL
the problem lies with Steam i suppose... -
Recruit in the English version ;)
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i think you can vote admin, and 3rd view off should be only in Veteran and Expert modes
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Arma 3: Community wishes & ideas- NO DISCUSSION
flattermann replied to Maio's topic in ARMA 3 - GENERAL
Perhaps someone already wished for that - anyway, an awesome feature would be changing seasons depending on the month ingame. So if the ingame month is set to October / November it would rain and thunder a lot, in December - Febuary there would snow be falling, etc. Even though that would probably not really be appropriate to the environment being set in Greece, yet there's snow falling in the Mediteranian sometimes too. Having a white island covered in snow, with sounds slightly absorbed is a thing i have dreamed of since i began to play bis games and it'd be perfect without having to install extra community addons. -
The image could have been mirrored... What do you mean, the picture in #1?