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Everything posted by sgt_Savage2003
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thanks for clearing that up for me, thats what I was trying to get to saying. ---------- Post added at 11:54 PM ---------- Previous post was at 11:38 PM ---------- Alwarrn If you ever get the time for new mods here is one Iam sure we would all like to see. http://www.trijicon.com/na_en/products/product2.php?id=ACOG&mid=6%20x%2048
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I think they are fine the way they are, acogs are not re zeroed while in combat situations. u have to un screw a cap and then use a screwdriver to zero them. the retical that Alwarren made is very accurate with a 100 m zero all u need to do is use a little Kentucky wind-age when shooting.
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How to edit the firing range missions
sgt_Savage2003 replied to wayne519's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks DnA have been waiting for some one to mention this finally. I like the drills but as a competitive pistol shooter (IDPA) they are not what iam looking for and plan on making my own very soon. Any ETA on when this will be complete. -
Ammo Crate Utility | Easily add guns/ammo/items toCrates
sgt_Savage2003 replied to jdanek's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yea I know,I have all ready used it in a few test missions of mine, It clears up a tone of map clutter. I like it a lot. -
Ammo Crate Utility | Easily add guns/ammo/items toCrates
sgt_Savage2003 replied to jdanek's topic in ARMA 3 - ADDONS & MODS: COMPLETE
tell me if i wrong but the hole point of this, is to make your own ammo boxes. And then script them into the game. -
Debating on making a m40 mod
sgt_Savage2003 replied to minarix's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
First of welcome . Youtube is your friend, there are tons of modding tutorials out there . First what will you be using to make the models ( O2, 3dmax, Auto cad...). 2nd download the Free BI modding tools. 3rd Keep asking for help. there are tons of people out there that will point you in the right direction. For now I would stick to the free programs, Like O2 And Blender. Plus The Bi tools have every thing you need to bring your mods in to the game, One thing I would do is get a hold of a copy of Photoshop to do textures. Good Luck -
Ammo Crate Utility | Easily add guns/ammo/items toCrates
sgt_Savage2003 replied to jdanek's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow Will have to give this a go around. Will it pick up addon weapons and ammo. Like the Rh and FHQ packs? -
Hi every one, Before you all complain Yes I have searched the other treads for help and have found none. Iam hoping some one from Bi can help me out? Iam trying to make my own shooting range, and cant seem to find a way to make my own moving targets. I know about the code that keeps the targets down, But what iam trying to do is use the ones that are on rails and the steel oval targets as seen in the E3 Demo. Iam still new at the hole scripting thing but Iam willing to learn just need some help getting started. Thanks
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How do you post your times with the colors and stars, I will try and post some of my times tomorrow. I know iam sub 1min an all but the blue course. On a side note, as a competitive pistol shooter I like all of the drills I just think there needs to be more steel targets and no so much of the pop up targets.
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Support showcase, how to add custom support requests?
sgt_Savage2003 replied to redpiano's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yea I liked that also, its a little cleaner the using triggers to call units. I would try to sync the units to the support requester module. sorry cant test it right now. -
Thanks Alwarren.
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Alwarren thanks for the update will have to give them a run down later. Any way to make one of these. http://tnvc.com/shop/tnvc-torch-pro-infrared-illuminator/ I have tried myself but I dont have the skills like you do.
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Pop Up targets
sgt_Savage2003 replied to sgt_Savage2003's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@dark6-6 are you able to mod the mission in editor also? sorry but iam not on my main computer to test. yea the two big things i want to do is make my own 3 gun course or IDPA and find out how they made the pepper popper steel targets move. -
Pop Up targets
sgt_Savage2003 replied to sgt_Savage2003's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Spookeh best thing to do is un pack the showcase missions and see how BIS did it, pulse i want to ix a few thing on their firing rang drills. -
General Discussion (dev branch)
sgt_Savage2003 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
can somebody point me to where the Firing range drills are at. I want to take a look at their scripting and maybe change the layout around. -
FHQ M4 for Arma 3 (Prerelease)
sgt_Savage2003 replied to Alwarren's topic in ARMA 3 - ADDONS & MODS: COMPLETE
13isLucky as far as i can tell all the mods still work. If you did not notice you have to turn all your mods back on. -
Halo jumping
sgt_Savage2003 replied to fasterthanlight's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I like the Pack but I wish there was a way too keep your original Backpack. In the real world you would jump with your ruck sack between your legs. -
Just to let every one know, After I updated steam this afternoon to BETA, I had no issues at all With FHQ packs. From what i have tested it GTG as is. I love the 3D scopes.
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General Discussion (dev branch)
sgt_Savage2003 replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Was too busy watching WW Z, Time to test out My HAHO skills. -
@gliptal Some times moders are given per-releases, that way they can get a head start on re coding.
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[Script] - Moving Target
sgt_Savage2003 replied to zooloo75's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Still no luck with this, I don't know what iam doing wrong here. I did stop getting error codes. -
[Script] - Moving Target
sgt_Savage2003 replied to zooloo75's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry I dont know off hand will have to look. If you know of the one that works yet me know. ---------- Post added at 09:38 PM ---------- Previous post was at 08:43 PM ---------- Johnson I put this in the init of the target I want to make moveable, but Iam getting coding errors. [this,((direction this) + 90),10,0.1,3] spawn fn_MovingTarget; Iam getting Type script, Nothing Expected If some one can help. -
[Script] - Moving Target
sgt_Savage2003 replied to zooloo75's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks Johnson will have to give it a try. also Why I have your attention do you know how to make the steel oval targets go down? I have tried setting them to no health and shooting them and i get nothing. Also I have tried the animate command (trec 0) but I still get nothing. Any help would be praised. -
[Script] - Moving Target
sgt_Savage2003 replied to zooloo75's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have the execVM.sqf in my init.sqf, how and where do I add the above code to the moving target.sqf -
Moving target practice (training)
sgt_Savage2003 replied to mk-l's topic in ARMA 3 - MISSION EDITING & SCRIPTING
why is it why when i as for the same thing, no one helps. Thanks for the code I just got off a 15 hr shift at the fire station and iam too tired to test it out.